Hello, thank you for the mod! I notice in your screenshots you do not have light lines in the space station. Will this mod fix that? Here is what I mean:
Edit: Just tested it and it does not. If anyone knows a mod to remove these types of lines (bonus for the fog as well) in space stations, please let me know! Thank you!
I recently tried this mod and immediately saw an issue that is exactly the same as what is being discussed on the Crescent Worlds mod page. https://www.nexusmods.com/nomanssky/mods/358?tab=posts
Not sure why a pipeline mod and a shader mod would interact like this, but perhaps one or the other isn't clearing a cache or something more subtle. I'm certainly not qualified to dig into this, but the two authors might be able to solve this together.
Can you confirm or deny whether this mod needs to be merged with Black Space + Nebulae? Your inter-compatibility page suggests "No Bloom" should be merged with "No Stars". Clicking on No Stars takes you to the Black Space + Nebulae page. Downloading Black space + Nebulae 2.7, the readme says it does not need to be merged. Is it just Black Space that needs to be merged, but the Nebula version does not need to be?
Would this mod remove the auto exposure in the game? Watching into a building from the outside its dark, then entering said building it becomes bright -.- Ive tried everything to remove it
Hmm... Not exactly a question about bloom, but... Those screenshots also seem to have no chromatic aberration (are they?). I wonder how? For me the game always has this color separation in 3 channels, stronger to the screen edges. It is ok at first, but as of now I get tired of it. Are there some mods or settings to disable it?
That worked, thanks :3 Was confused, because it does not mention chromatic aberration, and I was not minding the vignette and scanlines so never tried it.
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Edit: Just tested it and it does not. If anyone knows a mod to remove these types of lines (bonus for the fog as well) in space stations, please let me know! Thank you!
https://www.nexusmods.com/nomanssky/mods/358?tab=posts
Not sure why a pipeline mod and a shader mod would interact like this, but perhaps one or the other isn't clearing a cache or something more subtle. I'm certainly not qualified to dig into this, but the two authors might be able to solve this together.
- CHECK IF THIS MOD NEEDS TO BE MERGED WITH ANOTHER OF MY MODS
Watching into a building from the outside its dark, then entering said building it becomes bright -.-
Ive tried everything to remove it
<Property name="UseAutoExposure" value="False" />
<Property name="AutoExposureMax" value="1.0" />
<Property name="AutoExposureMin" value="1.0" />
and
<Property name="AutoExposureUseExposureTime" value="False" />
<Property name="AutoExposureMin" value="0.9" />
<Property name="AutoExposureMax" value="1.1" />
<Property name="AutoExposureSpeedUp" value="0.01" />
<Property name="AutoExposureSpeedDown" value="0.01" />
But without any luck :/
(In GCGRAPHICSGLOBALS.GLOBAL.EXML)
Those screenshots also seem to have no chromatic aberration (are they?).
I wonder how? For me the game always has this color separation in 3 channels, stronger to the screen edges.
It is ok at first, but as of now I get tired of it.
Are there some mods or settings to disable it?
Was confused, because it does not mention chromatic aberration, and I was not minding the vignette and scanlines so never tried it.