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Astronaut In Orbit

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AstronautInOrbit

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193 comments

  1. rgiles18
    rgiles18
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    Stopped working for me after the 5/1/2024 update.
    1. Babscoole
      Babscoole
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      Lua updated.  nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.7.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

      1)  Fixed characters at weird angles
      2)  Split Bridge and Pirate Bridge to be handled separately, so there's some differentiation in looks
      3)  Both the Bridge and Pirate Bridge files are built more granularly.  In theory may help make the Lua slightly more future proof.
      4)  Removed version number from .pak name, so a new version will overwrite, instead of having to manually remove old version.

      Sorry it took so long for a fix update this time.  Lua was pretty bullet proof for awhile, but HG has been making lots of file changes last few NMS major versions, necessitating surgery for this mod.  Keep in mind, I'm a user of the mod, not the original author, so breakfix work on this one comes AFTER I've caught up on work for the mods I author and other stuff on my to do list.  :)
    2. Babscoole
      Babscoole
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      Fixed up the Lua for NMS 5.6x.  A couple of people have checked it out and apparently at least 98% there.  Same link as above.  It's made for next version of AMUMSS, which is due out soon.  Until then, change any instance of MXML_CHANGE_TABLE to EXML_CHANGE_TABLE for use with current public release AMUMSS.  Then can change back once new AMUMSS comes out.
  2. paulm10
    paulm10
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    Please update for the latest game version.

    I absolutely love this mod. It's a must have mod for me.
    The bridge design is SO MUCH better than the default version.
    1. JMZawodny
      JMZawodny
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      I second this request. A superb must-have mod.
    2. toddincabo
      toddincabo
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      • 1 kudos
      Third please
    3. KolincaRN
      KolincaRN
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      • 7 kudos
      Yes. Hire this modder, Hello Games. Or give him Light No Fire for free.
  3. Prometheon78
    Prometheon78
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    This is great!   I'm also hoping for an update!

    Is there any way you could have a version with JJs bridge windows?   I love those windows but with your bridge.   
  4. AlanVonder22
    AlanVonder22
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    Wordls Part II???
  5. Xakorik
    Xakorik
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    Is the lua file up to date?
  6. LazyBrane
    LazyBrane
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    Not crashing, but not working at all after World Part 1 update.
  7. Parahedronix
    Parahedronix
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    • 4 kudos
    needs an update for worlds part I
    1. iRavenVI
      iRavenVI
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      Works in Worlds Part 1. Use the lua script in a post just below yours.
  8. ASSASSINX500
    ASSASSINX500
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    when is this mod going to ne updated 
    1. Babscoole
      Babscoole
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      I've fixed the cause of the crash.  HelloGames made significant changes to the ANIMATEDDOOR SCENE file between NMS 4.52 and 4.6x.  

      The fix is incorporated into the .Lua file for the mod.  In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.

      Edit:  Changed link to latest, for NMS 4.7x.
      nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.7.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

      To install and use AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)

      The following changes have been made to the Lua:

      1)  Fixed the ANIMATEDDOOR SCENE
      2)  Much less hardcoding of EXML blocks.  For most files in the mod, granular changes are made to vanilla files to rebuild the mod files.  This will make the current situation less likely to happen again.  I want to complete this for the remaining 4 hardcoded files, but this is for the future.
      3)  Have replaced the bridge in pirate freighters with the Astros one.  Will look exactly the same as other freighter astro bridges, no pirate theme.  I haven't had the chance to test this, but should work fine.  Please let me know, if you have a pirate freighter.

      If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.
    2. toddincabo
      toddincabo
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      4.63- Worked for me, thanks
    3. PrescientStones
      PrescientStones
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      I really enjoy using this mod and was hindered by most by the recent updated.  It works for my system freighter except the Pirate Dreads. 
      What occurs is that I land and upon exit ship and my character is laying on their side in the hanger bay without gravity.  I can stick to the floor and other items and made it to the bridge still sideways and made to to the captain~and back to my spacecraft. 
      I use _Silent369.FreighterShipSalvage and removed it,  combined it, and neither achieved proper exit from ship.
      The most recent MBINCompiler v4.64.0.3 got rid of my first ugly experience of exiting the ship in a all red glare of horizontal lines not being able to see anything recognizable. 

      Commend you and obviously the OP for the mod. 
  9. AstronautInOrbit
    AstronautInOrbit
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    This mod has been updated for the Echoes 4.4 patch. It seems to be working for me but let me know if you encounter any problems.
    1. Babscoole
      Babscoole
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      I've updated the Lua, can be found at nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.4.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com), so you can update the one on the files tab.  Just click the download raw button.  :)
    2. AstronautInOrbit
      AstronautInOrbit
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      • 3 kudos
      Oh, thank you!
    3. PrescientStones
      PrescientStones
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      Thank you!
    4. Babscoole
      Babscoole
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      See my replys, dated today, to the other posters.  :)
  10. Jagarid
    Jagarid
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    This mod no longer functions.  The game crashes, with an error message about mod issues, when loading a save game.   I even recompiled with Amumss using the up-to-date lua from github.  Still crashes.

    Seems that the Orbital update has broken it.
    1. Babscoole
      Babscoole
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      I've fixed the cause of the crash.  HelloGames made significant changes to the ANIMATEDDOOR SCENE file between NMS 4.52 and 4.6x.  

      The fix is incorporated into the .Lua file for the mod.  In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.

      nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.4.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

      To install and use AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)

      The following changes have been made to the Lua:

      1)  Fixed the ANIMATEDDOOR SCENE
      2)  Much less hardcoding of EXML blocks.  For most files in the mod, granular changes are made to vanilla files to rebuild the mod files.  This will make the current situation less likely to happen again.  I want to complete this for the remaining 4 hardcoded files, but this is for the future.
      3)  Have replaced the bridge in pirate freighters with the Astros one.  Will look exactly the same as other freighter astro bridges, no pirate theme.  I haven't had the chance to test this, but should work fine.  Please let me know, if you have a pirate freighter.

      If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.