No Man's Sky
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Reikokuu and Babscoole

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Reikokuu

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143 comments

  1. GoodRaine
    GoodRaine
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    Thanks for the update! but there seems to be one issue. Everything seems to work except for the knowledge stones. Knowledge stones aren't giving any words, not even one.
    1. Babscoole
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      Is this with the downloaded .pak or did you run (edit?) the Lua to make a custom version?
    2. GoodRaine
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      I was using the downloaded pak, however the error was my fault, and I apologize for wasting your time. I am inexperienced with NMS modding and had a conflicting mod that I could've never imagined would ever conflict.

      Apologies, there is no error with your mod. Thank you for the update!
    3. Babscoole
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      Actually, really good to hear.  Glad you got it sorted.  Enjoy.  :)
    4. lizard987
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      what mod was conflicting? im currently having the same issue
    5. Babscoole
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      There's literally hundreds it could be.  REWARDTABLE is the most commonly modded file in the game.  Get AMUMSS, How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com), which can do a conflict check on your system and you can use it, with mod Luas files, to conbine\merge conflicting mods, so they can all work at the same time.  
  2. dremen
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    that you for the update and "May the update be with you !" ^_^
    1. Babscoole
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      You're very welcome.  :)
  3. AngelRedBlue
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    I'm not sure why, but when I put the lua into ModScript, buildmod.bat takes a bajillion years to compile it
    1. AngelRedBlue
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      It's specifically only this mod. I've removed every other mod and it still takes forever
    2. Babscoole
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      Most of those other Luas also only made one change in one file, most likely.  This one, 930 changes across multiple files.  Complex mod.  For me, with a fairly high end computer, nothing else running, 1 minute 30 seconds.   If your computer is older or anemic on hardware, could take a bit longer, but hardly a bajillion years or forever, else we'd both be dead by the time you could've written these messages.  :)
    3. AngelRedBlue
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      Thank you for the fast reply, now that you've said it, it makes sense why it takes so long. I'm sorry about the rather aggressive tone. I was somewhat frustrated about how long it took to compile. Thank you for the mod
    4. Babscoole
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      No problem.  I get it.  I want my scripts to run as quickly as possible too, so do spend time on optimizations.  When a new major NMS release comes out, I have to run all of my scripts, for published mods, at once, to regenerate them all, so I can push the updated .paks to NexusMods.  120 scripts, takes awhile.  :)
  4. SpaceShipEarth
    SpaceShipEarth
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    I am getting a bug where no words are given. Hope this helps the mod maker. this issue happened after the latest update that dropped today 
    1. Babscoole
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      Check that PCBANKS\DISABLEMODS.txt wasn't recreated.  Also, had you already installed NMS 4.64 (Orbitals Patch 4.64 - No Man's Sky (nomanssky.com)) ?  Any mod conflicts?
    2. dremen
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      it seems to run well for me, at least i tested with the stone plaques .
    3. Babscoole
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      Guessing it's most likely mod conflicts.
  5. Omoface
    Omoface
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    trying to build with AMUMSS and
     [WARNING] Should have found SPECIAL_KEY_WORDS: <"Id","BUI_MON_11"> + <"Name","BUI_MON_OPT_C_11">
     >   [WARNING] Some KEY_WORDS not found, script result may be wrong!, see REPORT.lua
    >>>  [WARNING] SEC_ADD_NAMED: "ADD_AddReward" is not FOUND, it won't be used!
    for every single line 
    1. Babscoole
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      Are you using latest version of AMUMSS (4.3.4.1W)?
      4.6.4 version of NMS?
      Latest version of the Lua (the 4.6.4 version of the mod download)?

      You'd see all of the BUI* stuff missing for versions of NMS before Autophages were added, as they didn't exist prior to that.
  6. vlombardi
    vlombardi
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    Doesn't WORK for me on Orbital. The stone lights up but I get no word. Very sad...Otherwise, great mod. I have used it over the years.
    1. dremen
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      it is working for me . check if you disabled the file "DISABLEMODS" (at steamapps\common\No Man's Sky\GAMEDATA\PCBANKS) it re-accuires on every new game update . you need to rename it or delete it .

      or might be mod incompatibility, as it may affect some creature files.
    2. Babscoole
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      Normally something like this is mod conflicts, one (or more) other mod .paks which use the same game file(s).  Last loaded will win, others won't work.
    3. dremen
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      how do we sort load order ? rename it to "ZZ_something" ?
    4. Babscoole
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      From top to bottom (bottom mod pak is loaded last thus wins)
      Note: not all first characters were tested here
                  +  ALT+43
                  -  ALT+45  (a minus or dash)
                  .
                  0.
                  0
                  1.
                  1
                    ...
                  9.
                  9
                  =  ALT+61
                  A
                  a
                    ...
                  Z
                  z
                  _  ALT+95 (underscore)
                  __ ALT+95 (underscore x2)
                  ~  tilde
    5. zzzspina
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      Im geting mixed results. copy and paste from main page and what i seem to be getting. dont think its a md conflict. as this is the only mode i use that affects more words.

      Word Reward Amounts :
      NPCs: 2 0ne
      Knowledge Stone: 3 zero
      Encyclopedia: 4 zero
      Monolith: 5 five
      Monolith Atlas: 3 three
      Atlas Orb: 2 zero
    6. Babscoole
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      Doesn't have to be words specific.  Any other mod(s) that make any changes to any of these files:

      METADATA/REALITY/TABLES/REWARDTABLE.MBIN
      METADATA/REALITY/TABLES/NMS_DIALOG_GCALIENPUZZLETABLE.MBIN
      MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/RUINPARTS/WORDSTONE/ENTITIES/WORDSTONE.ENTITY.MBIN
      MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PROPS/INTERACTIVE/WORDSTATION/ENTITIES/WORDSTATION.ENTITY.MBIN
      MODELS/SPACE/ATLASSTATION/MODULARPARTS/INTERIOR/PATHORB/PATHORB/ENTITIES/ORBSTONE_1.ENTITY.MBIN
    7. zzzspina
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      instant dialog display. i'll remove and try. thanks. 
    8. Babscoole
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      They both have Lua scripts, can use those to combine\merge, so they'll both work.  

      How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  7. dremen
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    works for me . 3 words is better than 1 .

    (might interfere with "gEpic - Gumsk's Epic Modpack" with the creatures scanning speed, need more testing)

    thank you very much.
  8. HaXepMHeTakouAkkayHT
    HaXepMHeTakouAkkayHT
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    Very Nice mod for Version 4.62

    1. Babscoole
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      Thanks.  Will work just fine with 4.63 as well.
  9. vicenmeloetta
    vicenmeloetta
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    Hi, nice mod, really like it. Can it be someone changes the value for stones words from 3 to 15? For me is like an eternity to farm even a x3 times faster. Thanks and srry for my bad english
    1. Babscoole
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      Sure.  Open up the included Lua with a text editor.  The number of words per, are at the top.  Don't go nuts with extremely high numbers.  Save the changes you made.  Now, run the Lua though AMUMSS to generate your custom mod .pak.  For install and usage of AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)

      Enjoy.  :)
    2. vicenmeloetta
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      Thanks a lot! 
    3. Babscoole
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      No problem. 
  10. Alagon713
    Alagon713
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    I've read some of the comments and none I've seen has mentioned the fact with this mod in, none of the knowledge stones gives anything.
    And the shrines, or the areas that you can pick from knowledge of the past or a word, gives only 1 word.
    So I'm uncertain if it's this mod or a mod conflict, as I have zero idea on how to even work AMUMSS.
    1. Babscoole
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      Going to be a mod conflict, another mod, with precedence, based on the .pak name that also modifies the REWARDTABLE file, which is the most commonly modded file in the game.  How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)  Using AMUMSS, you can not only check for conflicts, but also combine/merge those conflicting mods, so more than one can work at the same time, using Lua scripts.
    2. Alagon713
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      I would use AMUMSS if I knew how to work that program.
    3. Babscoole
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      I provided a link to the How to document.  Walks you through both setup and usage.
    4. fringusblingus
      fringusblingus
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      Ah ,no wonder atlas word lights weren't giving me shit. I thought it was just, like, as you learn more words you need to run over more of these stupid fucking lights to get the next one. but 5 atlas locations later and I still hadn't gotten anything. came here to check because obviously the mod affecting word learning is likely the culprit when you aren't learning words.

      i fucking hate running over these stupid lights in every atlas outpost. i hate everything about the language learning in this game.

      time to learn how to use amumss.
    5. Babscoole
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      You can see a link to the AMUMSS how to above, which will walk you through install and basic usage.

      Those atlas orbs, on the floor of the Atlas stations, in vanilla some give a word, others nothing, fairly random how much of each spawns on a given station.  There's a mod to make them all give words, Atlas Orb Word-o-Rama at No Man's Sky Nexus - Mods and Community (nexusmods.com) .  Also, the Atlas language is fairly limited, with less words than any of the others.

      You can also get words at knowledge stones, which you can see in the images for this mod and from talking to wandering NPCs.  Good opportunity to learn some words on space stations.