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26 comments

  1. Gumbersome
    Gumbersome
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    can't seem to get NMS Extender nor Stack Size (based on your vid example) to work. I can't seem to launch the game with NMSE after the NMSE launches. Removing NMSE lets me launch the game.

    Is NMSE necessary for your mod manager to run as I see it as part of your list of steps to set this up?
  2. teledorktronics
    teledorktronics
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    Is there a bilago cfg configurator?
  3. Ulf2016
    Ulf2016
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    Do the Mod Managers not need to adapt to the No Man's Sky versions? Current 1.32.

    Translated with Google.
  4. Zhico
    Zhico
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    Is this dead. It says my firewall is blocking it from updating, but it turned out the update-site is dead. Couldn't download it from nomansskymods.
  5. Undinist
    Undinist
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    I just LOVE the idea of this mod but I'm not very technical and I can't make it work. I already had NMSE running successfully (with the F*uck Inventory Mgmt mod). Then I installed your Mod manager. I have reread your instructions and all of the comments and I just have no idea what to do next. Sorry to be asking dumb questions but if NMS is to thrive I would think that your mod needs to be popular with the average gamer, not just the techies! You could really play a huge role in extending the life of this game by making mods less intimidating. Thanks very much for your efforts, I realise you're not getting paid, and I'm hugely appreciative of what you're doing.
    1. bilago
      bilago
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      Did you check out the tutorial video I made? It's linked on the Videos tab
  6. DAOWAce
    DAOWAce
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    Symlinks.. ew.

    Still looking for a suitable mod manager for this game..
    1. bilago
      bilago
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      Ew? lol ooooook. I'd love to know why you dislike symlinks

      Want files physically copied back and forth between your game and the Mods Directory? Put the mods directory on a different drive letter (D: instead of C: or vise versa) and now it won't symlink.
    2. DAOWAce
      DAOWAce
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      Because I have a mods drive and a game drive.

      The mods drive is a slow redundant RAID array.

      The game drive is a fast SSD.

      This is why I was so against NMM's v0.60 change to use symlinks instead of copy files directly.

      Having to micromanage different game installations for different mod managers based on their file copy preferences is a big PITA. If we can set a directory to extract to, then that removes some micromanagement since we can set it to that game's folder.. but then what's the damn point of symlinking in the first place, right?

      Besides that, symlinking can also cause issues with certain mods and third party applications, be it just by their file type, or by the way the application works. This became quite a big issue with Fallout 4 before it was fixed.

      I DO symlink, so I'm not against the idea, but that's for things I keep the same between multiple OS installations; quite different.
    3. bilago
      bilago
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      My point is, symlinking only occurs if you keep the mods on the same hard disk as your game. Since you store your mods on a different drive, the mod manager will do a true copy of the files to your game directory, which from what you typed is what you wanted, no?

      I do agree that regular symlinks can cause weird results with some badly coded software, which is why I chose to use hardlinks, as even those programs cant accidentally get the source directory instead of the directory the file is linked at.
  7. ShaggyMonster
    ShaggyMonster
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    Hi,

    So running on Windows 10, on launch the app throws an exception seems to be related to install path. It is the steam version of the game ....

    The crash window does not write to a log and the text can be copied, might be best to get that working so you can receive crash information.

    Cheers

    Shaggy

    1. bilago
      bilago
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      Latest version now lets you copy the error to clipboard.

      If you're getting access denied errors during path check, then you may need to run this as admin
    2. ShaggyMonster
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      Hi,

      So new version running as admin error as follows:-

      Unable to get InstallPath for your game, set it manually! System.NullReferenceException: Object reference not set to an instance of an object.
      at NoMansSky_ModManager.MainWindow.GetInstallPath()

      Cheers

      Shaggy
    3. ShaggyMonster
      ShaggyMonster
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      Hi,

      Drag and drop to list box does not work when running as admin ..

      Cheers

      Shaggy
    4. ShaggyMonster
      ShaggyMonster
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      Hi,

      Steam version was not detected, added path manually ..

      Cheers

      Shaggy
    5. ShaggyMonster
      ShaggyMonster
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      Hi,

      When renaming a mod only six characters are displayed in the check list.

      Cheers

      Shaggy
    6. bilago
      bilago
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      Windows will not allow drag and drop from a normal user context to a process thats running as administrator, no way to fix that.

      If you restart the app after renaming your mods it should fit properly, I've been trying to fix that without a reboot but its been a pain in the butt, i'll keep working on it.


      Thanks for your help
    7. ShaggyMonster
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      Hi,

      re - "Windows will not allow drag and drop from a normal user context to a process that's running as administrator, no way to fix that." - correct, but if file perms are an issue then that needs to be addressed by the user on install as admin would only be as a workaround to any initial problems.

      re - "If you restart the app after renaming your mods it should fit properly, I've been trying to fix that without a reboot but its been a pain in the butt, i'll keep working on it." - good stuff keep going :-)

      Cheers

      Shaggy
    8. bilago
      bilago
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      Found a work around to fix the naming issue, latest release will no longer give that bug

      I fixed the steam install path after finding a friend with a steam copy to give me the registry path. You shouldn't have to run the manager as administrator to get it working. On Windows 10 though it's pretty strict on moving files in and out of the %programfiles% directory, so if a user installs their games there, they may have to use administrator to get it to work, but then lose drag and drop functionality
    9. ShaggyMonster
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      Hi,

      Install is not in the program files area so will not be a problem ... :-)

      Cheers

      Shaggy
    10. bilago
      bilago
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      Yep just saying for those users who do
  8. JoMot
    JoMot
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    Hey man does your manager launch NMS Script Extender? Or is there a way to make it launch it?
    1. bilago
      bilago
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      Add NMS Extender as a mod and when its activated in the manager it will launch automatically
  9. jdwohlever
    jdwohlever
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    Some mods have to load before or after other mods to work correctly.
    Does this mod handle that or is that still something that needs to be manually done by renaming the actual mod files?

    1. bilago
      bilago
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      You will have to rename the mod yourself before or after you import it into the manager. I'll look into seeing if there is a more automated way to do this though.
  10. X3n0m0rph
    X3n0m0rph
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    Outstanding