No Man's Sky
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Blargob

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blargob

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18 comments

  1. alphadeathstc
    alphadeathstc
    • member
    • 1 kudos
    Ah, obsolete mod... built-in settings under Options - Camera can turn shake to 0 and first-person bob to disabled... no mod is needed for such anymore. It is part of the game now.
  2. alphadeathstc
    alphadeathstc
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    • 1 kudos
    Does not work in v4.45, looks like it was never fixed? Sad day.
  3. FiatPax
    FiatPax
    • supporter
    • 4 kudos
    doesn't work anymore with outlaws update
    1. Ysharros01
      Ysharros01
      • supporter
      • 0 kudos
      I'm sure it'll be updated when the MBIN compiler has been updated. I don't follow that, but it shouldn't be too much longer.
  4. Silent369
    Silent369
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    • 26 kudos
    Made a Lua script for you, it should achieve the same as what you have done.

    local modfilename = "_NoHeadBOBorCamWander"
    local lua_author  = "Silent"
    local lua_version = "v1.0"
    local mod_author  = "Blargob"
    local nms_version = "3.8"
    local description = "Removes Head Bob and Camera Wander"

    NMS_MOD_DEFINITION_CONTAINER =
    {
        ["MOD_FILENAME"]         = modfilename..lua_version..".pak",
        ["LUA_AUTHOR"]           = lua_author,
        ["MOD_AUTHOR"]           = mod_author,
        ["NMS_VERSION"]          = nms_version,
        ["MOD_DESCRIPTION"]      = description,
        ["MODIFICATIONS"]        =
        {
            {
                ["MBIN_CHANGE_TABLE"] =
                {
                    {
                        ["MBIN_FILE_SOURCE"]  = {"GCCAMERAGLOBALS.GLOBAL.MBIN"},
                        ["EXML_CHANGE_TABLE"] =
                        {
                            {
                                ["PRECEDING_KEY_WORDS"] = {"CapturedData"},
                                ["REPLACE_TYPE"]        = "ALL",
                                ["VALUE_CHANGE_TABLE"]  =
                                {
                                    {"Active",                "False"},
                                }
                            },
                            {
                                ["REPLACE_TYPE"]       = "ALL",
                                ["INTEGER_TO_FLOAT"]   = "FORCE",
                                ["VALUE_CHANGE_TABLE"] =
                                {
                                    {"BobAmount",                 "0"}, --Original "0.06"
                                    {"BobFactor",                 "0"}, --Original "0.19"
                                    {"BobAmountAbandFreighter",   "0"}, --Original "0.1"
                                    {"BobFactorAbandFreighter",   "0"}, --Original "0.3"
                                }
                            },
                            {
                                ["REPLACE_TYPE"]        = "ALL",
                                ["VALUE_CHANGE_TABLE"]  =
                                {
                                    {"CamWanderPhase",            "0"}, --Original "0.003"
                                    {"CamWanderAmplitude",        "0"}, --Original "0.5"
                                }
                            },
                        }
                    },
                }
            },
        }
    }
  5. Majeck
    Majeck
    • supporter
    • 2 kudos
    Hello @blargob, and thanks for the mod!

    Is there any chance you can make a .lua for this? It conflicts with another set of camera mods that I'm already combing using AMUMSS.

    Thanks for considering!
    1. NDState
      NDState
      • supporter
      • 2 kudos
      I just want to chime in and add my request for a LUA. This mod is really nice, it's the only mod I've found that completely removes all shakes. I'd love to use it with GCam which modifies 3rd person views. That mod has a no shake file but there's still shake with it. I can resolve this as GCAM has a .lua file, however I still get some buggy weird behavior from the interaction. 
  6. waldo3000
    waldo3000
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    • 0 kudos
    In addition to the shaking that this mod removes, there is also a slow, low amplitude motion of the camera when on foot.  Is it possible to remove that as well?  I would like to make time-lapse photos of star trails and the on-foot camera motion makes the star trails jaggy instead of smooth lines.
    1. blargob
      blargob
      • member
      • 0 kudos
      I'm not actually sure what you're talking about, since I haven't noticed that at all. Could you show me a video of the jagged star trails?
    2. waldo3000
      waldo3000
      • member
      • 0 kudos
      Here's a link to an example made by splitting video frames into stills and then processing the frames with a Windows app called Startrails (www.startrails.de).  The game slowly moves the camera position while standing still, making the star trails jaggy rather than being smooth arcs.  I believe NMS does this to hide some aliasing artifacts.  The easiest way to see it in-game is to look at the entrance tunnel to a space station - the white lights will shimmer and move rather than stay fixed.
    3. blargob
      blargob
      • member
      • 0 kudos
      That's really weird! I think I can see what you're talking about on the space station, but I can't find the corresponding values in the file. 

      I wonder if it's tied to the graphics settings instead?
    4. aralana
      aralana
      • member
      • 6 kudos
      I think the values you need to change are CamWander1Amplitude and CamWander2Amplitude.
  7. Artisticmisfit
    Artisticmisfit
    • premium
    • 9 kudos
    I tested and this works with the Expedition 4 update. it is an absolute life-saver for this new expedition! The camera violently shakes every 5-30 seconds when on a planet with worms and makes me sick to my stomach trying to play. It's also insanely annoying to try and use the visor or aim your multitool. This mod fixes all of that.

    Thank you!!
    1. HarpMaiden
      HarpMaiden
      • supporter
      • 1 kudos
      Great to know! Thank you :D

      I also can't play the new expedition with the shaking -So this is great news.
  8. Folferz
    Folferz
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    • 0 kudos
    Hey, thank you so very much for this mod! The default shaking in the game is vomit-inducing and pretty much unbearable.

    May I ask, though, do you have any plans to add a .lua script for this mod? It's one of the only ones still throwing a minor conflict. (From what I can tell, both the mods still seem to work, I just would love to not see the conflict haha). If not, no big deal.

    Keep up the great work. <3
  9. breakzoras
    breakzoras
    • member
    • 0 kudos
    I always thank the guy who always thinks of this as this mod is crucial to some people like me in order to play the game without triggering a motion sickness symptom, and play the game without health issues. Thank you again!
    1. blargob
      blargob
      • member
      • 0 kudos
      Honestly I don't understand why this isn't just a default option in the game itself. They listened to the fanbase and made it possible to turn off scanlines and vignette, after all.

  10. MeanAunt
    MeanAunt
    • member
    • 0 kudos
    Thank you! This works wonderfully. I tried a mod by someone else, but it did something completely awful during combat with monstrosities, the screen didn't shake, but my player just got bodychecked uncontrollably and I couldn't stabilize my aim to be able to scoop up an egg. With your mod I can actually shoot the darn things and grab some larvae. Once during combat, I did get yeeted up and across the countryside and landed about 900u from where I'd started, but that was hilarious and I don't actually think it was the mod, I think a monstrosity and a sentinel hit me at the same time as my game lagged and there were... consequences. You have my thanks for making a mod so quickly after the newest update.