So with this mod, the AtlasPass v1 and v2 items change. They are no longer items you can craft, they aren't in your inventory. Instead you go to the options "CATALOGUE" menu (if you play in a different language, it is the menu that lists all the items you can craft). There you find AtlasPass v1 and AtlasPass v2 and you 'pin' them. When they are pinned, your Target Sweep (the special binoculars that lead you to mission locations) will lock on to nearby objects. AtlasPass v1 will cause it to lock on to nearby buried objects, like buried caches and mineral formations (these will no longer have icons, you will need to use the Target Sweep to find them). AtlasPass v2 will lead you to a variety of unusual or important objects/locations (sometimes there won't be any nearby so it won't lock on to anything. As you explore a planet, check your binoculars sometimes and see if it finds anything!).
AtlasPass v3 will still be craftable. It won't be removed when you use it (to open locked barrels or doors, like in the regular version of the game).
If anything is confusing let me know and I can try to find another way to explain!
Also if you are playing in a different language, the descriptions for the AtlasPass v1 and v2 won't be updated to reflect their new abilities. If you want I can send you the new descriptions in English if you want to translate them for me to your primary language, and then I can add that to the mod!
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So with this mod, the AtlasPass v1 and v2 items change. They are no longer items you can craft, they aren't in your inventory. Instead you go to the options "CATALOGUE" menu (if you play in a different language, it is the menu that lists all the items you can craft). There you find AtlasPass v1 and AtlasPass v2 and you 'pin' them. When they are pinned, your Target Sweep (the special binoculars that lead you to mission locations) will lock on to nearby objects. AtlasPass v1 will cause it to lock on to nearby buried objects, like buried caches and mineral formations (these will no longer have icons, you will need to use the Target Sweep to find them). AtlasPass v2 will lead you to a variety of unusual or important objects/locations (sometimes there won't be any nearby so it won't lock on to anything. As you explore a planet, check your binoculars sometimes and see if it finds anything!).
AtlasPass v3 will still be craftable. It won't be removed when you use it (to open locked barrels or doors, like in the regular version of the game).
If anything is confusing let me know and I can try to find another way to explain!
Also if you are playing in a different language, the descriptions for the AtlasPass v1 and v2 won't be updated to reflect their new abilities. If you want I can send you the new descriptions in English if you want to translate them for me to your primary language, and then I can add that to the mod!
is it the thing that blimps left & right when you're looking with binoculars to indicate the direction stuff is in ?