Hello! Looks like the Salvaged Data inside Damaged Machineries option has a bug or an error (or I did something very wrong) - Rewards from damage machineries, from the current Expedition, buried technology, and those little Navigation Data points (the small ones in space stations and the like) are throwing me a "Inventory Full" even when I have easily over half of my inventory space available.
I ran the .lua through AMUMSS.
As a test, I ran only this mod as a .pak, and it worked as intended, so it must be some conflict I don't know how to resolve.
Is there a chance for a mod that removes the Buried Cache? It's the only ridiculous junk left in the game with your trash removal magnificent mods. Buried Cache is even in uncharted systems, which just incredibly ruins the immersion.
Buried Tech is not a Buried Cache. Buried Cache looks like a yellow container. I specifically checked, it still appears with this mod. This is a different kind of garbage.
I see but the issue is that you can't get any of these rare valuable items elsewhere than from these caches. I just checked but I can't find them so far. they might just be in some other file anyway.
Everything works as expected when merging all the options with No Cargo Drops : no cargo drops, no buried tech in the wild or near damaged machineries, however these machineries do not drop any salvaged tech, so there is currently no way with this combination to get salvaged data. Is there a fix or is this a known bug ?
The goal here was to provide options for everyone. Anyhow, if you use both mods altogether, sure you won't get any salvage data at all. The possible solution is to also use the third mod "salvaged data inside damaged machineries". Cargo drops don't bring salvage data btw.
I just discovered a mistake in my lua script that was preventing salvage data to be rewarded with the "Salvage Data inside Damaged machinery" since 3.87. I fixed the mod at the same time I updated it for 3.88 game version.
Salvaged Data inside Damage Machineries 2.3 appears to be making all rewards for the Blighted Expedition blank. You can still claim the milestone but there are no rewards granted. At least in my circumstance, having this mod enabled made all expedition milestones say "Reward:" with no items or anything listed; disabling it added the rewards back, but you cannot re-claim a milestone so the reward is lost on that save unless you can reload to a point before you claimed the milestone.
Thanks for the report. That's really unfortunate. I sadly noticed this mod file was not fully compatible with 3.85 and missed to flag it as not working on my status page. I just changed the status but it's too late for those who lost this reward :/
It's all good for my part, I had just started when I realized and I was able to reload a manual save. Thanks for your great mods and continued updates! :)
Quick question, i am really fed up on how inconsistent the whole exocraft scanner VS Visor thematic is. Is there a way to get the tech light up on the exocraft scan or is this off limits? I tough maybe the Tech-only-inside-Machines is a good workaround but interacting with the Machine still requires me to get out of the craft which is annoying.
I don't know if you can have tech lighting up on exocraft scan but in any case, you will always need to exit the exonef to open the damaged machineries
I asked a Modder who made Exocraft Scanner upgrades and he said that the markers for buried tech are not accessible via mods as of now. I really dislike all the inconsistency in the game. They drive me mad.
I merged those two. But I've tried it with only "no buried tech in the wild" and "no buried tech near machinery", nothing else in the mod folder. There is still buried tech around (but not around machinery).
edit: did a little more testing, and it's definitely an issue with the wild buried tech. The mod for the tech near machinery works perfectly.
I did some more testing and can now confirm my issue was not a matter of a mod conflict. I encountered some damaged machinery and the following observations were made:
In a completely vanilla game, it contained nanites
Installing just the file that puts salvaged tech inside the damaged machinery gives me salvaged tech and no nanites.
Same thing with my complete modlist, only salvaged tech, nothing else.
I will do another test when I encounter damaged machinery that gives me nanites even with your mod. But at this point, I think we can be quite certain that the mod doesn't quite work as you intended it to. But please don't take this as a complaint. As I said before, I prefer it this way, not knowing whether I will get salvaged tech, this info is purely for your benefit.
This is also what happens in my game. I'm on permadeath, new game no mod conflicts. I use "Salvaged Data inside Damage Machineries 1.4" and "No Buried Technologies near Damage Machineries" It's not exactly broken, but it gives you less than vanilla, either way. You either loose the nanites, or the slavage data. I think I'm going to have to reomove this mod unfortunately.
I finaly fixed the issue and updated the mod for 3.38 game version. You will get salvage data AND nanites now (and maybe launch fuel or tech modules as in vanilla)
I'm really confused about these mods tbh. Installed no salvage in the wild and still have plenty in the open. Tried salvage inside broken machinery now i don't get anything extra from them other than salvage tech, very rarely nanites and zero module upgrades. Tried both in the idea that maybe pairing them will have some effect, no deal. Still have salvage tech in the open. I've done this with my current mods that are 90% from you, they edit mostly the visuals and there is no conflict with those mods here. I also tried with only the salvage mods, it didn't change anything. What i want to achieve is to get salvage only from the broken tech and have literally zero buried tech in the wild. Maybe i'm doing something wrong here, like i said, i'm really confused about what these mod actually do.
This is odd, it is working for me to remove all buried tech. Do you happen to have "no Cargo Drops" installed? That overrides the changes from "no buried tech in the wild". You need to merge them with AMUMSS.
Other than that, I also have the issue of no guaranteed salvaged tech and no nanites when I do get salvaged tech, as I explain fully in my other comments. I'm taking the same approach as you by the way, combining no wild salvage tech with salvage tech in machinery. It's a lovely tweak to the game.
I have a question about the mod that places salvaged data in broken machinery. I've had some salvaged data from it, but also a lot of nanites instead. Is that how it's supposed to work, or am I supposed to receive salvaged data each time I open up damaged machinery?
That's odd, maybe it's some kind of mod conflict. I've checked with AMUMSS and there shouldn't be any conflict, but I don't know how airtight that is.
I also have your mods installed that remove all buried tech and damaged machinery near shelters and in abandoned buildings. So my only source of salvaged tech are the abandoned machineries that occur "in the wild". I'm quite certain they don't always give me tech. In fact, they only ever give me one thing, not tech in addition to the rest. I will check again to make sure some tech doesn't slip my notice next time I encounter some machinery, you never know.
This isn't really a big deal. Even with all those limitations I'm still getting plenty of salvaged tech. But I think it's good to know why the mod isn't working as intended (at least on my end).
42 comments
Looks like the Salvaged Data inside Damaged Machineries option has a bug or an error (or I did something very wrong) - Rewards from damage machineries, from the current Expedition, buried technology, and those little Navigation Data points (the small ones in space stations and the like) are throwing me a "Inventory Full" even when I have easily over half of my inventory space available.
I ran the .lua through AMUMSS.
As a test, I ran only this mod as a .pak, and it worked as intended, so it must be some conflict I don't know how to resolve.
Edit: after doing some digging, I can't figure it out, so for now I'm just gonna go without.
Such as "METADATA/REALITY/TABLES/REWARDTABLE.MBIN "
If you have more than one mod that changes the same file(s), then you need to merge them
I just checked but I can't find them so far. they might just be in some other file anyway.
Cargo drops don't bring salvage data btw.
I just updated it for 3.87.
That's really unfortunate.
I sadly noticed this mod file was not fully compatible with 3.85 and missed to flag it as not working on my status page. I just changed the status but it's too late for those who lost this reward :/
I tough maybe the Tech-only-inside-Machines is a good workaround but interacting with the Machine still requires me to get out of the craft which is annoying.
I really dislike all the inconsistency in the game. They drive me mad.
edit: did a little more testing, and it's definitely an issue with the wild buried tech. The mod for the tech near machinery works perfectly.
NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = "No Buried Tech In The Wild 1.8.pak",
["MOD_AUTHOR"]= "Lo2k",
["NMS_VERSION"]= "3.66",
["MOD_DESCRIPTION"]= "This mod removes buried technologies from planet landscape",
["MODIFICATIONS"] =
{
{
["MBIN_CHANGE_TABLE"] =
{
{
["MBIN_FILE_SOURCE"] = {"METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULL.MBIN", "METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULLSAFE.MBIN"},
["EXML_CHANGE_TABLE"] =
{
{
["SPECIAL_KEY_WORDS"] = {"Placement", "UNDERGROUND",},
["VALUE_CHANGE_TABLE"] =
{
{"Coverage", "0"},
},
},
},
}
}
}
}
}
I just found a way around and it should be fixed in 2.0 version I just released.
I will do another test when I encounter damaged machinery that gives me nanites even with your mod. But at this point, I think we can be quite certain that the mod doesn't quite work as you intended it to.
But please don't take this as a complaint. As I said before, I prefer it this way, not knowing whether I will get salvaged tech, this info is purely for your benefit.
I use "Salvaged Data inside Damage Machineries 1.4" and "No Buried Technologies near Damage Machineries"
It's not exactly broken, but it gives you less than vanilla, either way. You either loose the nanites, or the slavage data.
I think I'm going to have to reomove this mod unfortunately.
What i want to achieve is to get salvage only from the broken tech and have literally zero buried tech in the wild. Maybe i'm doing something wrong here, like i said, i'm really confused about what these mod actually do.
Other than that, I also have the issue of no guaranteed salvaged tech and no nanites when I do get salvaged tech, as I explain fully in my other comments. I'm taking the same approach as you by the way, combining no wild salvage tech with salvage tech in machinery. It's a lovely tweak to the game.
I also have your mods installed that remove all buried tech and damaged machinery near shelters and in abandoned buildings. So my only source of salvaged tech are the abandoned machineries that occur "in the wild". I'm quite certain they don't always give me tech. In fact, they only ever give me one thing, not tech in addition to the rest. I will check again to make sure some tech doesn't slip my notice next time I encounter some machinery, you never know.
This isn't really a big deal. Even with all those limitations I'm still getting plenty of salvaged tech. But I think it's good to know why the mod isn't working as intended (at least on my end).