6.1 mod change only edited "Salvaged data inside damaged machineries". I just checked and the mod works fine, just don't be fooled if you still see some around because this variant doesn't remove buried tech linked to damaged machineries. You can also remove them with the dedicated mod variant "No Buried Tech near Damage Machineries".
I tried first no buried tech in the wild, but for some reason i still see alot buried tech in the wild. So i switched it to the no buried tech next the damaged machinery and that works perfect, i see no longer any buried tech next them. Just to let ya know.
Hello! Looks like the Salvaged Data inside Damaged Machineries option has a bug or an error (or I did something very wrong) - Rewards from damage machineries, from the current Expedition, buried technology, and those little Navigation Data points (the small ones in space stations and the like) are throwing me a "Inventory Full" even when I have easily over half of my inventory space available.
I ran the .lua through AMUMSS.
As a test, I ran only this mod as a .pak, and it worked as intended, so it must be some conflict I don't know how to resolve.
Is there a chance for a mod that removes the Buried Cache? It's the only ridiculous junk left in the game with your trash removal magnificent mods. Buried Cache is even in uncharted systems, which just incredibly ruins the immersion.
Buried Tech is not a Buried Cache. Buried Cache looks like a yellow container. I specifically checked, it still appears with this mod. This is a different kind of garbage.
I see but the issue is that you can't get any of these rare valuable items elsewhere than from these caches. I just checked but I can't find them so far. they might just be in some other file anyway.
Everything works as expected when merging all the options with No Cargo Drops : no cargo drops, no buried tech in the wild or near damaged machineries, however these machineries do not drop any salvaged tech, so there is currently no way with this combination to get salvaged data. Is there a fix or is this a known bug ?
The goal here was to provide options for everyone. Anyhow, if you use both mods altogether, sure you won't get any salvage data at all. The possible solution is to also use the third mod "salvaged data inside damaged machineries". Cargo drops don't bring salvage data btw.
I just discovered a mistake in my lua script that was preventing salvage data to be rewarded with the "Salvage Data inside Damaged machinery" since 3.87. I fixed the mod at the same time I updated it for 3.88 game version.
Salvaged Data inside Damage Machineries 2.3 appears to be making all rewards for the Blighted Expedition blank. You can still claim the milestone but there are no rewards granted. At least in my circumstance, having this mod enabled made all expedition milestones say "Reward:" with no items or anything listed; disabling it added the rewards back, but you cannot re-claim a milestone so the reward is lost on that save unless you can reload to a point before you claimed the milestone.
Thanks for the report. That's really unfortunate. I sadly noticed this mod file was not fully compatible with 3.85 and missed to flag it as not working on my status page. I just changed the status but it's too late for those who lost this reward :/
It's all good for my part, I had just started when I realized and I was able to reload a manual save. Thanks for your great mods and continued updates! :)
Quick question, i am really fed up on how inconsistent the whole exocraft scanner VS Visor thematic is. Is there a way to get the tech light up on the exocraft scan or is this off limits? I tough maybe the Tech-only-inside-Machines is a good workaround but interacting with the Machine still requires me to get out of the craft which is annoying.
I don't know if you can have tech lighting up on exocraft scan but in any case, you will always need to exit the exonef to open the damaged machineries
I asked a Modder who made Exocraft Scanner upgrades and he said that the markers for buried tech are not accessible via mods as of now. I really dislike all the inconsistency in the game. They drive me mad.
I merged those two. But I've tried it with only "no buried tech in the wild" and "no buried tech near machinery", nothing else in the mod folder. There is still buried tech around (but not around machinery).
edit: did a little more testing, and it's definitely an issue with the wild buried tech. The mod for the tech near machinery works perfectly.
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Option - No Buried Tech In The Wild 6.0
I just checked and the mod works fine, just don't be fooled if you still see some around because this variant doesn't remove buried tech linked to damaged machineries. You can also remove them with the dedicated mod variant "No Buried Tech near Damage Machineries".
- CHECK IF THIS MOD NEEDS TO BE MERGED WITH ANOTHER OF MY MODS
Looks like the Salvaged Data inside Damaged Machineries option has a bug or an error (or I did something very wrong) - Rewards from damage machineries, from the current Expedition, buried technology, and those little Navigation Data points (the small ones in space stations and the like) are throwing me a "Inventory Full" even when I have easily over half of my inventory space available.
I ran the .lua through AMUMSS.
As a test, I ran only this mod as a .pak, and it worked as intended, so it must be some conflict I don't know how to resolve.
Edit: after doing some digging, I can't figure it out, so for now I'm just gonna go without.
Such as "METADATA/REALITY/TABLES/REWARDTABLE.MBIN "
If you have more than one mod that changes the same file(s), then you need to merge them
I just checked but I can't find them so far. they might just be in some other file anyway.
Cargo drops don't bring salvage data btw.
I just updated it for 3.87.
That's really unfortunate.
I sadly noticed this mod file was not fully compatible with 3.85 and missed to flag it as not working on my status page. I just changed the status but it's too late for those who lost this reward :/
I tough maybe the Tech-only-inside-Machines is a good workaround but interacting with the Machine still requires me to get out of the craft which is annoying.
I really dislike all the inconsistency in the game. They drive me mad.
edit: did a little more testing, and it's definitely an issue with the wild buried tech. The mod for the tech near machinery works perfectly.
NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = "No Buried Tech In The Wild 1.8.pak",
["MOD_AUTHOR"]= "Lo2k",
["NMS_VERSION"]= "3.66",
["MOD_DESCRIPTION"]= "This mod removes buried technologies from planet landscape",
["MODIFICATIONS"] =
{
{
["MBIN_CHANGE_TABLE"] =
{
{
["MBIN_FILE_SOURCE"] = {"METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULL.MBIN", "METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULLSAFE.MBIN"},
["EXML_CHANGE_TABLE"] =
{
{
["SPECIAL_KEY_WORDS"] = {"Placement", "UNDERGROUND",},
["VALUE_CHANGE_TABLE"] =
{
{"Coverage", "0"},
},
},
},
}
}
}
}
}
I just found a way around and it should be fixed in 2.0 version I just released.