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This page was last updated on 04 February 2025, 11:53PM
- Changelogs
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Version 5.52-2.7.0
- Rebuilt for 5.52 ~ Worlds Part II
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Version 5.51-2.7.0
- Updated for *Worlds Part II* compatibility (Hybrid EXML/MBIN).
- Planetary scans for gas giants, water worlds, and deep ocean planets added. Requires access to Purple systems.
- Tweaked Floating Island scan to be more reliable.
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Version 5.20-2.6.3
- Rebuilt for 5.20 ~ The Cursed
- Updated language file functions (addChangeTable, createLanguageFile) to ensure compatibility with latest AMUMSS and prevent "unclosed string or CONTAINER" errors.
- Added the text description of "Abundant Fauna" to the "Floating Islands" planetary query. This was an existing filter already present in the query, just not documented in the dialogue. Thanks to discord user beihaixingchen for the report.
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Version 5.11-2.6.2
- Rebuilt for 5.11 ~ Aquarius
- Glitched biome has been added to Deep Space Scanning planetary biome list. Thanks to HerpTehDerp for the suggestion.
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Version 5.10-2.6.1
- Rebuilt for 5.10 ~ Aquarius
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Version 5.03-2.6.1
- Rebuilt for 5.03 ~ Worlds Part I
- New Feature: GPS has hijacked the ship's Economy Scanner's dialogue to allow for menu access without using the mission selected methodology. Select the Economy Scanner in the quick menu, or assign a hot key for even quicker access. Market Surges are available under Deep Space Scanning > Generic Query. Thanks to ArcaneSmith for the idea.
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Version 5.01.1-2.6.0
- Rebuilt for 5.01 ~ Worlds Part I
- Added scan: Deep Space Scanning > Planet Query > Outlier Pattern Query > Floating Island (Lush variant that uses the floating island assets.)
- Refactored the ship bios backend to support alternate activation methods. However, no alternate activation methods are currently implemented; expect in future updates.
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Version 4.71-2.5.0
- Added scan: Deep Space Scanning > Generic Query > Unmapped Planet (A planet outside the current system not present in the player's catalogue)
- Added scan: Deep Space Scanning > Generic Query > Unmapped Prime Planet (A prime variant planet outside the current system not present in the player's catalogue). Thanks tholwin for the suggestion.
- Added scan: Deep Space Scanning > Planet Query > Resource Pattern Query > Robot Fauna (Undiscovered planet outside the current system with robotic creatures present)
- Menu Tweak: The Focused POI scan menu on the Signal Scanner now has 4 items + next instead of 3 items + next, utilizing all dialog option slots supported by the UI of that device.
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Version 4.71-.2.4.3
- Rebuilt for 4.71 ~ Adrift
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Version 4.65-2.4.3
- Rebuilt for 4.65 ~ Orbital
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Version 4.63-2.4.3
- Rebuilt for 4.63 ~ Orbital
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Version 4.50-2.4.3
- Rebuilt for 4.50 ~ Omega
- Fixed an issue where the Signal Scanner interface would display the "Not Found" OSD indefinitely.
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Version 4.48-2.4.2
- Rebuilt for 4.48
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Version 4.45-2.4.2
- Rebuilt for 4.45 ~ Echoes
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Version 4.43-2.4.2
- Rebuilt for 4.43 ~ Echoes
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Version 4.41-2.4.2
- Rebuilt for 4.41 ~ Echoes
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Version 4.36-2.4.2
- Rebuilt for 4.36 ~ Singularity
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Version 4.30-2.4.2
- Rebuilt for 4.30 ~ Singularity
- Modified the corrupt sentinel planet queries to use the newly supported corrupt planet filter.
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Version 4.26-2.4.1
- Rebuilt for 4.26
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Version 4.22-2.4.1
- Rebuilt for 4.22 ~ Interceptor
- "Corrupted Sentinels" planetary queries has been reworked. It now uses interceptor crash sites for feature detection, which is more reliable. However, it now approximates their location so further investigation will be required to pin-point a site of interest. This is primarily to balance its accuracy compared to other planet queries when using immersive mode.
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Version 4.21-2.4.0
- Rebuilt for 4.21 ~ Interceptor
- New Planet Query ~ "Corrupted Sentinels" identifies any planet that has corrupted sentinels and is available in the "Resource" group. Note that as of 4.21, there are more plants that have currupted sentinels than are labeled with the "Corrupted Sentinels" when scanned from space. As the query looks for the feature, not the label, sometimes the label will be missing on found planets.
- New Planet Query ~ "Corrupted Core" identifies any planet that has an infested biome AND corrupted sentinels, and is available in the "Outlier" group. As an outlier query, it might not return a result immediately.
- New Building Query ~ "Sentinel Salvage Site" (crashed interceptor) is available under Salvage Opportunities and in the Ship's quick search list.
- New Building Query ~ "Harmonic Camp" (sentinel gun camp) is available under Salvage Opportunties.
- Note: Building Queries only search the current system, use a planet query first to locate a suitable system.
- Note: As these buildings do not exist in all populated systems, they will NOT be included in signal sweep or frigate flyby modes.
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Version 4.13-2.3.0
- Rebuilt for 4.13 ~ Fractal
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Version 4.10-2.3.0
- Rebuild for 4.10 ~ Fractal
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Version 4.07-2.3.0
- Rebuilt for 4.07 ~ Holiday Expeditions 2022
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Version 4.06-2.3.0
- Added work-around for portable scanner icons disappearing (vanilla bug). Scans created from this device will no longer aerial scan.
- Added vanilla "find nearest building" option to second page of portable scanner.
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Version 4.05-2.2.1
- Rebuilt for 4.04 ~ Waypoint
- Added experimental "Wealthy Lush" outlier deep space scan
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Version 4.04-2.2.0
- Rebuilt for 4.04 ~ Waypoint
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Version 4.03-2.2.0
- Rebuilt for 4.03 ~ Waypoint
- Portable Signal Scanner: Adjusted a few text option labels as HG changed this device to use the option-only interface instead of the full dialogue interface.
- Immersive Mode: Drop Pod costs have been changed to Nav Data as Drop Pod Coordinates have been depreciated.
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Version 3.99-2.1.0
- Updated for Endurance 3.99
- Added two Outlier Planet scans: Lush Prime and Volcanic Prime
- NOTE: Outlier scans may not find a match immediately and will enter hibernation mode to retry when certain events occur, such as warping. This retry functionality existed for all deep space scans in previous versions, but none were restrictive enough in their parameters to ever need it.
- Added a local-only chat notification when a deep space scan did not find a target and has gone into hibernation until it's next search attempt. A setting to toggle notifications has been added to the ship and fleet navigator config menu. Notifications are enabled by default.
- The Ship and Fleet Navigator will no longer "reboot" or end the conversation after initializing for the first time or toggling an option via the settings menu.
- The Signal Scanner still needs to "reboot" for compatability with other missions that use the scanner, but I have added a "title card" aerial scan after initialization to serve as a quick indicator of SOME mod conflicts. If the aerial scan does not happen when initializing in a populated system, GPS is losing a conflict.
- When scanning from a Living Ship with immersive mode enabled, a "Wormhole Brain" is now required to fulfill the technology requirement for both local and deep space scans.
- For all interfaces, when immersive mode is enabled, technology requirements will now only be displayed in the menu if the requirement has not been fulfilled.
- Deep space planet scan icons will now always be visible even if the mission is not currently selected.
- Fixed an issue with the Frigate Recon mission that would prevent receiving the data cache if you interacted with the scanner too quickly after the flyby ended.
- NEW CONFLICT FILE: GCDEBUGOPTIONS.GLOBAL.MBIN ~ This mod now uses it's own language MBINs instead of injecting its language entries into the games existing tables, but those new MBINs must be registered with the game in GCDEBUGOPTIONS. Unless you have another mod that changes that file, you should not notice this change. Using AMUMSS will resolve any conflicts. Furthermore, existing AMUMSS users will notice a reduction in processing time as the script no longer accesses an additional file for every language.
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Version 3.98-2.0.1
- Updated for "Endurance" 3.98
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Version 3.97-2.0.1
- Fixed an issue that could cause the Fleet Navigator to forget about installed Fleet Command Rooms
- Fixed an issue that would prevent deep space scanning if all Fleet Command Rooms were in use
- Allow the Fleet Navigator to use all their unique greetings again
- Rewrote the Fleet Navigator's configuration dialog to not read like a computer terminal
- Removed Settlements from frigate recon and signal sweep pools due to inconsistent behavior
- Added BOUNDARY FAILURE (wierd planet ring computer) to the Ancient Sites exact POI menu
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Version 3.97-2.0.0
- New feature: Can now initiate all deep space scans (planet by biome, etc...) by speaking with your freighter's Navigator (Fleet NPC). Polestar compatible.
- Freighter deep space scanning immersion settings are seperate from both the ship and signal scanner's settings.
- Slightly re-organized the deep space scanning menu to support new scan variations that are now possible by the game. Actual new scans will come in future versions.
- Signal Scanner frigate recon flyby missions have been streamlined. Average duration reduced from 200s to ~50s.
- Frigate recon flyby notifications have been either changed to the less invasive overlays or moved to local-only chat messages.
- Frigate recon flyby missions now use the ambient flyby spawn pool instead of the Normandy to avoid conflicts.
- Ship and Signal Scanner "Quick Search" now offers 6 relevant exact POI options instead of providing random group scans that duplicated the game's built in maps.
- When immersion mode is on, "Quick Search" targets will not require technology but will still have a cost.
- Switched all instances of the image-based "double-slash" icon to a text-based "//" in dialogue as the image version is not effected by the mod "Instant Text Display".
- Translators: The language .lua file received significant changes. Please migrate your "LANGUAGE_TABLE" into the new script.
- Translators: The language changes in this version are too many to list here, so I have included them in the .yml file available in the AMUMSS source download.
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Version 3.97-1.3.0
- Update for "Endurance" 3.97
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Version 3.90-1.3.0
- Updated for "Leviathan" 3.90
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Version 3.88-1.3.0
- Updated for "Outlaws" 3.88
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Version 3.87-1.3.0
- compatibility: updated for "Outlaws" 3.87
- feature: (Deep Space Scan > Resource Patterns > Black Market) identifies nearby pirate systems with undiscovered populated planets.
- user-experience: The "Black Market" and "Wealthy System" scans will now end when you enter the marked system instead of requiring you to go to a specific planet in that system.
- package: The flyby config download has been removed for now as HG made significant changes to that table's layout and overhauled that mechanic. The scripts need to be overhauled so as not to interfere with the new ambient frigates added in "Outlaws". The core mod's Frigate Recon activity still functions as designed.
- Language Keys Added: ALCH_SCAN_PQ_RD_DESC, ALCH_SCAN_PQ_RD_MENU, ALCH_SCAN_PQ_RD_TITLE
- Language Keys Removed: (none)
- Language Keys Changed: ALCH_SCAN_PQ_RC_DESC, ALCH_SCAN_PQ_RC_TITLE
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Version 3.82-1.2.1
- Rebuilt for 3.82
- Sentinel Pillar scans now use the appropriate language keys from the original game source.
- No mod-added language key changes, but translators should rebuild with AMUMSS as Hello Games made changes to the LOC7 files.
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Version 3.81-1.2.0
- update: Rebuilt for Sentinel 3.81
- core[feature]: Sentinel Pillar added to building searches (Focused Search > Public Broadcasts). Note: Language keys missing for this search, will fix in future update.
- core[feature]: (Deep Space Scan > Resource Patterns > Wealthy System) identifies nearby wealthy systems with undiscovered populated planets. Experimented with conflict-level and trade-category searches as well but the engine currently seems to ignore these filters.
- lang[bug]: Certain building POI's will now use custom tooltips as intended (where HG had not provided any) via a fixed bug in my XML generator code.
- lang[fix]: Added missing tip for Graves
- core[cleanup]: removed several ScanEvents and Rewards that were unused from early development experiments.
- Language Keys Added: ALCH_SCAN_PIO_GRAVE_TIP, ALCH_SCAN_PQ_RC_DESC, ALCH_SCAN_PQ_RC_MENU, ALCH_SCAN_PQ_RC_TITLE
- Language Keys Removed: ALCH_SCAN_PQ_ZA_DESC, ALCH_SCAN_PQ_ZA_MENU, ALCH_SCAN_PQ_ZA_TITLE, ALCH_SCAN_PQ_ZB_DESC, ALCH_SCAN_PQ_ZB_MENU, ALCH_SCAN_PQ_ZB_TITLE, ALCH_SCAN_PQ_ZC_DESC, ALCH_SCAN_PQ_ZC_MENU, ALCH_SCAN_PQ_ZC_TITLE
- Language Keys Changed: (none)
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Version 3.75-1.1.1
- lang[fix]: Underwater Treasure Ruins menu item now uses correct language key. Thanks greenback12!
- core[revert]: "Complex Planet Queries" are still in development and weren't supposed to be enabled yet.
- archive: main component download now compatible with Vortex
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Version 3.75-1.1.0
- lang[build]: The main download's language file now has english strings associated with every language. Those who have the game set to a language other than english will now see my mod's text in english instead of as LANGUAGE_KEY.
- core[fix]: Fixed an invalid dialog reference for ship's "Deep Space Scanning" dialog that could occur while flying certain types of ships with technology requirements enabled. Thanks quozzerx for the bug report.
- core[balance]: Frigate recon data cache rewards increased and now include anomaly scanners.
- lang[fix]: A few spelling errors and typos, no keys added or removed.
- lang[translation]: Add link to greenback12's German translation. Thank you!
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Version 3.75-1.0.0
- Initial version
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- Author's activity
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February 2025
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04 Feb 2025, 11:52PM | Action by: thealchemist1654
Attribute change
'Description changed.'
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04 Feb 2025, 12:44AM | Action by: thealchemist1654
Changelog added
'Change log added for version 5.52-2.7.0'
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04 Feb 2025, 12:43AM | Action by: thealchemist1654
Attribute change
'Summary changed.'
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04 Feb 2025, 12:43AM | Action by: thealchemist1654
File added
'Galactic Positioning System [version 5.52-2.7.0]'
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02 Feb 2025, 11:04PM | Action by: thealchemist1654
Changelog added
'Change log added for version 5.51-2.7.0'
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02 Feb 2025, 10:58PM | Action by: thealchemist1654
Changelog added
'Change log added for version 5.51-2.7.0'
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02 Feb 2025, 10:56PM | Action by: thealchemist1654
Attribute change
'Summary changed.'
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02 Feb 2025, 10:56PM | Action by: thealchemist1654
File added
'Galactic Positioning System [version 5.51-2.7.0]'
October 2024
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25 Oct 2024, 3:42AM | Action by: thealchemist1654
Changelog added
'Change log added for version 5.20-2.6.3'
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25 Oct 2024, 3:39AM | Action by: thealchemist1654
Attribute change
'Summary changed.'
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25 Oct 2024, 3:39AM | Action by: thealchemist1654
File added
'Galactic Positioning System - AMUMSS Source [version 5.20-2.6.3]'
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25 Oct 2024, 3:38AM | Action by: thealchemist1654
File added
'Galactic Positioning System [version 5.20-2.6.3]'
September 2024
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10 Sep 2024, 4:53PM | Action by: thealchemist1654
Changelog added
'Change log added for version 5.11-2.6.2'
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10 Sep 2024, 4:51PM | Action by: thealchemist1654
Attribute change
'Summary changed.'
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10 Sep 2024, 4:51PM | Action by: thealchemist1654
File added
'Galactic Positioning System - AMUMSS Source [version 5.11-2.6.2]'
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10 Sep 2024, 4:49PM | Action by: thealchemist1654
File added
'Galactic Positioning System [version 5.11-2.6.2]'
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06 Sep 2024, 2:00AM | Action by: thealchemist1654
Changelog added
'Change log added for version 5.10-2.6.1'
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06 Sep 2024, 2:00AM | Action by: thealchemist1654
Attribute change
'Summary changed.'
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06 Sep 2024, 2:00AM | Action by: thealchemist1654
File added
'Galactic Positioning System - AMUMSS Source [version 5.10-2.6.1]'
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06 Sep 2024, 1:59AM | Action by: thealchemist1654
File added
'Galactic Positioning System [version 5.10-2.6.1]'
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