Due to massive changes to modding HG made with this update, it will take awhile for mods to be updated. Now waiting for the modding tools to get updated, then I can update the mods. Please be patient, may take some days.
1) Is the mod .pak in PCBANKS\MODS, NOT GAMEDATA\MODS? 2) In PCBANKS, is there a file called DISABLEMODS.txt. If there is, need to delete or rename it. 3) Mod conflict. One of more other mod .paks containing one or both of these files: METADATA/REALITY/TABLES/BASEBUILDINGTABLE.MBIN METADATA/REALITY/TABLES/BASEBUILDINGOBJECTSTABLE.MBIN
#3 most likely, quite a few base building or base building object related mods out there.
I'd like to be the first to say THANK YOU so much for this. I have been playing this game for a long time. Long enough that I still have bases built specifically as refineries prior to the refiner limit actually being implemented in the first place. However since then, something screwed up with that base, causing some of the walls to split in half. This wouldn't be a huge issue to fix if it weren't for the fact that the broken rooms contain far more refiners than the game currently allows, so I have until now been unable to repair this base without losing the very thing it was built for. You are a lifesaver, and if I could buy you a coffee for this, I totally would. :v
8 comments
2) In PCBANKS, is there a file called DISABLEMODS.txt. If there is, need to delete or rename it.
3) Mod conflict. One of more other mod .paks containing one or both of these files:
METADATA/REALITY/TABLES/BASEBUILDINGTABLE.MBIN
METADATA/REALITY/TABLES/BASEBUILDINGOBJECTSTABLE.MBIN
#3 most likely, quite a few base building or base building object related mods out there.
For a conflict checker and information on how to merge\combine mods to resolve conflict, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
Thanks