About this mod
Equip more than 3 tech of the same type // Adjusts inventory and tech slots depending on class // Stack sizes raised by x100 // Increased exosuit slots // UI and inventory grid fixes // Comes in three different versions, choose to your liking. :)
- Permissions and credits
- Changelogs
- Donations
1. Remove Technology Overload
- Increases the maximum number of same tech you can equip from 3 to 9999, effectively removing technology overload
2. Remove Technology Overload Plus
- Increases the maximum number of same tech you can equip from 3 to 9999, effectively removing technology overload
- Added some new UI and boundary fixes for the way the new inventory/UI works and interacts with the mod
- Changed the values of technology and cargo inventories and adapted them for the new inventory/UI, depending
on the class of the used multitool, ship, freighter, etc. Details below.
New technology inventory sizes depending on class:
C class = 30 slots
B class = 40 slots
A class = 50 slots
S class = 60 slots
New cargo inventory sizes depending on class:
C class = 60 slots
B class = 80 slots
A class = 100 slots
S class = 120 slots
- New exosuit inventory sizes:
Exosuit cargo inventory size (Width * Height):
12 * 10 = 120 total slots
Exosuit technology inventory size (Width * Height):
6 * 10 = 60 total slots
IMPORTANT:
Please keep in mind that you will still have to buy/upgrade the wanted slots ingame. This mod doesn't raise them automatically
to the maximum capacity.
3. Remove Technology Overload Ultimate - Reworked
- Combines all of the changes of the previous versions
- Contains a stack multiplier, raising stack sizes for all inventories by x100 (rounded up for nicer numbers)
- Implemented a fix for antimatter reactors when using higher stack multipliers
- Installation instructions -
1. Go to <YourNoMan'sSkyDirectory>\GAMEDATA\PCBANKS and delete or rename the file called DISABLEMODS.txt.
2. Now move to <YourNoMan'sSkyDirectory>\GAMEDATA and create a new folder called MODS.
3. Download the mod and unpack the ZIP file. Then copy the folder (eg. "cb Remove Technology Overload") straight into the MODS folder.
4. That's basically it. You can start up the game now.
You should get a warning just before the main menu shows up warning you about mods if everything worked correctly.
Please feel free to let me know what you think of the new changes or report any issues in the comments, thank you. I also would like to say thank you for supporting this mod until now, this community is absolutely amazing.
I hope you'll have a great time playing this awesome game.
Cheers! :)