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jackty89

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jackty89

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  1. jackty89
    jackty89
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    Before Posting

    If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
    Feedback is welcome, if you have any idea's or questions feel free to ask.
    If you encounter any bugs please let me know.
    Before posting any issues please read the description.


    Mod Format Explantion

    EXML Format: Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... .
    MBIN Format: Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To).
    Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool.
    CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.


    Interesting links

    Modding Discord: Discord
    Step WIKI: Step WIKI

    How To Guides

    Quick Guide: How To merge with AMUMSS
    Extensive Guide: How to use NMSMB (pdf)
    Extensive Guide: How to use AMUMSS (pdf)
  2. jackty89
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    UPDATE: WORLDS PT2


    Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS

    For more information read this: (credits to GumskBF): NMS modding After 5.50
  3. HadToRegister
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    Any way to add "Suitable Base Site"

    There was a scanner mod that would show where unclaimed Base Computers were on the planet.
  4. Dragon1963
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    This Mod is awesome, and I would love to continue to use it. As .PAK files no longer work, would you be willing to update this to work for Worlds 2, Please?
  5. Dragon1963
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    Will you be updating this mod? As of last few updates, it has not worked, and I was hoping you would update. Thank you in advance
    1. jackty89
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      I will, wasn't aware, bee busy IRL. Will try uptating it tomorrow
  6. 42Y0
    42Y0
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    I was trying to merge this mod with Planetary Flight Fix but it always crash when loading the game. Tried this mod without the PFF mod it works fine. Any suggestion why?
    1. jackty89
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      Conflicting mods or PFFF out of date. Use the How To merge with AMUMMSS  to update/merge the mods if you're stuck with that process visit the modding discord for  a more on hands help
  7. HadToRegister
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    Getting this whenever I build with AMUMSS, 5.2.0.2

    -> Based on PRECEDING_KEY_WORDS: >>> {"VehicleScanTable",}, <<< 
       [[NOTICE]]        >>>>> Could not find ["PRECEDING_KEY_WORDS"] = {"VehicleScanTable",}, <<<<<
       [[WARNING]] Some KEY_WORDS not found, script result may be wrong!
         on File: [METADATA\SIMULATION\SCANNING\VEHICLESCANTABLE.EXML]
      Ended with a total of 0 action(s) made }
    1. jackty89
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      weird, nothing on my side, ill have to compare the lua on nexus, don't think it changed
    2. HadToRegister
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      Looks like the problem is, is that I've been downloading and using the LUA you have uploaded HERE, when I should've extracted the LUA from your newest PAK, because there's a HUGE difference between the LUA in the PAK and the LUA you have uploaded here.
      I had no idea the LUA was in the PAK, so I figured you hadn't uploaded a new LUA because the one already here was still good.

      Nope, still getting Warnings...this time using the LUA inside the PAK

       [[WARNING]] >>> SEC_ADD_NAMED: "SCAN_EVENT" is not FOUND, it won't be used!
             >>>>> Editing section named ["SCAN_EVENTS_MASTER"]
       -> No key_word specified, using whole section...
          Looking for >>> [""] New value will be >>> ["IGNORE"] of type [STRING]
                      >>> Replace [ONCE]
         [[NOTICE]] NO Replacement done.  Could be Ok, you decide...
         [[WARNING]] No action done!
       -> Based on PRECEDING_KEY_WORDS: >>> {"GcVehicleScanTableEntry.xml",}, <<< 
         [[NOTICE]]        >>>>> Could not find ["PRECEDING_KEY_WORDS"] = {"GcVehicleScanTableEntry.xml",}, <<<<<
         [[WARNING]] Some KEY_WORDS not found, script result may be wrong!
         [[NOTICE]] >>> SEC_EDIT: "SCAN_EVENT" is NOT found, section won't be used!


    3. jackty89
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      Normally the lua's should be identical. But seems i forgot 
    4. HadToRegister
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      Well, the one inside the PAK is the one giving the latest bunch of error messages that I posted.
      So I don't know what's going on.
      It's the only LUA raising Warnings.
    5. jackty89
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      I uploaded the lua I use/tested so if it still persists I'd say hop on the modding discord, might be something else we don't see
    6. HadToRegister
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      Yes, and that LUA is the one that is giving me the latest error, that I posted.

      I was getting the FIRST error I posted with the OLD LUA, labeled 4.7 and up

      I'm getting the SECOND error using the LUA labeled Patch-5.01
    7. jackty89
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      Without the full report can't do/see much hence i advise to visit the discord
    8. HadToRegister
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      Ugh....so, I removed this mod from my merge, and re-merged the mods I've been merging, when I noticed I was getting a conflict with my new merge and an existing merge.

      (I merge all of the mods that change the same files together to remove conflicts), So I have Merge 1.pak, Merge 2.Pak, Merge 3.pak etc,

      Turns out, that Merge 1,pak, was complaining about 1 file in merge 3.pak, so I removed Merge 3.pak from the NMS mod folder, took the two mods I was merging in Merge 3, and moved them to Merge 1, and merged it all again, and this time I didn't get the error message from your mod.

      I don't understand WHY running AMUMSS was throwing off errors about a mod that wasn't even being merged, but adding those two files to my merge, got rid of the error.
  8. okanitsuki
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    sadly, the minor settlement option does not work
  9. HadToRegister
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    Ran AMUMSS and got this, is it OK? Steam Version Echoes 4.45

    > line 5, col1: "notice[unused_variable]: VehicleEventTablePath is defined but never used"
    > line 144, col 1: "notice[unused_variable]: AddPortalExoCraft is defined, but never used"
    > line 161, col 1: "notice[unused_variable]: AddPortalEvent is defined, but never used"
    1. jackty89
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      I should comment those, but yeah, not an error. So all good
    2. HadToRegister
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      Thanks, Good to know.
  10. Lxndr117
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    I'm new to modding and I have a question. Can I use this mod without using AMUMSS or NMSMB?
    1. jackty89
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      Depends if you have conflicting mods merging mods is recommended. But if this one of your few mods and doesn't conflict you don't need it.
  11. RussianFista
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    Is this available for the Mech as well?
    I don't seem to be able to find any additional options and the scanner upgrades still cant be installed on the Minotaur.
    1. jackty89
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      Haven't played in ages but i think they should be available if the mino has scanner upgrades. 
    2. RussianFista
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      It doesn't have the scanner upgrades
  12. diskdevl
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    Think there's any chance you can add a scan option for the new crashed Interceptor ships and/or the Abandoned Encampments ?
    1. jackty89
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      Will take a look
    2. jackty89
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      I added robot scanner option, not sure if it works. Might've been on wrong planet.