This mod is simply irreplaceable! Maybe I have little luck in the game, but I rarely come across tasks with expansion modules, or these tasks are not acceptable/convenient for me. Starting with the WPII update (currently 5.57) I can not understand whether the mod works or not. I tried to generate the mod from the old lua, but AMUMMS gives a lot of warnings about it (not ERROR). Maybe I have not played with it enough yet (I started a new game just a few days ago), but so far I have not understood whether it works or not (I need to try changing the percentage of inventory expansions when dismantling ships to 100% for testing, if the script works, then at least 1 piece should stably drop from each dismantling of a ship of any class ...). In any case - please check the syntax of the lua file to allow players to update the mod themselves in the future, and also add the mod in the new EXML format so that those of us who do not use AMUMMS can continue to use it... In any case - thank you very much for the mod!!! P.S. I apologize for any errors in those
OK! In principle, despite the "warnings" when generating via AMUMMS, the mod itself seems to work - for the test, I still set 100% to generate expansion modules for all starship classes (the fastest way to check), through the maps I found 3 ships (2 C + 1 A-class), disassembled them and even when disassembling the C-class, 1 expansion dropped out. True, I'm not 100% sure - is this the work of the mod or was I lucky to knock out a slot from C, but ... For now I'm using it. P.S. I apologize for the "chatter", I wrote for those who, like me, are waiting for a mod update, that 95% that the script works (I threw 5% off for luck).
I'd love to, but can't until a newer compatible version of MBINCompiler is released. Current one can't update this mod, it has issues with many of the game files. Once we get a new MBINCompiler, I'll update the mod asap.
Lua script included. Open with any text editor and feel free to change any numbers in the table, lines 3-190. Everything is clearly labelled. LootID, Min, Max, Chance, Original
After edits, you must run your changed Lua script through AMUMSS to generate you customized .pak.
9 comments
Starting with the WPII update (currently 5.57) I can not understand whether the mod works or not.
I tried to generate the mod from the old lua, but AMUMMS gives a lot of warnings about it (not ERROR). Maybe I have not played with it enough yet (I started a new game just a few days ago), but so far I have not understood whether it works or not (I need to try changing the percentage of inventory expansions when dismantling ships to 100% for testing, if the script works, then at least 1 piece should stably drop from each dismantling of a ship of any class ...). In any case - please check the syntax of the lua file to allow players to update the mod themselves in the future, and also add the mod in the new EXML format so that those of us who do not use AMUMMS can continue to use it...
In any case - thank you very much for the mod!!!
P.S. I apologize for any errors in those
P.S. I apologize for the "chatter", I wrote for those who, like me, are waiting for a mod update, that 95% that the script works (I threw 5% off for luck).
LootID, Min, Max, Chance, Original
After edits, you must run your changed Lua script through AMUMSS to generate you customized .pak.
How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)