If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod. Feedback is welcome, if you have any idea's or questions feel free to ask. If you encounter any bugs please let me know. Before posting any issues please read the description.
Mod Format Explantion
EXML Format:Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... . MBIN Format:Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To). Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool. CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.
Both mod and lua file stopped working after the RELIC update :(( The lua file still has new pages to make purchases that do nothing My life depends on this awesome mod Any news? EDIT: I installed the mod and ran both versions with AMUMSS 5.3.5.1 with error messages in the report.lua on both of them. This is when I run it with the entire mod (X&S): [[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (33, 9) => check your script! This is when I only run the lua file in the mod (X&S): [[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (9770, 4) => check your script! I tested with AIO as well: Entire mod: [[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (9770, 4) => check your script! Just lua: [[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (9770, 4) => check your script! I could be entirely wrong on the installation tho, I'm not good at this :((
The EXML files on nexus should work fine, did you install it properly? EDIT: there was a little bug with AMUMSS but should be fixed with the next upate
I installed the mod with vortex "Mod manager Download", I didn't touch anything else, I just opened the game and went to the anomaly, I clicked on buy recipe but it didn't buy it, it didn't unlock the next recipe either, did I do something wrong?. Sorry for the translation, I speak Spanish.
I downloaded it again and it works fine with the mods obtained in the anomaly, but the freighter mods still give me that error. Thank you for your time on all of this.
exml version still has the tree, but it's a silly way because of implementation. entire tech tree duplicated. so if you have multiple mods doing this...you will have a lot of trees to cycle through. and...cant learn the blueprints it looks like.
ok, thanks for that, i will wait till it gets a fix. i have found that i can get freighter updates from freighters, but no updates that appear in the anomaly shop venders.
I ran it through AMUMSS and it's working. You can do it too or use already existing. S&X version - https://drive.google.com/file/d/1wRvAYzzpRHAgrquiTyT14Up51NMfsIHG/view?usp=sharing
Thank you very much young man, could you teach me how to do this process in case of future errors? Your solution was the only one that worked for me! Thank you very much!
Hi jackty89, I really like your mods and I always played with them, but now after changing and rebuilding on EXML I don't understand how to merge mods? Previously, I perfectly merged all Lua's viles with the help of AMUMSS, but now how can I merge them with the fat new EXML format? Now only one works to choose from - either Craftable Upgrade Mods or Craftable Spawning Sac or Craftable Emergency Signal Scanner. Can you tell me where to read about how to merge mods now and is it even possible now without manually editing the EXML files, I'm afraid I won't be able to understand what comes from where and where to move them?
374 comments
Mod Format Explantion
Interesting links
How To Guides
Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS
For more information read this: (credits to GumskBF): NMS modding After 5.50
The lua file still has new pages to make purchases that do nothing
My life depends on this awesome mod
Any news?
EDIT:
I installed the mod and ran both versions with AMUMSS 5.3.5.1 with error messages in the report.lua on both of them.
This is when I run it with the entire mod (X&S):
[[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (33, 9) => check your script!
This is when I only run the lua file in the mod (X&S):
[[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (9770, 4) => check your script!
I tested with AIO as well:
Entire mod:
[[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (9770, 4) => check your script!
Just lua:
[[ERROR]] MBINCompiler = [MxmlException]: There is an error in XML document (9770, 4) => check your script!
I could be entirely wrong on the installation tho, I'm not good at this :((
EDIT: there was a little bug with AMUMSS but should be fixed with the next upate
Thank you for your time on all of this.
foudn the issue, think i uploaded the wrong ZIP
@Goenitz18 The how to explains it, it's been in my description for a while now
ty.