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thealchemist1654

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thealchemist1654

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  1. thealchemist1654
    thealchemist1654
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    [ ! ] UPDATED FOR WORLDS PART II

    • Packaging: This mod is now distributed as an MBIN file. During testing, attempting to adjust pet behavior using EXML resulted in some... amusing but ultimately unplayable interactions (let's just say there was a particularly memorable "poop loop"). MBIN proved necessary for reliable functionality.
    • Creature Globals Addon: The optional "Creature Globals" addon has been successfully converted to EXML and is now included with the main mod. This allows for easier tweaking by players who wish to customize these settings.
    • Lua Script: The Lua script used to generate the MBIN file has been updated for version compatibility and is now included in the main download to streamline the release process.

    CHANGELOG

    (02 February 2025) "Worlds Part II" support has been RELEASED. Place entire downloaded folder in `GAMEDATA/MODS`.
  2. SiriusRevenge
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    New Major NMS Update - Relics
    Is mod working? Game will not load with mods installed. Would love an update.

    Many thanks
    Siri
  3. INC3NSUS
    INC3NSUS
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    Wish things like this 2 week event had come out with Aquarius.. so making a generic, hope this gets updated soon. And THANK YOU FOR THE MOD!!!
  4. HadToRegister
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    The file listed as AMUMSS SOURCE uploaded September 12th, is a PAK file, not an LUA
    It's also the "Global Creature Adjustments" not the Companion Behavior Adjustments"
    1. thealchemist1654
      thealchemist1654
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      It seems that I named the Globals download incorrectly when I uploaded the build for 5.11. I've renamed it, sorry for the confusion.

      The changelogs are accurate, no AMUMSS script changes were made.
    2. HadToRegister
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      OK, thanks!
  5. HadToRegister
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    Just curious for the AMUMSS users who have to use that in order to merge.

    Which parameters did you change in the recently updated PAK, and what values (if any) did you give them?
    Or did you post the changes on the Description page, because I'm not sure if that changed or not.
  6. HadToRegister
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    I've noticed that ALL of my companions work, except for that White and Orange Robot "Disc" Companion.
    I just lays on the ground and doesn't do anything.
  7. Scyric
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    I assume this will make a agressive companion very often go after predators that are after me? hopefully BEFORE they hit me? I kinda wanted to use companions as sort of a anti-predator guard, but they generally seem to just totally ignore them and let them eat me. Does this mod fix that?
    1. thealchemist1654
      thealchemist1654
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      Unfortunately, no. Pet behaviors themselves are engine native code. While I can adjust when and how they activate, mods can't change how they work. 
  8. frvind
    frvind
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    Could You update lua file after Worlds?
    Thanks
    1. thealchemist1654
      thealchemist1654
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      Paks have been updated. Lua doesn't need updates. Just rebuild with AMUMSS.
    2. frvind
      frvind
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      Thanks for Your work
  9. YoRHa9S
    YoRHa9S
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    This is one of my favorite and most underrated mods ever. I've been in your comments section several times over the years. I just want to say THANK YOU yet again for STILL continuing to keep this updated.
    1. thealchemist1654
      thealchemist1654
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      :)
  10. HadToRegister
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    OK, Never mind, I forgot to merge this one into my game. lol
  11. PakMack
    PakMack
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    Thanks so much for all u do! I was hoping to find you so we could chat about your mod. I'm deep into testing companion behaviors and came across your mod. It looks like it could really shake things up in my current project. I’m focusing on how negative treatments like neglect and exhaustion impact Grunts.There's a ton of info out there about the positives of looking after your companion, but not much on the flip side. I'm trying to push the trust levels to the lowest, which is why I'm super intrigued by your mod.Got a few questions though:1. **Trust Re-Evaluation**: Your mod says it rechecks trust every 2 minutes, right? I'm not seeing this happen with my pets. Am I missing something, or is there a trick to kickstart this?2. **Behavioral Changes**: I've been running my pets ragged, keeping them hungry and isolated on empty planets. So far, their reactions are pretty basic – mostly just showing sadness or asking for food. I even tried taking them back to their home planet and causing some chaos to see if they'd react differently, but no luck. Is there a way to trigger deeper responses, like questioning the player or showing more complex emotions?3. **Egg Mechanics**: Haven't seen any changes in how the eggs work. Is that part of the mod?Basically, I'm wondering if your mod can help me get some different reactions from the pets, or if they're always going to just roll with whatever happens.Cheers!