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Silent369

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Silent369

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182 comments

  1. Silent369
    Silent369
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    Although included are versions for different day length variants, it is very easy to modify for yourselves. The conversion table below should
    help if you simply want to edit the values:

    --TIME RATIOS
    30 Mn = 1800
    01 Hr = 3600
    03 Hr = 10800
    06 Hr = 21600
    09 Hr = 32400
    12 Hr = 43200
    24 Hr = 86400
    48 Hr = 172800
    96 Hr = 345600
    192Hr = 691200

    Open up GLOBALS/GCSKYGLOBALS.GLOBALS.EXML in your preferred text editor / IDE and modify the DayLength property
    at the top of the file. Default is 1800.000000 which is the game default of half and hour.
  2. frvind
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    HG did a great job, but You are superb!
    Thank you

    PS
    I did make some small changes though.
    It's a pity I can't upload personal images to your mod...
    https://steamcommunity.com/sharedfiles/filedetails/?id=3456935920
  3. frvind
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    Hello,

    sadly LUA file doesn't work: a lot of warnings and notices?
    1. Silent369
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      This is currently being re-factored and will be updated very soon. Apologies for inconvenience. There probably will no longer be a Lua for this since i've moved everything (except PIPELINES) to EXML format.
  4. frvind
    frvind
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    Hello,

    Could You update with LUA file please?
    Thanks
  5. danyshady
    danyshady
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    Please could you work on a mod to only increase the view distance on planets? it's very needed and it would be very welcome for all the community

    thanks!
    1. twinflame33
      twinflame33
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      I don't think anyone's cracked that yet
  6. twinflame33
    twinflame33
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    Would it be hypothetically possible to change the size of the clouds, maybe increasing the overall height of them?
    1. Silent369
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      It is theoretically possible yes. But, i believe there are hard-limits set since i have not been successful in this regard. The values are present and modifiable, which i have tried. But visually when in game, it appears these do not take effect.
    2. twinflame33
      twinflame33
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  7. frvind
    frvind
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    Hello!

    With experimental version I think HG changed "pipeline" files...
    Now game seems towards red tonality and offuscated.
    Could You  update? (also LUA file)

    Thank You
    1. Silent369
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      I will update. But not for experimental. When that's gets published to public, then i can.
  8. diziple
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    So this mod does not currently work? Have I understood it correctly? never tried it before but sounds promising. Would love more drawdistance and longer days!
  9. jbstwo
    jbstwo
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    Not sure if it is allowed but can someone share the previous version of this mod? I had it and deleted it after downloading the updated one just to find out that it does not work, bummer :(.
    1. Silent369
      Silent369
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      There are issues with the older versions of my mod now. I am currently refactoring it to be EXML only to work with 5.56 properly.
  10. misapheonix
    misapheonix
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    I also got the O2 insta drain issue, but resolved with using older mod version.
    Gotta say, such minor changes but it does make everything really stand out alot more now!! Incredible outlining effects (with Ultra GTAO enabled), I think!
  11. GordonDry
    GordonDry
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    After adding this mod I had extremely weird issues, even stuff that should not be touched by this mod, like the speed of oxygen usage in the exosuit is very fast, a few seconds and it's gone. Inside the base it lasted a little longer, but also just seconds more.

    The first spawn after loading should be on a safe spot outside my base in a non-hazard environment, the player spawned stuck inside the ground and falling through it. I was able to save his life by the use of the very highly pimped up jetpack thrusters to finally land on the feet above ground.
    Before he died. Because of the oxygen use speed.

    And btw, something happened to the seed, as I recognized all plants and minerals needed to be scanned again.
    1. RoyTT
      RoyTT
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      Got the same issue after todays update, Oxygen goes from 100% to 0% is 2 seconds, jetpack empties in 1 second 
    2. RoyTT
      RoyTT
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      Reinstalled this mods previous update (From yesterday) and the problem is gone. Seems to be linked to the update this mod had today
    3. GordonDry
      GordonDry
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      I suggest all mods use .exml when possible instead of .mbin and only change the parameters needed, not all of them.
    4. Silent369
      Silent369
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      I'm aware of the preferred method and am working towards that whilst also waiting for the tools we use to be updated to ease this process. The next iteration of this mod will be exml focused where possible. Not all globals can become snippets and must be full replacements.