0 of 0

File information

Last updated

Original upload

Created by

jackty89

Uploaded by

jackty89

Virus scan

Safe to use

Tags for this mod

44 comments

  1. jackty89
    jackty89
    • premium
    • 26 kudos
    Locked
    Sticky
    Before Posting

    If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
    Feedback is welcome, if you have any idea's or questions feel free to ask.
    If you encounter any bugs please let me know.
    Before posting any issues please read the description.


    Mod Format Explantion

    EXML Format: Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... .
    MBIN Format: Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To).
    Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool.
    CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.


    Interesting links

    Modding Discord: Discord
    Step WIKI: Step WIKI

    How To Guides

    Quick Guide: How To merge with AMUMSS
    Extensive Guide: How to use NMSMB (pdf)
    Extensive Guide: How to use AMUMSS (pdf)
  2. masternetra
    masternetra
    • premium
    • 35 kudos
    I did a exml for the all core components Including the Living ship weapons and components. The File (Google Drive), feel free to add it as an option.
  3. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    Just curious about the Default response in the LUA.

    The default to be able to Remove the Hyperdrive and Pulse Drive in the Sentinel Ship is "NO"

    I trust the defaults that modders set, so I'm just wondering, what happens if I pick YES instead?
    I'm assuming there must've been a reason for the default being "NO"
    Does it mess up the ship and doesn't allow me to install anything else or does it bug the ship out etc?
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      It's no because oroginal mid idea was just uninstall of core weapins, the removal for pulsr and hypderdrive was a request by someone. I think i'll rework this mod to make every core tech removable
    2. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      OK thanks.

  4. Melon00117
    Melon00117
    • member
    • 1 kudos
    Seems like they made it so you can uninstall ship photon cannon by default now. So that part of the mod is not necessary anymore. Did they also add the ability to uninstall the mining laser from the multi-tool or is the mod still needed for that?
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      That's still needed
    2. SteelRook
      SteelRook
      • supporter
      • 0 kudos
      Wait, how DO I uninstall the ship's basic Photon Cannon? The game doesn't seem to want to let me.
    3. herd
      herd
      • premium
      • 3 kudos
      what, no. You still can NOT uninstall photon cannon in vanilla, I just checked
  5. mostyfar
    mostyfar
    • member
    • 0 kudos
    Thank you so much, i wanted to delete my mining laser out of sentinel MT the moment i got it.
    Amazing mod
    (worked on 4.43 GoG)
  6. ChaoticKnightmare
    ChaoticKnightmare
    • member
    • 0 kudos
    Is this mod capable of letting you remove the main ship components like launch thruster or warp drive?
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      the NMSMB script has that option yes, ill look into adding it as an optional for lua
      EDIT: updated both scripts, now has option to uninstall pulse as well as hyperdrive
    2. ChaoticKnightmare
      ChaoticKnightmare
      • member
      • 0 kudos
      sweet, you are amazing :), only other question would be if it can work for launch thrusters? I use this mod along with the one that adds back the expedition tech and you cannot install the new tech along side the old with out some serious issues.
    3. jackty89
      jackty89
      • premium
      • 26 kudos
      Yes it's easy to do, just forgot to add it
  7. Angelore
    Angelore
    • premium
    • 7 kudos
    Can't remove the mining attachment on the new sentinel tool. Not sure if it's because of some missing entry, or because the mod is for 4.21 (current patch is 4.22). Could you take a look please?
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      Ill check it out
    2. jackty89
      jackty89
      • premium
      • 26 kudos
      Checked it (was busy), in the lua it should be disable in the NMSMB script i put it under the wrong check, will fix that. Ill still have to verify ingame but that will be tomorrow
      EDIT: Sentinel laser and Cannon removal are now in the base pak
  8. tommy66
    tommy66
    • member
    • 1 kudos
    Good work,
    very useful.
    Can you put the .Lua with the .pak file in one download in the next update?
    That would be nice.
    Thanks!
    Have a nice day.
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      I separated those on purpose. Those that don't need the pak don't have to download the pak that way.
      Also lua barely changes compared to the pak that can change every few updates
  9. cbvbadlarry
    cbvbadlarry
    • premium
    • 0 kudos
    Yo just put the contents of the ZIP in your mods folder right? if so i think the update this morning broke this mod.
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      Ill be updating at the end of the week. You can updated the mod yourself with the scripts I provide if speed is of the essence
    2. cbvbadlarry
      cbvbadlarry
      • premium
      • 0 kudos
      Its all good, i installed it last night but didnt get to test it before the update came out so i wasnt even sure if i installed it correctly.
  10. apotsepko
    apotsepko
    • member
    • 0 kudos
    I dismantle mining beam module from Multi-Tool, which i want to use as weapon only, but game constantly tells me to recharge my mining beam, because it depleted. How can i get rid of this annoyng messages?
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      Haven't had this bug yet, i'd say install mining beam and weapon, switch to weapon first before uninstalling mining beam
  11. Repreive
    Repreive
    • member
    • 2 kudos
    Can we get this for pulse drives and warp drives?
    The program I use for save editing is totally screwy and refuses to save any edits I make, for some reason.
    1. jackty89
      jackty89
      • premium
      • 26 kudos
      you can edit the lua/NMSMB script to add those options. Ill add them as optional in future scripts but will no pak them.