No Man's Sky

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Mod articles

  • Preliminary Actions for mod Issue Notices (PAIN)

    Preliminary Actions for mod Issue Notices

    PAIN is a document written for No Man's Sky mod users experiencing issues related to modding.

    It is written to:

    Lay out basic troubleshooting procedures to resolve the most common issues;
    Display instructions to acquire and send commonly required information for outside diagnosis;
    Provide resources to tools and required codebase


    TABLE OF CONTENTS
    1. USING MOD TOOLS
    Using AMUMSS
    Using NMSMB

    2. COMMON SELF-DIAGNOSIS / MOD ISSUE SOLUTIONS

    Using the correct MODS folder
    DISABLEMODS.txt
    Reading the Mod Description / Sticky Posts
    “Flushing the system”
    Install .NET 6 Desktop Runtime
    BINARY SEARCH 101

  • BINARY SEARCH 101

    BINARY SEARCH 101

    Thanks to FriendlyFirePL for converting the article from Fallout 4 to No Man's Sky use.

    It's an algorithm (method) for tracking down the exact crash culprit mod file. Here's a clear example on how to do it. Let's say you have 100 activated PAK files in total, and let's give all those Mods arbitrary names. (Mod1, Mod2, Mod3... all the way to Mod100).
    Your goal is to disable half, only leave all Mods from Mod1 to Mod50 enabled. After that:


    If the game crashes again, then you know the culprit is somewhere between Mod1 and Mod50. Now you disable half of those, so you only leave all Mods from Mod1 to Mod25 enabled and test again.


    Each time you crash, disable half of the Mod range from which you deduced it mu...