I decompiled this and the Megan AI voice pack, which I always use, to see what the differences were, as it still works vs. this one. This one just puts the .WEM files in an AUDIO folder, where Megan AI (female voice) puts it in AUDIO/WINDOWS/ENGLISH(US) folders. So I combined them into one folder and used a dummy .lua to include them in an AMUMSS patch.
Now, I don't know what the original Female Player Character pack sounded like in it's day, but... I CAN here some things that I didn't notice before after damage... a slight delay though and an "uhh" sound after damage. It's low, lower than Megan AI voice but it is there. Still playing around with the patch to see if I notice any other sounds.
One of the modders, moderators, curators, etc might want to look into it and see what they can do or upload it in similar fashion with whatever tweaking needs to be done for audio, if its even possible, until ryzehr updates it, if they come back to it.
This gives me hope! I check on this mod periodically to see if it's been resurrected because this is honestly the thing that would get me to finally buy this game. Kudos to you for investigating this :)
Do you think this might be worth taking a crack at again with the new modding system update? There's nothing wrong with the audio files or the filenames and the game still uses the same ones so I see no reason why this mod doesn't do anything when placed in the mods AUDIO folder. I've tried different folder combinations to no effect as well. Like just AUDIO, AUDIO/WINDOWS, AUDIO/WINDOWS/WINDOWS(US), etc.
Would you be willing to share how you did a dummy lua to force the mod to work? Placing the audio files loose doesn't work even though it does for Megan Exosuit Voice. I really want to get this working again even if it's just for personal use and no one can reupload it.
After Worlds Part II all I did was unpack Megan and put the loose files in a folder which I then put in GAMEDATA/MODS and it works perfectly fine. Why does the same process not work for this mod?
Hah, I just came back to see all the new updates and changes and to look at this one as well. Seems cfuture155 got it to work as well with a merger.
As far as the dummy .lua, I vaguely remember doing it. I believe I used one of Babscoole's blank or generic .luas from somewhere, possibly his lua depot on Github, and just edited it with name tags and probably just that... give me a sec and I'll dig through my archives.
EDIT: Looks like I had two. I think it was from dbeachy? I see their tag and looking at the one where I combined I had both their tag and ryzehr's name, so I probably left it for credit, though I honestly cannot remember what of dbeachy's it was from, if from them. Babscoole might know since they are the Lua Sage and Cryptkeeper now. EDIT 2: Rofl, dbeachy was from MeganExosuitAI, their mod. As far as the dummy, it has to be from a repository with how-to's and blanks.
Singular Dummy Lua(MeganExosuitAI)
Spoiler:
Show
--Dummy script - Place *MEFTI* folder in AMUMSS's GlobalMEFTI, this in ModScript, --then run BUILDMOD NMS_MOD_DEFINITION_CONTAINER = { ["MOD_FILENAME"] = "X 002-800-001 SOUND - MeganExosuitAI", ["MOD_AUTHOR"]= "dbeachy1", ["NMS_VERSION"]= "", ["MODIFICATIONS"] = { } }
Combined Dummy Lua (looks like I was combining Megan's and Female Player Character sound paks)
Spoiler:
Show
--Dummy script - Place CustomModels folder (via. decompiled CustomModels pak) in AMUMSS's GlobalMEFTI, this in ModScript, --then run BUILDMOD NMS_MOD_DEFINITION_CONTAINER = { ["MOD_FILENAME"] = "X 002-800-002 SOUND - MeganExosuitAI + Female Player Character.pak", ["MOD_AUTHOR"]= "dbeachy1 and ryzehr", ["NMS_VERSION"]= "", ["MODIFICATIONS"] = { } }
I'm going to try and use it again for upcoming play and using new methods for modding NMS. Hope it works, because I really love this modder's and voice actress' work.
Main problem is the “nms_audio_persistent.bnk”, which has changed, respectively new sound effects have been added by Hello Games. So I extracted the .pak and merged both .bnk files (nms and mod). Hello Games has improved the mod integration. The mods are now unpacked under "GAMEDATA\MODS\<MOD NAME>". This is how it works for me.
While searching the sound effects of NMS I found 44 more “player breathing sounds”. Probably added by the extension “Aquarius”, because according to the description they are only underwater sounds.
If ryzehr gives his ok, I can upload a reworked version.
Well, the wait will be long if not eternal, since the last time ryzehr was online was more than six months ago. It's sad, it's a good mod that shouldn't die.
I can't believe this staying up-to-date isnt a thing, it's the only thing I really want to mod in this game. I mean, there's always new content for me to play whenever I pick the game back up, yet no feminine body type. I know Sean said there were no genders, but its obvious to me that there is only one slightly less masculine body and it still feels like I'm controlling a guy...
The way the players body's scaling and morph is controlled is fully procedural. It can do 4 main thresholds for shape muscular, skinny, fat, and neutral. It also has other values for shortness height and head height that are for Gek and Vykeen. You can mess around with these value's in NMS editor, I've spent hours at a time messing with them to achieve the same affect your going for. However this is a limitation of the code base NMS operates on for body morphing. It's as previously stated not designed to target genders just size ranges, that being said it may be possible if you know what your doing to modify the games core values that define these to go further beyond the scales it has defined. However this isn't going to instantly allow you to get what your looking for, It'll take lots of tweaking to get it marginally better.
i would really like to use this (or hell, even something that just silences the male breathing when stamina is depleted) but i can't figure out how to update it with amumss.
i removed some other mods and just tested this on its own, unedited, and it works??? i'm confused but thrilled.
45 comments
This one just puts the .WEM files in an AUDIO folder, where Megan AI (female voice) puts it in AUDIO/WINDOWS/ENGLISH(US) folders.
So I combined them into one folder and used a dummy .lua to include them in an AMUMSS patch.
Now, I don't know what the original Female Player Character pack sounded like in it's day, but... I CAN here some things that I didn't notice before after damage... a slight delay though and an "uhh" sound after damage. It's low, lower than Megan AI voice but it is there.
Still playing around with the patch to see if I notice any other sounds.
One of the modders, moderators, curators, etc might want to look into it and see what they can do or upload it in similar fashion with whatever tweaking needs to be done for audio, if its even possible, until ryzehr updates it, if they come back to it.
Would you be willing to share how you did a dummy lua to force the mod to work? Placing the audio files loose doesn't work even though it does for Megan Exosuit Voice. I really want to get this working again even if it's just for personal use and no one can reupload it.
After Worlds Part II all I did was unpack Megan and put the loose files in a folder which I then put in GAMEDATA/MODS and it works perfectly fine. Why does the same process not work for this mod?
As far as the dummy .lua, I vaguely remember doing it. I believe I used one of Babscoole's blank or generic .luas from somewhere, possibly his lua depot on Github, and just edited it with name tags and probably just that... give me a sec and I'll dig through my archives.
EDIT:
Looks like I had two. I think it was from dbeachy? I see their tag and looking at the one where I combined I had both their tag and ryzehr's name, so I probably left it for credit, though I honestly cannot remember what of dbeachy's it was from, if from them. Babscoole might know since they are the Lua Sage and Cryptkeeper now.
EDIT 2: Rofl, dbeachy was from MeganExosuitAI, their mod. As far as the dummy, it has to be from a repository with how-to's and blanks.
Singular Dummy Lua (MeganExosuitAI)
--Dummy script - Place *MEFTI* folder in AMUMSS's GlobalMEFTI, this in ModScript,
--then run BUILDMOD
NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = "X 002-800-001 SOUND - MeganExosuitAI",
["MOD_AUTHOR"]= "dbeachy1",
["NMS_VERSION"]= "",
["MODIFICATIONS"] =
{
}
}
Combined Dummy Lua (looks like I was combining Megan's and Female Player Character sound paks)
--Dummy script - Place CustomModels folder (via. decompiled CustomModels pak) in AMUMSS's GlobalMEFTI, this in ModScript,
--then run BUILDMOD
NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = "X 002-800-002 SOUND - MeganExosuitAI + Female Player Character.pak",
["MOD_AUTHOR"]= "dbeachy1 and ryzehr",
["NMS_VERSION"]= "",
["MODIFICATIONS"] =
{
}
}
I'm going to try and use it again for upcoming play and using new methods for modding NMS. Hope it works, because I really love this modder's and voice actress' work.
While searching the sound effects of NMS I found 44 more “player breathing sounds”. Probably added by the extension “Aquarius”, because according to the description they are only underwater sounds.
If ryzehr gives his ok, I can upload a reworked version.
Cheers
I can't believe this staying up-to-date isnt a thing, it's the only thing I really want to mod in this game. I mean, there's always new content for me to play whenever I pick the game back up, yet no feminine body type. I know Sean said there were no genders, but its obvious to me that there is only one slightly less masculine body and it still feels like I'm controlling a guy...
i would really like to use this (or hell, even something that just silences the male breathing when stamina is depleted) but i can't figure out how to update it with amumss.i removed some other mods and just tested this on its own, unedited, and it works??? i'm confused but thrilled.