Thanks for the update, unfortunately for me it does not work. I changed your code to this:
["MBIN_CHANGE_TABLE"] = { { ["MBIN_FILE_SOURCE"] = "GCSKYGLOBALS.GLOBALS.MBIN", ["EXML_CHANGE_TABLE"] = { { ["PRECEDING_KEY_WORDS"] = {"PhotoModeVignette"}, ["VALUE_CHANGE_TABLE"] = { {"X", "1"}, {"Y", "1"} } } } } }with this, I get the vignette thing working, but the annoying bar at the bottom stays with your code ["MBIN_FILE_SOURCE"] = "UI\PHOTOMODE\PHOTOCAMMODE.MBIN", ["EXML_CHANGE_TABLE"] = { { ["REPLACE_TYPE"] = "ALL", ["VALUE_CHANGE_TABLE"] = { {"Is Hidden", "True"}, }, }, } I don't knoww why they changed ishidden to is hidden, and you set all to hidden true, but nevertheless it does not work =(
Hey, I'm wondering if it's possible to mod it so photo mode doesn't pause the game while in single player so you could use it more for 3rd person recordings other than just for photo's?
The author seems to have taken it offline, but it's just a simple switch in the DEBUGOPTIONS if you want to mod it yourself: Set the "AllowPause" property to "False".
There's also a Lua script for AMUMSS on GitHub for this edit: https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection/blob/main/Lenni/NoPause.lua
I SUPER appreciate this mod. Thank you. I hate the vignette and always pulling it back down to 0% was just so tedious that I never took many pictures. Biggest quality of life mod I have.
You know that the "annoying controls banner" is already toggle-able right? You just toggle it on/off as needed If it is removed completely how do you know what button is needed to change the options?
1. You can toggle it, but then you remove the glyphs (unwanted). 2. At the point where the photo mode annoys you, you have already memorised the entire control set and can use it blindly.
Thanks everlasting for this mod. I had so strong impulse to mod the photomode myself, (even though I have not ever made one), so annoying almost every time manually removing the execrable 50% vignette setting and pushing shift-key repeatedly to remove the banner from the view the photographer is trying to see ... I hope this mod continues to work under any game updates from HelloGames. You are a savior!
Thanks for your kind words! Making mods yourself isn't as hard as it sounds, everyone has to start somewhere. It's often times more of a problem to know where to find a specific setting to change, making that change is often very easy. There is also an amazing NMS modding Discord server with many very knowledgeable people that always help when you got questions. Unfortunately, the mod will likely break after a big update, since the files will change. I will try to update it as fast as possible whenever a new updates comes out, but I also included a Lua script you can use with AMUMSS to update it yourself should I not be available. I wish it was possible to completely remove that vignette when entering Photomode, but I haven't found any way to edit the default values, they might be hardcoded and therefore not be changable by normal modding.
I am now forward going to credit you and your mod in every image I post on Nexus that uses your mod. Having some option for vignetting anyway can sometimes, if rarely, be artistically useful, such as: https://www.nexusmods.com/nomanssky/images/1552 but the default value should definitely by negative or zero, anyway, to reduce mistakes by the pixel-snapper. Thanks.
If you want the vignette back, just click the "Restore Defaults" button in the Photo mode. It will however be turned off every time you go into that tab with the settings. So even switching from the camera settings to the normal cloud/time/filter etc. settings turns it off again. I'd love if I could just edit the default values to be 0, but I don't know if that is even possible.
Your default, by disabling vignette when mode/tab switching, is the best design to avoid accidental vignetting. Long experience has taught me that a potential photograph or perhaps even a potential pixelgraph almost always occurs only once and is spoiled forever by unintended vignetting. Well done.
Do you think it is possible to create a mod that results in a circular vignetting that would produce a round field of view resulting from suitable angular values and magnification values for the vignetting? I judge any technique you could craft would likely be useful to other games and expand the universe of pixelography in videogames. Also, my recent image postings are from images captured several years ago, so I have not yet credited your great mod but will do so after I have cleared some of the storage on my hard drive and posted the newest pixelgraphs!
Vignette is always applied from the top right and left corners with x and y values, so there's no way (that I know of) to make it appear at the bottom as well. This mod sets these values to 1, which results in no vignette. A value of 0 results in a very very narrow visible strip in the middle, and a negative value results in complete darkness. The default vanilla values are 0.9 and 0.3.
Wow, thanks for checking. I hope this is interesting to you and I am not spamming you. I think you indicate x = 0.3, y = 0.9 for left top and x = 0.9, y = 0.9 for right top: x = [0.3, 0.9], as (x[left, right]) and y = [0.9, 0.9] , as (y[left, right]).
I wonder if vectors [], (), or {} in some brackets would be accepted by the photo code instead of a single value each for x and y? This would be left top x = [0.3, 0.3] with left top y = [0.3, 0.9] and right top x = [0.9, 0.9] with right top y = [0.3, 0.9].
Combined: x [ [0.3, 0.3], [0.9, 0.9] ] as x[ [left, left], [right, right] ] y [ [0.3, 0.9], [0.3, 0.9] ] as y[ [left, left], [right, right] ]
For your own amusement, there is a good Youtube video by gameranx on good video settings for better frame rates: https://www.youtube.com/watch?v=uJcOP6HWZZs
Vignetting at setting none is one of them! Thanks, and thanks again for your mod.
it is a singular x and a singular y value that controls both corners at the same time. they cannot be controlled individually. It also only takes float or int values, nothing else. You can take a look at the file that gets modified here on line 62 and 63: GCSKYGLOBALS.MBIN
30 comments
["MBIN_CHANGE_TABLE"] = {
with this, I get the vignette thing working, but the annoying bar at the bottom stays with your code{
["MBIN_FILE_SOURCE"] = "GCSKYGLOBALS.GLOBALS.MBIN",
["EXML_CHANGE_TABLE"] = {
{
["PRECEDING_KEY_WORDS"] = {"PhotoModeVignette"},
["VALUE_CHANGE_TABLE"] = {
{"X", "1"},
{"Y", "1"}
}
}
}
}
}
["MBIN_FILE_SOURCE"] = "UI\PHOTOMODE\PHOTOCAMMODE.MBIN",
I don't knoww why they changed ishidden to is hidden, and you set all to hidden true, but nevertheless it does not work =(["EXML_CHANGE_TABLE"] =
{
{
["REPLACE_TYPE"] = "ALL",
["VALUE_CHANGE_TABLE"] =
{
{"Is Hidden", "True"},
},
},
}
You just toggle it on/off as needed
If it is removed completely how do you know what button is needed to change the options?
If you hit "Space" the menu comes up, all this mod does is make it go away faster. "Space" brings it back up.
2. At the point where the photo mode annoys you, you have already memorised the entire control set and can use it blindly.
Making mods yourself isn't as hard as it sounds, everyone has to start somewhere. It's often times more of a problem to know where to find a specific setting to change, making that change is often very easy. There is also an amazing NMS modding Discord server with many very knowledgeable people that always help when you got questions.
Unfortunately, the mod will likely break after a big update, since the files will change. I will try to update it as fast as possible whenever a new updates comes out, but I also included a Lua script you can use with AMUMSS to update it yourself should I not be available.
I wish it was possible to completely remove that vignette when entering Photomode, but I haven't found any way to edit the default values, they might be hardcoded and therefore not be changable by normal modding.
Having some option for vignetting anyway can sometimes, if rarely, be artistically useful, such as:
https://www.nexusmods.com/nomanssky/images/1552
but the default value should definitely by negative or zero, anyway, to reduce mistakes by the pixel-snapper.
Thanks.
Do you think it is possible to create a mod that results in a circular vignetting that would produce a round field of view resulting from suitable angular values and magnification values for the vignetting? I judge any technique you could craft would likely be useful to other games and expand the universe of pixelography in videogames. Also, my recent image postings are from images captured several years ago, so I have not yet credited your great mod but will do so after I have cleared some of the storage on my hard drive and posted the newest pixelgraphs!
Thanks Again,
Cheers,
everywomans
I think you indicate x = 0.3, y = 0.9 for left top and x = 0.9, y = 0.9 for right top:
x = [0.3, 0.9], as (x[left, right]) and y = [0.9, 0.9] , as (y[left, right]).
I wonder if vectors [], (), or {} in some brackets would be accepted by the photo code instead of a single value each for x and y?
This would be left top x = [0.3, 0.3] with left top y = [0.3, 0.9] and
right top x = [0.9, 0.9] with right top y = [0.3, 0.9].
Combined:
x [ [0.3, 0.3], [0.9, 0.9] ] as x[ [left, left], [right, right] ]
y [ [0.3, 0.9], [0.3, 0.9] ] as y[ [left, left], [right, right] ]
Maybe, maybe not?
https://www.youtube.com/watch?v=uJcOP6HWZZs
Vignetting at setting none is one of them! Thanks, and thanks again for your mod.