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Jackty89

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jackty89

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  1. jackty89
    jackty89
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    Before Posting

    If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
    Feedback is welcome, if you have any idea's or questions feel free to ask.
    If you encounter any bugs please let me know.
    Before posting any issues please read the description.


    Mod Format Explantion

    EXML Format: Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... .
    MBIN Format: Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To).
    Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool.
    CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.


    Interesting links

    Modding Discord: Discord
    Step WIKI: Step WIKI

    How To Guides

    Quick Guide: How To merge with AMUMSS
    Extensive Guide: How to use NMSMB (pdf)
    Extensive Guide: How to use AMUMSS (pdf)
  2. jackty89
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    UPDATE: WORLDS PT2


    Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS

    For more information read this: (credits to GumskBF): NMS modding After 5.50
  3. Edsato82
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    I didn't think a flamethrower existed in NMS. How wonderful to find this! Should it have sound? Because it's silent.
    1. jackty89
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      It should have one, i think. Never really listened will check.
  4. Kalian2015
    Kalian2015
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    no longer works as of yesterday's update (5.58). Please update as soon as you are able.
    1. jackty89
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      lua works fine, the EXML is out of date, since HG changed something 'big'
  5. GrumpyKoala66
    GrumpyKoala66
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    Thank you Jackty for the update :))
  6. Kalian2015
    Kalian2015
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    Any Chance of an update to the new format soon? wanna play the new stuff but cannot live without the my heavy flamer
    1. jackty89
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      I'm trying to squeeze in updates during the free gaps i have IRL
  7. BardoFlyhm
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    Sorry if mentioned elsewhere or otherwise known issues, I've been searching a while and haven't turned up anything.
    1) There are two incinerators when cycling, one that works fine, one that does nothing, this slows down selection.
    2) Should there be sound when firing? My flamethrower is silent. Thanks, either way!
    [Just noticed my jetpack has no sound, too. Must be unrelated to this mod, then.]
    1. jackty89
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      Problem found, will upload when 4.72 comes
  8. EnigmaniteK
    EnigmaniteK
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    lua file...provided version from 2023 has problems with it.
    the GUIF doesn't do anything. check line 166. it uses index 1, rather than using Effect_Choice as the index.
    as another user pointed out, there's a duplicate flamethrower in weapon list. don't know how that'd be fixed, but removing all the extra stat stuff did remove it.

    I ended up pruning down the script to just add it as an unlockable. Good enough.
    1. jackty89
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      Yeah i see the issue, forgot to change it 
      {"DefaultProjectile", DefaultProjectile[1]} => {"DefaultProjectile", DefaultProjectile[Effect_Choice]}
      Will update later
  9. dremen
    dremen
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    was about to come and tell it needs update . thank you very much as it's already updated ...
  10. TheRandomFish
    TheRandomFish
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    Does this have any issues in multiplayer? I was in an area with a lot of other players, and whenever I fired the incinerator, me and everyone in my group suddenly got separated into a different instance from the players who weren't in my group.
    1. jackty89
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      It shouldn't affect multiplayer. But I do not know if the incinerator impacts performance. As far I've tested on Multiplayer I never got thrown into other  instance (solo instance) when i used my incinerator when around a lot of people (fe during expedition).

      FYI: Just so you know this mod juices up the incinerator too, so it isn't vanilla incinerator either in terms of stats. But in any case when you install this mod and incinerator if you uninstall you should still be left with the vanilla incinerator on your weapon
  11. Rosebdu
    Rosebdu
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    Mod doesn't work for me.
    1. jackty89
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      Do you ahve the latest version 4.25? Just uploaded that and verified it working. Make sure you changed the disablemods.txt as that comes back every update
  12. whitewolf696
    whitewolf696
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    when i use the incinerator i see it and it works fine, but my mate im playing with doesnt see anything firing from my gun
    1. jackty89
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      he has to have the mods installed (i think)