This mod works as of 8/28/24 for the Worlds 5.0 update.
The .pak file here is not updated and hasn't been for a long time but you can easily update the mod to to work with your game using AMUMSS. It seems like a lot of reading and work if you've never used it before but the program is as easy as dragging a two folders and running a batch (clicking one file).
1. Download AMUMSS, set it up following the detailed installing process.
2. Download this mod (whichever reduction you want)
3. Install the mod as you normally would by throwing everything into your MODS folder located in :GAMEDATA/PCBANKS/MODS
4. Follow AMUMSS instructions and place your mod folder into /ModScript
5. Make sure you place the .lua file that came with this mod into /ModScript as well, this is the important part.
6. Run the AMUMSS batch and let it merge/compile all of your mods, it will ask you which mod version you prefer (60/80/100).
7. ALL DONE, the .lua script modifies the files for you instead of having to write or update anything yourself. It's insanely easy to do.
If you have any problems I'm just a regular person, I don't mod or even know how to code. But ig PM me on here or through discord and I'll try my best to help. But there are plenty of others that offer much better help than me.
I found how to reset the Fleet Expedition Missions. With NMS Save Editor, edit the raw JSON, search "LastKnownDay" and substract the value by 1, like this :
before edit : "LastKnownDay":19865, after : "LastKnownDay":19864,
I found how Fleet Expedition Missions can be redone. With NMS Save Editor, edit the raw JSON, search "ExpeditionSeedsSelectedToday" and remove the seeds between the brackets.
Example : "ExpeditionSeedsSelectedToday":[ "0x7845896203DD5EF0", "0x4C92B88F5E3C7E38", "0x7845896203DD5EEE", "0x7845896203DD5EF2", "0x7845896203DD5EEF" ], becomes "ExpeditionSeedsSelectedToday":[], Then the daily missions can be started again once.
Working perfectly fine, I'm a dumbass who hasn't played in a while and was shocked that 80% reduction still meant hours of waiting. Great mod. installed with amumss
Yeah AMUMSS. The program that will make you feel like you are reading Phoenician if you aren't accustomed to these things. Every time I set my mind to open it up and try it out I just can't follow the instructions, they are all over the place: tons of 'JUST remember' and horrible odd veering of concepts, mixing of issues and linking to other txt files. I say this as someone who does professional technical documentation (but not of this variety). It's awful. Now I did find a few youtubes but. Honestly it's just one mod and I ain't got the patience. Someone with a lot of knoweldge could very likely distill this into something far less arcane (to the newb uninitiated like myself). This is admittedly a self failing in part but it can't be denied them docs is horrid :/
You literally run a batch file and watch while it merges the mods automatically, or updates the mods automatically. There's very little interaction with AMUMSS
It was hard but i managed. All Lua's goes to Modscript folder in the AMUMSS install folder, Pak's files goes into MODS in the game install directory. Only THEN it gets easy as "run a batch file".
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The .pak file here is not updated and hasn't been for a long time but you can easily update the mod to to work with your game using AMUMSS. It seems like a lot of reading and work if you've never used it before but the program is as easy as dragging a two folders and running a batch (clicking one file).
1. Download AMUMSS, set it up following the detailed installing process.
2. Download this mod (whichever reduction you want)
3. Install the mod as you normally would by throwing everything into your MODS folder located in :GAMEDATA/PCBANKS/MODS
4. Follow AMUMSS instructions and place your mod folder into /ModScript
5. Make sure you place the .lua file that came with this mod into /ModScript as well, this is the important part.
6. Run the AMUMSS batch and let it merge/compile all of your mods, it will ask you which mod version you prefer (60/80/100).
7. ALL DONE, the .lua script modifies the files for you instead of having to write or update anything yourself. It's insanely easy to do.
If you have any problems I'm just a regular person, I don't mod or even know how to code. But ig PM me on here or through discord and I'll try my best to help. But there are plenty of others that offer much better help than me.
With NMS Save Editor, edit the raw JSON, search "LastKnownDay" and substract the value by 1, like this :
before edit :
"LastKnownDay":19865,
after :
"LastKnownDay":19864,
With NMS Save Editor, edit the raw JSON, search "ExpeditionSeedsSelectedToday" and remove the seeds between the brackets.
Example :
"ExpeditionSeedsSelectedToday":[
becomes"0x7845896203DD5EF0",
"0x4C92B88F5E3C7E38",
"0x7845896203DD5EEE",
"0x7845896203DD5EF2",
"0x7845896203DD5EEF"
],
"ExpeditionSeedsSelectedToday":[],
Then the daily missions can be started again once.
I just updated the 80% version with it, and it's working as fine as ever, great mod.
There's very little interaction with AMUMSS
All Lua's goes to Modscript folder in the AMUMSS install folder, Pak's files goes into MODS in the game install directory. Only THEN it gets easy as "run a batch file".