No Man's Sky
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thealchemist1654

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thealchemist1654

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  1. thealchemist1654
    thealchemist1654
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    (30 March 2024) 4.63 "Orbital" support has been RELEASED. No AMUMSS script change needed, just rebuild.
    (02 May 2024) 4.65 "Orbital" support has been RELEASED. No AMUMSS script change needed, just rebuild.
  2. YoRHa9S
    YoRHa9S
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    This is one of my favorite and most underrated mods ever. I've been in your comments section several times over the years. I just want to say THANK YOU yet again for STILL continuing to keep this updated.
    1. thealchemist1654
      thealchemist1654
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      :)
  3. HadToRegister
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    OK, Never mind, I forgot to merge this one into my game. lol
  4. PakMack
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    Thanks so much for all u do! I was hoping to find you so we could chat about your mod. I'm deep into testing companion behaviors and came across your mod. It looks like it could really shake things up in my current project. I’m focusing on how negative treatments like neglect and exhaustion impact Grunts.There's a ton of info out there about the positives of looking after your companion, but not much on the flip side. I'm trying to push the trust levels to the lowest, which is why I'm super intrigued by your mod.Got a few questions though:1. **Trust Re-Evaluation**: Your mod says it rechecks trust every 2 minutes, right? I'm not seeing this happen with my pets. Am I missing something, or is there a trick to kickstart this?2. **Behavioral Changes**: I've been running my pets ragged, keeping them hungry and isolated on empty planets. So far, their reactions are pretty basic – mostly just showing sadness or asking for food. I even tried taking them back to their home planet and causing some chaos to see if they'd react differently, but no luck. Is there a way to trigger deeper responses, like questioning the player or showing more complex emotions?3. **Egg Mechanics**: Haven't seen any changes in how the eggs work. Is that part of the mod?Basically, I'm wondering if your mod can help me get some different reactions from the pets, or if they're always going to just roll with whatever happens.Cheers!
  5. SlySSnexus
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    Does this mod make aggressive companions actually participate in combat? Instead of just defending, I mean. I'd rather the old "aggressive" where they'd kill anything near them then what they are in vanilla now.
    1. thealchemist1654
      thealchemist1654
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      Unfortunately, no. It would seem that a companions "combat tactics" (or lack thereof) are hardcoded. I was able to increase the frequency of the "Hunting for Prey" behavior such that aggressive companions feel like predators to other creatures during exploration. However, once the player enters combat, it is beyond my control.
    2. SlySSnexus
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      Oh well, thank you for the mod :)
  6. marko80pt
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    dont think this mod is working as intended with the latest update (the redux expeditions). Doesnt crash the game, dont get any error, but companions are acting as vanilla game, always standing in front of my char as usual lol.
    With the mod previously before the expeditions update, they would walk around more often and stay out of the front most of the time.
    Not using the globals file, just the normal behaviour mod.
    1. thealchemist1654
      thealchemist1654
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      I rebuilt the .pak for 4.07. That should get them working again.
  7. HadToRegister
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    I just Installed/Merged this mod yesterday.
    WOW!!! This is AMAZING!!

    I didn't know Companions could DO all this stuff!
    One scanned for Resources, another brought me materials etc.
    This makes Companions INTERESTING and USEFUL!!
    Does this mean they will actually use those Companion Devices you can buy with Quicksilver?
    This deserves an ENDORSEMENT!
    1. thealchemist1654
      thealchemist1654
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      The companion devices don't unlock new behaviors, but the mining laser in particular will change how they perform certain actions. When finding resources, hunting, or defending the player from predators the will use the laser at range instead of running up to their target and hitting it. This is something they already did, but with my mod your see it more frequently.

      Thanks for the endorsement and enjoy!
  8. GrnFzzTgr
    GrnFzzTgr
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    Unfortunately this mod crashes the game when I try to ride a companion :(
  9. Carno00
    Carno00
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    This causes my game to crash whenever I try to ride a companion
  10. Cyclolock
    Cyclolock
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    Will you update this to the latest NMS version or it does work already?
  11. YoRHa9S
    YoRHa9S
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    Excellent.