No Man's Sky

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Astronaut In Orbit

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AstronautInOrbit

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180 comments

  1. ASSASSINX500
    ASSASSINX500
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    when is this mod going to ne updated 
    1. Babscoole
      Babscoole
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      I've fixed the cause of the crash.  HelloGames made significant changes to the ANIMATEDDOOR SCENE file between NMS 4.52 and 4.6x.  

      The fix is incorporated into the .Lua file for the mod.  In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.

      nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.4.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

      To install and use AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)

      The following changes have been made to the Lua:

      1)  Fixed the ANIMATEDDOOR SCENE
      2)  Much less hardcoding of EXML blocks.  For most files in the mod, granular changes are made to vanilla files to rebuild the mod files.  This will make the current situation less likely to happen again.  I want to complete this for the remaining 4 hardcoded files, but this is for the future.
      3)  Have replaced the bridge in pirate freighters with the Astros one.  Will look exactly the same as other freighter astro bridges, no pirate theme.  I haven't had the chance to test this, but should work fine.  Please let me know, if you have a pirate freighter.

      If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.
    2. toddincabo
      toddincabo
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      4.63- Worked for me, thanks
    3. woobieizer
      woobieizer
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      I really enjoy using this mod and was hindered by most by the recent updated.  It works for my system freighter except the Pirate Dreads. 
      What occurs is that I land and upon exit ship and my character is laying on their side in the hanger bay without gravity.  I can stick to the floor and other items and made it to the bridge still sideways and made to to the captain~and back to my spacecraft. 
      I use _Silent369.FreighterShipSalvage and removed it,  combined it, and neither achieved proper exit from ship.
      The most recent MBINCompiler v4.64.0.3 got rid of my first ugly experience of exiting the ship in a all red glare of horizontal lines not being able to see anything recognizable. 

      Commend you and obviously the OP for the mod. 
  2. AstronautInOrbit
    AstronautInOrbit
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    This mod has been updated for the Echoes 4.4 patch. It seems to be working for me but let me know if you encounter any problems.
    1. Babscoole
      Babscoole
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      I've updated the Lua, can be found at nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.4.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com), so you can update the one on the files tab.  Just click the download raw button.  :)
    2. AstronautInOrbit
      AstronautInOrbit
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      Oh, thank you!
    3. woobieizer
      woobieizer
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      Thank you!
    4. Babscoole
      Babscoole
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      See my replys, dated today, to the other posters.  :)
  3. Jagarid
    Jagarid
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    This mod no longer functions.  The game crashes, with an error message about mod issues, when loading a save game.   I even recompiled with Amumss using the up-to-date lua from github.  Still crashes.

    Seems that the Orbital update has broken it.
    1. Babscoole
      Babscoole
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      • 61 kudos
      I've fixed the cause of the crash.  HelloGames made significant changes to the ANIMATEDDOOR SCENE file between NMS 4.52 and 4.6x.  

      The fix is incorporated into the .Lua file for the mod.  In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.

      nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.4.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

      To install and use AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)

      The following changes have been made to the Lua:

      1)  Fixed the ANIMATEDDOOR SCENE
      2)  Much less hardcoding of EXML blocks.  For most files in the mod, granular changes are made to vanilla files to rebuild the mod files.  This will make the current situation less likely to happen again.  I want to complete this for the remaining 4 hardcoded files, but this is for the future.
      3)  Have replaced the bridge in pirate freighters with the Astros one.  Will look exactly the same as other freighter astro bridges, no pirate theme.  I haven't had the chance to test this, but should work fine.  Please let me know, if you have a pirate freighter.

      If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.
  4. Baconsama
    Baconsama
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    Not working since orbital update, even with latest version.
    1. Babscoole
      Babscoole
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      I've fixed the cause of the crash.  HelloGames made significant changes to the ANIMATEDDOOR SCENE file between NMS 4.52 and 4.6x.  

      The fix is incorporated into the .Lua file for the mod.  In order to continue using the mod, you will need to grab the .Lua and process through AMUMSS to generate the mod .pak you need to use.

      nms-amumss-lua-mod-script-collection/Babscoole/_AstrosBridge4.4.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection (github.com)

      To install and use AMUMSS, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)

      The following changes have been made to the Lua:

      1)  Fixed the ANIMATEDDOOR SCENE
      2)  Much less hardcoding of EXML blocks.  For most files in the mod, granular changes are made to vanilla files to rebuild the mod files.  This will make the current situation less likely to happen again.  I want to complete this for the remaining 4 hardcoded files, but this is for the future.
      3)  Have replaced the bridge in pirate freighters with the Astros one.  Will look exactly the same as other freighter astro bridges, no pirate theme.  I haven't had the chance to test this, but should work fine.  Please let me know, if you have a pirate freighter.

      If AstronautInOrbit comes back at some point, I'm sure he'll do a more customized version for the pirate freighter bridege.
  5. LightningLord2137
    LightningLord2137
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    Please update for OMEGA update. I changed my fraighter to a pirate dreadnought, and the bridge is a defalut pirate one. And if you could, could you please make the modded bridge on dreadnoughts still in pirate-like style?
    1. ASSASSINX500
      ASSASSINX500
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      please do this
    2. heping4hao
      heping4hao
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      I agree too this would be amazing, I luv this mod author does amazing work. It gives such an amazing view and comfortable sitting area!
    3. Lonewolf1975
      Lonewolf1975
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      YES, I also ask you to update the MOD. Thank you
    4. senatorgleason
      senatorgleason
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      I would love to see a pirate themed version of this that works with the new dreadnought.
  6. KillJoyDOD
    KillJoyDOD
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    I'm confident that the patches are done!!! It's a good time for a mod update!!! :D
    1. frederalxpress
      frederalxpress
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      I don't know. I have tried to gum out Amuss a few times and well, I'm just dumb / never seems to do it right. I hope the creator returns.
    2. gloomfrost
      gloomfrost
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      Hey AstronautInOrbit this is the best bridge mod out there, could you please updated it buddy?
    3. AstronautInOrbit
      AstronautInOrbit
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      You did it, you got me to come back and fix this :)
    4. gloomfrost
      gloomfrost
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      YES! you are the man! I'm so glad your back! I came back to NMS because after 924 hours in Starfield i realized how bored i was, why the heck aren't i playing NMS??!!!
      I just tried it in game, i think Hello games should just use your design, it's even better then i remembered. I can see all my living freighters with ethereal spectral tails, not a single one with a mustache because they gross be out. They look amazing through your bridge!
    5. AstronautInOrbit
      AstronautInOrbit
      • member
      • 3 kudos
      I'm in the same boat, just not as many hours in. In truth, I spent so much time making this mod that I never really even played NMS so maybe it's time to take another cue from you and revisit :) thanks for the compliment, by the way, happy to know other people enjoy this mod as much as I do.
  7. KillJoyDOD
    KillJoyDOD
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    Definitely not working here on june 11th!!! It mangles your star ship's textures and crashes the game when a freighter pops in!!
    1. Negative0007
      Negative0007
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      • 2 kudos
      Thanks for reporting.  Much appreciated.
    2. KillJoyDOD
      KillJoyDOD
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      You should prob wait until all the fixes are in place!! I just seen on Twitter that a new build was available in experimental!! Soon to be in the main game.
    3. WolverineCTX
      WolverineCTX
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      @Negative0007
      Will there be an Update soon? I really like your Mod!
      (Don't want to be pushy - just asking nicely...)
  8. Negative0007
    Negative0007
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    • 2 kudos
    Can anyone confirm working June 10th, 2023?  Thanks.
  9. PeteSB
    PeteSB
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    Great Job
  10. KillJoyDOD
    KillJoyDOD
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    The bridge scanner mod that's part of this mod has been updated for the Inceptor update!!! That part of this mod most likely also needs to be updated. I'm currently having a VR pointer issue but I'm not sure if It's related to the mod. I will test soon!!! https://www.nexusmods.com/nomanssky/mods/2580
    1. KillJoyDOD
      KillJoyDOD
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      Tested!!! The scanner part still works perfectly! It's just missing its label. The rest of the mod seems fine also!