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Reikokuu and Babscoole

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Reikokuu

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194 comments

  1. Babscoole
    Babscoole
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    If anyone cares to make a donation, can use the paypal links at this mod and it'll get to me.  Better Colorful Planet Rings at No Man's Sky Nexus - Mods and Community.  Or if you'd rather, there's a GoFundMe, Fundraiser for Scott Klassen by Britt Frey : Urgent: Help Babscoole (Scott) Survive Cancer
  2. EslamSAK
    EslamSAK
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    [[WARNING]] ProcessAlienPuzzleTable() returned an error message, check your script!
    [[WARNING]] Unknown member 'MXML_CHANGE_TABLE' in MBIN_CHANGE_TABLE (5 of these)

    I got these when I tried to use AMUMSS, and no .pak is built; any help?
    1. Babscoole
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      Game no longer uses .pak files.

      Script made for next version of AMUMSS, due out within a few days.  Change MXML_CHANGE_TABLE to EXML_CHANGE_TABLE to use with current release AMUMSS, then when new version comes out, change it back.

      Hopefully works correctly, on current public release, after the above change.  Don't know, didn't try.
  3. zaka888
    zaka888
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    💖💖💖💖💖💖💖💖💖💖💖
    1. Babscoole
      Babscoole
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      yw
  4. qwikto
    qwikto
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    Hopefully going to update mod for worlds 2
    1. Babscoole
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      Due to massive changes to modding HG made with this update, it will take awhile for mods to be updated.  Now waiting for the modding tools to get updated, then I can update the mods.  Please be patient, may take some days.
    2. pantstain
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      close to finished? everyone else has their mods updated
    3. Babscoole
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      Nope, because the update hit right when starting a home move.  It'll get done, when I can.
  5. Norkotah
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    Just to make sure I'm doing this right, I edit the lua to my preferred settings at the top, drop it in AMUMSS ModScript folder, and then just run BUILDMOD.bat?
    1. Babscoole
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      Yep.  Output .pak file then goes into PCBANKS\MODS.  Don't go too nuts, with big numbers.  Game doesn't like that.  
    2. Norkotah
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      What would you say a good upper limit would be to use? I'd like to learn them as quickly as I can but by actually playing. So like what would have taken 200 hours to learn in-game would take like 5-10 instead. I don't know, just feels better than learning words through the save editor. For example, would something like this below be out of line?

      -- More Words Settings
      NPC            = 10 -- NPC request to learn a word option
      KnowledgeStone = 20 -- words learn from knowledge stones
      WordStation    = 25 -- words learn from word stations/encyclopedias
      Monolith       = 30 -- Monolith seek help with language option
      Monolith_Atlas = 25 -- Monolith atlas word reward from multiple choice questions
      Atlas_Orb      = 20 -- Glowing orbs on the atlas stations
      -------------------------
    3. Babscoole
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      Those look ok to me, not too over the top.
    4. Norkotah
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      Awesome, thanks!
  6. Wolfrunner86
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    i tried changing the number at the top of the lua to 5 for npc stones but it still only gives 2, am I doing something incorrect?

    -- More Words Settings --
    NPC            = "5" -- NPC request to learn a word option
    KnowledgeStone = "5" -- words learn from knowledge stones
    1. Babscoole
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      After making the change in the Lua, did you process the Lua through AMUMSS to generate a new custom .pak with the change, that then needs to go into your MODS folder, overwriting the original .pak?
    2. takaifangd55
      takaifangd55
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      I have process the Lua through AMUMSS to generate a new custom .pak with the change and I copy into my MODS folder,but itstill only gives 2
    3. Babscoole
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      Either DISABLEMODS.txt exists, keeping mods from working or, most likely, you've mod conflicts.  You'll need to do a conflict scan and combine\merge conflicting mods, or only one will work.  How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
    4. takaifangd55
      takaifangd55
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      感谢您的回答,我只安装了这个 mod,没有冲突的可能性。但是,我把值改成了 999,是不是因为这个操作改了值才报错了?
    5. Babscoole
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      Yeah, that's ridiculously high.  No way the game would allow that.  Aren't even that many words in the game for each language.  If your going to do that, skip the mod, go with a save editor and give yourself all words at once.
    6. takaifangd55
      takaifangd55
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      谢谢你的回答
    7. Babscoole
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      You're welcome.  Enjoy.  :)
  7. LisbethSAO
    LisbethSAO
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    THANK YOU for the (Patch 5.05) update, Reikokuu and Babscoole!  \o/  ♥  :D
    1. Babscoole
      Babscoole
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      As always and new vastly improved script, much faster now
  8. SmurfMartin2401
    SmurfMartin2401
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    how can i change the Amount of words i get?
    1. Babscoole
      Babscoole
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      Edit the top of the included Lua in a text editor.  

      -- More Words Settings --
      NPC            = "2" -- NPC request to learn a word option
      KnowledgeStone = "3" -- words learn from knowledge stones
      WordStation    = "4" -- words learn from word stations/encyclopedias
      Monolith       = "5" -- Monolith seek help with language option
      Monolith_Atlas = "3" -- Monolith atlas word reward from multiple choice questions
      Atlas_Orb      = "2" -- Glowing orbs on the atlas stations

      Then process the lua though AMUMSS, to generate the custom .pak with the changes.  How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  9. HadToRegister
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    I've run this through AMUMSS THREE times now, and it doesn't work.
    If I click on a Word Column out in the Wild, or at one of those big monoliths, the Column Lights up, but 'm not notified that I learned any word, it just lights up and does nothing.
    1. Babscoole
      Babscoole
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      Sounds like mod conflict
    2. HadToRegister
      HadToRegister
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      I use AMUMSS to merge them with a few other mods I use, this is the first version that hasn't worked for me.

      Is there a possibility that I'm not getting new words from the Learning stones because I know ALL the words for that particular Race?
      (I wasn't paying attention to what Race's system I was in....so maybe that's it)
    3. Babscoole
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      That's actually a possibility.  I'll try checking at some point today when I can.  Wife has plans for us much of the day.  lol
    4. HadToRegister
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      Lol, enjoy your day.

      Well, I checked my status and the most words for a race I know is 25 words, so that's not it.

      This is bugging me, because up until this game version, this mod has always worked for me, no matter how many other mods I merged it with.
      I'm baffled.
    5. HadToRegister
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      OK, I figured out my problem, the merge was going fine, the problem was that I was using two "stand alone" mods that I didn't think needed to be merged, because I had overlooked that each of those two mod were also editing one of the same MBINs as this mod.
      So I just merged those two mods into the PAK I merged and now everything is working.
      I didn't even realize I had a conflict.
    6. Babscoole
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      Thank goodness you figured it out.  Been wracking my brain trying to make sense of the nonsensical.  lol
    7. Mara1681
      Mara1681
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      I apologize for exploiting an already created thread, but I wonder if in case of conflicts, the position of the loaded mod also plays a role. So if one of the conflicting mods is loaded last, it should logically override the other conflicting ones and win, no? I mean, if I don't want to find out where the conflict problem is, it would be enough to overwrite the mods names so that the one that is loaded last should "win", or not?
    8. HadToRegister
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      It doesn't work like ESPS in Bethesda games
      That's why people shouldn't use Vortex to mod NMS.
    9. Babscoole
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      Yes, last loaded should win, BUT why limit yourself like that.  Get AMUMSS.  1)  It will do conflict checks  2)  Can use to combine\merge conflicting mods, so you can use BOTH\ALL.  Especially important in the case of the REWAREDTABLE file, the most commonly modding file in the game.  A large percentage of mods have to touch this one.

      How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
    10. Mara1681
      Mara1681
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      I'm not using Vortex, I downloaded everything manually and installed it manually, the problem is that I'm not quite familiar with the mod conflicts and possibly the MBINs as you wrote. I'd love to fix it, but I'm awfully bad at this... ._.
    11. Mara1681
      Mara1681
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      Ou... thank you Babscoole! I hope I will manage with the manual which you shared... O.o
    12. 283701841
      283701841
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      My situation is exactly the same as yours
    13. Babscoole
      Babscoole
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      Use the How to, I linked above for merging.  :)
    14. HadToRegister
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      Using AMUMSS is EASY, determining which mods need to be merged is the part that requires the most work.

      I made a spreadsheet, and I made a column for each file that was changed by the mods I used, and then made a column with the MODS in it, that had those files in common, then went to each mod page, put the files that the mod changed into my Spread sheet, and made sure I grouped the mods in the mod column together to coincide with the files they change. So I can easily see which mods need to be merged.

      That way, I was able to make a bunch of subfolders under the folder named "Update 5.03", with Subfolders in it called "Merge 1", "Merge 2" Stand Alone Mods" (For the ones that don't need to be merged) with a folder in each one named ZIPS.

      Anyway, the way I have my system set up now, I can just make a new folder named 5.04, with the same "Merge 1" folders etc, and quickly download all the updated mods to their respective "Merge ZIP folder, and get to merging them into "Merge 1.Pak, Merge 2.Pak etc.

      Here's an example of it:

    15. Babscoole
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      Great advise, thanks.  :)
  10. elioss
    elioss
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    bonjour rentre en conflit avec Firmware Update for the Signal Booster
    1. Babscoole
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      You'd need to combine the mods, using the Lua scripts and AMUMSS.

      How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)

      The is because of how modding works in NMS.
  11. LittleLyla
    LittleLyla
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    Is this normal? I'm not sure if it's this mod doing this or not, but this has been going on for a good 15+ minutes now.


    
    1. Babscoole
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      Adds almost 1000 entries to REWARDTABLE.  Speed is entirely dependent on system specs.  I've a very high end system, takes about 1.5 minutes for me.  At some point I'll try to re-write the script for better performance, but for now that is normal.
    2. LittleLyla
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      All right, thank you - I'm just going to cut it out for now. I hope you find a better method later. ^_^