Sorry about that. Change it to EXML_CHANGE_TABLE in the script and it'll work... It's a change in amumss update (still in beta - to be released any day now).
Technically, I might re-texture a cape to give it towel-like look... But you don't need be me for that - just recompile the mod though your improbability engine.
Hi, LazMonk, hope you are doing great. Thanks for your mods, using a lot of them.
This mod doesn´t work properly with the last update, oddily enough, the problem is that when I open the Personal Refiner, I can´t see some windows on it. I tested the bug with the mod alone and together with the full list in my gameplay, always same problem, here a capture of the issue:
As soon as I used the .lua you provided in the last version of your mod, using AMUMSS to rebuild, the bug was gone and the mod worked properly again. Really weird issue, if you ask me, since it doesn´t affect your mod the ui ingame. Anyway, thanks a lot for your time and mods, buddy. You rock!.
Any chance of making an additional option for doing like summersaults or angling straight down for a nose dive? I use this mod along with the Superman on Steroids mod, so I do A LOT of flying as I'm travelling around scouting for stuff. Like think of adding skydiving moves or something like that! The only silly question is the one that is not asked!!!
Heh... Not a chance. All I did was re-assign existing animations, what you're suggesting requires creating original animations - that's outside my skill set.
Very much needed mod. most of the time when I take fall damage its because I am trying to save fuel but the character animations mess with my depth perception and I miss the timing on the landing burn XD
20 comments
>>> [WARNING] Unknown member 'MXML_CHANGE_TABLE' in MBIN_CHANGE_TABLE[1]
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This mod doesn´t work properly with the last update, oddily enough, the problem is that when I open the Personal Refiner, I can´t see some windows on it. I tested the bug with the mod alone and together with the full list in my gameplay, always same problem, here a capture of the issue:
As soon as I used the .lua you provided in the last version of your mod, using AMUMSS to rebuild, the bug was gone and the mod worked properly again. Really weird issue, if you ask me, since it doesn´t affect your mod the ui ingame. Anyway, thanks a lot for your time and mods, buddy. You rock!.