1) Fixed characters at weird angles 2) Split Bridge and Pirate Bridge to be handled separately, so there's some differentiation in looks 3) Both the Bridge and Pirate Bridge files are built more granularly. In theory may help make the Lua slightly more future proof. 4) Removed version number from .pak name, so a new version will overwrite, instead of having to manually remove old version.
Sorry it took so long for a fix update this time. Lua was pretty bullet proof for awhile, but HG has been making lots of file changes last few NMS major versions, necessitating surgery for this mod. Keep in mind, I'm a user of the mod, not the original author, so breakfix work on this one comes AFTER I've caught up on work for the mods I author and other stuff on my to do list. :)
Fixed up the Lua for NMS 5.6x. A couple of people have checked it out and apparently at least 98% there. Same link as above. It's made for next version of AMUMSS, which is due out soon. Until then, change any instance of MXML_CHANGE_TABLE to EXML_CHANGE_TABLE for use with current public release AMUMSS. Then can change back once new AMUMSS comes out.
I've fixed the cause of the crash. HelloGames made significant changes to the ANIMATEDDOOR SCENE file between NMS 4.52 and 4.6x.
The fix is incorporated into the .Lua file for the mod. In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.
1) Fixed the ANIMATEDDOOR SCENE 2) Much less hardcoding of EXML blocks. For most files in the mod, granular changes are made to vanilla files to rebuild the mod files. This will make the current situation less likely to happen again. I want to complete this for the remaining 4 hardcoded files, but this is for the future. 3) Have replaced the bridge in pirate freighters with the Astros one. Will look exactly the same as other freighter astro bridges, no pirate theme. I haven't had the chance to test this, but should work fine. Please let me know, if you have a pirate freighter.
If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.
I really enjoy using this mod and was hindered by most by the recent updated. It works for my system freighter except the Pirate Dreads. What occurs is that I land and upon exit ship and my character is laying on their side in the hanger bay without gravity. I can stick to the floor and other items and made it to the bridge still sideways and made to to the captain~and back to my spacecraft. I use _Silent369.FreighterShipSalvage and removed it, combined it, and neither achieved proper exit from ship. The most recent MBINCompiler v4.64.0.3 got rid of my first ugly experience of exiting the ship in a all red glare of horizontal lines not being able to see anything recognizable.
This mod no longer functions. The game crashes, with an error message about mod issues, when loading a save game. I even recompiled with Amumss using the up-to-date lua from github. Still crashes.
I've fixed the cause of the crash. HelloGames made significant changes to the ANIMATEDDOOR SCENE file between NMS 4.52 and 4.6x.
The fix is incorporated into the .Lua file for the mod. In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.
1) Fixed the ANIMATEDDOOR SCENE 2) Much less hardcoding of EXML blocks. For most files in the mod, granular changes are made to vanilla files to rebuild the mod files. This will make the current situation less likely to happen again. I want to complete this for the remaining 4 hardcoded files, but this is for the future. 3) Have replaced the bridge in pirate freighters with the Astros one. Will look exactly the same as other freighter astro bridges, no pirate theme. I haven't had the chance to test this, but should work fine. Please let me know, if you have a pirate freighter.
If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.
193 comments
1) Fixed characters at weird angles
2) Split Bridge and Pirate Bridge to be handled separately, so there's some differentiation in looks
3) Both the Bridge and Pirate Bridge files are built more granularly. In theory may help make the Lua slightly more future proof.
4) Removed version number from .pak name, so a new version will overwrite, instead of having to manually remove old version.
Sorry it took so long for a fix update this time. Lua was pretty bullet proof for awhile, but HG has been making lots of file changes last few NMS major versions, necessitating surgery for this mod. Keep in mind, I'm a user of the mod, not the original author, so breakfix work on this one comes AFTER I've caught up on work for the mods I author and other stuff on my to do list. :)
I absolutely love this mod. It's a must have mod for me.
The bridge design is SO MUCH better than the default version.
Is there any way you could have a version with JJs bridge windows? I love those windows but with your bridge.
The fix is incorporated into the .Lua file for the mod. In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.
Edit: Changed link to latest, for NMS 4.7x.
nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.7.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)
To install and use AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
The following changes have been made to the Lua:
1) Fixed the ANIMATEDDOOR SCENE
2) Much less hardcoding of EXML blocks. For most files in the mod, granular changes are made to vanilla files to rebuild the mod files. This will make the current situation less likely to happen again. I want to complete this for the remaining 4 hardcoded files, but this is for the future.
3) Have replaced the bridge in pirate freighters with the Astros one. Will look exactly the same as other freighter astro bridges, no pirate theme. I haven't had the chance to test this, but should work fine. Please let me know, if you have a pirate freighter.
If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.
What occurs is that I land and upon exit ship and my character is laying on their side in the hanger bay without gravity. I can stick to the floor and other items and made it to the bridge still sideways and made to to the captain~and back to my spacecraft.
I use _Silent369.FreighterShipSalvage and removed it, combined it, and neither achieved proper exit from ship.
The most recent MBINCompiler v4.64.0.3 got rid of my first ugly experience of exiting the ship in a all red glare of horizontal lines not being able to see anything recognizable.
Commend you and obviously the OP for the mod.
Seems that the Orbital update has broken it.
The fix is incorporated into the .Lua file for the mod. In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.
nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.4.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)
To install and use AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
The following changes have been made to the Lua:
1) Fixed the ANIMATEDDOOR SCENE
2) Much less hardcoding of EXML blocks. For most files in the mod, granular changes are made to vanilla files to rebuild the mod files. This will make the current situation less likely to happen again. I want to complete this for the remaining 4 hardcoded files, but this is for the future.
3) Have replaced the bridge in pirate freighters with the Astros one. Will look exactly the same as other freighter astro bridges, no pirate theme. I haven't had the chance to test this, but should work fine. Please let me know, if you have a pirate freighter.
If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.