No Man's Sky

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GumskBF

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GumskBF

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335 comments

  1. crimtanamontelle
    crimtanamontelle
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    does this support multiplayer the same way that the player ships one does?

    1. GumskBF
      GumskBF
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      You can still play in multiplayer and other players will see your freighter as a normal capital freighter. The problem would be the location of the base is altered in the custom freighters, so they might not be able to get into your freighter base or might have issues if loading into a save on your freighter base.
  2. BenjaminFHNMS
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    Is the longest ship the annihilator? also is there any possible way to use the executor? (whats its model seed) and how much bigger was it than the annihilator?
    1. GumskBF
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      I think the Annihilator, yeah. I don't think there's a big difference in size between Annihilator and Executor. No way to try it anymore, unfortunately, with the change to MBINs in 4.65.
  3. neosquall777
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    There is a small problem: when making a warp jump, custom ships are not displayed correctly on the screen. For example, Normandy SR2 is not visible at all, and a long dreadnought with a void in the center (where the docking airlock is) is visible from the inside - it is so close to the screen.
    1. GumskBF
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      Yeah, that's a positioning in warp screen problem. I had to position them in real space to get them to fit right with the frigates, and then it screws up warp positioning, along with the sheer size of some of these. I think there might be a fix, but haven't had time to look into it.
  4. GumskBF
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    PAK is updated for 4.65. The game loads, but I haven't been able to test the models. Please let me know if you have any issues (or if particular models DO work).
    1. GhostBexar
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      CONFLICT FOUND/SOLUTION. The Freighter salvage stations mod conflicts with the placement of ship docking.

      Harrower and Annihilator, in general  there is no bridge tractor location on the ship. No way to dock now. Icon for docking location in center of new mesh with no visible structure.
  5. OriginalIsty
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    nvm then
  6. ReptileBeard12
    ReptileBeard12
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    When will executor come back?
    1. GumskBF
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      I'll try it again when NMSDK updates for the new file formats. One of the NMSDK changes a long time ago broke the textures and I haven't been able to get them to work right since. Maybe the new format will fix it.
  7. GumskBF
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    This is going to take a while to update to 4.65. I was stupid and saved my output models as compiled MBINs, so I have to decompile and recompile all of them for the new file structure.
  8. Mondwolke
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    Added today, works fine. And...the first I encounterded was the Yamato. Now I really have to thank you, for an epic battle, rescuing the Musashi with the Yamato and some pirate frigattes. What a sight! Took some time to find the bay, but thats just me^^
  9. Hotdoglumpi
    Hotdoglumpi
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    i downloaded the mod and put it in my game files put the freighters wont appear can someone help me?  also i put in the seeds in the nmss save editor and it doesnt work when does this work for orbital(problem solved i didnt change my freighter type to capital)
  10. PhatBorek
    PhatBorek
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    Hi! Im trying to put the seed in for the Harrower in the file editor but when ever I try saving the change, it keeps resetting to default and when I load in game my freighter is always the Prometheus. Anyway to fix this?
    1. GumskBF
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      I don't think the save editors have been updated for Orbital yet. That could be why.