I gave up the weekend community thanks to how frustrating it was to dig dozens of buried technology modules for nothing, hence many thanks for this blessing of a mod. It works perfectly, so much so I'll opt from the 80% version to the 50% one to avoid making it too easy. If HG had made it so the player would also get salvaged data during such mission, the issue would have been less annoying as it would have worked as a way to farm blueprints or nanites in the meanwhile, but once again it seem they lack decent feedback on such matters.
Anyhow, thanks again and I hope you'll manage to keep this mod updated.
Glad you like it :D I also was annoyed by the mission, that's the reason why I made the mod. Already tried a month ago or so, but didn't manage to do it back then. I think from Frontiers to Sentinel it actually changed the way the chance is calculated, during Frontiers it was the chance of success, now it is the chance of failure. I'll keep an eye out in future updates if they change it again.
Thank you for this. I hate this mission, 20% is way too low when the fact that you've done ten modules before doesn't increase the success chance of the next one.
Glad you like it :D I was surprised myself to see the chance being 20%, given that you sometimes need to open 30 of these items. The game actually records how many tries you had, but it doesn't change anything based on that I think.
6 comments
It works perfectly, so much so I'll opt from the 80% version to the 50% one to avoid making it too easy.
If HG had made it so the player would also get salvaged data during such mission, the issue would have been less annoying as it would have worked as a way to farm blueprints or nanites in the meanwhile, but once again it seem they lack decent feedback on such matters.
Anyhow, thanks again and I hope you'll manage to keep this mod updated.
I also was annoyed by the mission, that's the reason why I made the mod. Already tried a month ago or so, but didn't manage to do it back then.
I think from Frontiers to Sentinel it actually changed the way the chance is calculated, during Frontiers it was the chance of success, now it is the chance of failure. I'll keep an eye out in future updates if they change it again.
I was surprised myself to see the chance being 20%, given that you sometimes need to open 30 of these items. The game actually records how many tries you had, but it doesn't change anything based on that I think.