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Martanz

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Martanz

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30 comments

  1. MrCheeseCow
    MrCheeseCow
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    How do i add mods?
  2. SkyLoco
    SkyLoco
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    I have used Vortex before in Skyrim and found that its utilities are a lot more elaborate (no surprise considering how far that modding scene has evolved). While this modding scene stil seems to be in its nascent years.


    At this point in time (23/04/2019), with regards to mod stability and direct influence on the game, how does this Mod Manager stack up against Vortex?
    Please answer in a way the common mortal can understand, for as much as I enjoy modding, I'm not well versed in the technical side of things, haha!
    1. Martanz
      Martanz
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      I'm sorry for the late reply. This Mod Manager is very basic. It just lists everything you have in the mods folder and allows you do enable/disable and delete them.
      It just works - as Todd Howard would have said it.
    2. MrCheeseCow
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      i said something but never mind
  3. RedBaron213
    RedBaron213
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    Does this work in 2023 after the echoes update?
  4. Norman73Spear
    Norman73Spear
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    Wow it really works just like if Todd Howard told one of his guys to make it.
  5. jaguar0620
    jaguar0620
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    I would love to use this, but with the latest version of NMS (v.1.3 Atlas Rises) it doesn't locate my PCBANKS folder correctly. When hitting the ellipsis (3 dots) it continually wants to go to D:/GAMEDATA/PCBANKS. I have the Steam version installed and that is not the location of the PCBANKS folder. I have tried running it as admin and putting the app in several locations including directly IN the PCBANKS folder (lol).

    Any assistance would be helpful.
    Thanks
    1. Martanz
      Martanz
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      I'll look in to this!
    2. Martanz
      Martanz
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      How did you set it up? Did it auto locate the D:/GAMEDATA/PCBANKS folder?

      Edit: The way it works is that it checks for the GamePath + "\Binaries\NMS.exe". Do you have the NMS executable in that folder? The program should prompt you for a manual path if it can not find the NMS executable.
    3. jaguar0620
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      OK, Disclaimer.. I am running Windows 10. (just in case thats an issue)

      OK, I downloaded the app again
      1. threw it on the desktop
      2. Launched it and clicked the ellipsis
      3. Again, opened C:\GAMEDATA (there is a PCBANKS folder in that location)

      Your app is actually creating "C:\GAMEDATA\PCBANKS\MODS\ DISABLED" folders respectively because I def. don't have those folders like that on my rig.

      My NMS.exe is located in " D:\Steam\steamapps\common\No Man's Sky\Binaries"
      I do not keep steam game repository on my C: drive. Only OS is on the C:drive.

      So, what I am not getting, is a box to choose the location of the NMS.exe.

      I ran a test,
      1. changed the compatibility to, Win 8, and then win 7 and had the same issue
      2. THEN, copied the folder containing the manager app from my Desktop to the root of D:, and still had the same issue. This time the app created "D:\GAMEDATA\PCBANKS\MODS\DISABLED" folders.

      Is there anything else you would like me to try? It's very weird as I have never had issue with Nexus Mod Manager or any other managers I have run the auto locate files/folders.

      Hope the above helps figure some things out.

      EDIT: I do not need NMS running correct? (I dont think I do...just making sure)

    4. Martanz
      Martanz
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      I run Windows 10 and also have my steam library on my D:\ drive so that shouldn't be an issue. I'm still not sure what is causing the problem but I'm going to create a work-around when I get home! Should be in about 9 hours.
    5. Martanz
      Martanz
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      Can you please download the new file I uploaded? Press F5 once the program is running to force a browse location update
    6. jaguar0620
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      Now THAT worked... Once I located the folder, everything started working fine.
      I did get an error message about the folder DISABLED not being preset but the app created it after clicking continue, deactivating a mod and reactivating it.

      I also noticed that your app creates a NMS_BACKUP folder when you save a backup...

      Very nice..

      Thank you so much for your continued work and support of this. A mod manager was really needed for NMS.
    7. Martanz
      Martanz
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      Glad you like it! In the future I will look in to deleting mods from within the application (probably sooner rather than later).
  6. daynhgnow
    daynhgnow
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    Does it need to locate the folder every time it launches?
    Is there a way around this please?

    Thanks.
    1. Martanz
      Martanz
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      No, it should not have to locate the folder every time. Do you move around the .exe to different locations?
  7. AtirusGaming
    AtirusGaming
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    Very helpful! Thank you for this!
    1. Martanz
      Martanz
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      Glad you like it!
  8. salacious_pop
    salacious_pop
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    I feel like the biggest idiot but it's not recognizing my _MOD.x.pak files no matter where in my NMS directory or subdirectories they are..
    1. Martanz
      Martanz
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      Are you placing the _MOD.x.pak file inside the No Man's Sky\GAMEDATA\PCBANKS folder? Have you restarted the Mod Manager or clicked the Save button after placing it there? I can get it to show up fine.

  9. steakhutzeee
    steakhutzeee
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    Thank you for this

    What if i've installed NMSE? It will start with it?
    1. Martanz
      Martanz
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      Yes, it checks for NMSE first, but if it can't find it then it will start normally!

      Edit: There was a bug with the (...) button but it has been fixed now. If you have any problems with it then just redownload the file.
    2. steakhutzeee
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      It works, is for delete shader folder or check .pak right? Would be great if after enabling/disabling the mods the shader folder was automatically deleted

      Btw, really good work! Endorsed
    3. steakhutzeee
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      I'm experiencing a bug: I use NMSE with one single mod at the moment, the one for the stack inventory.

      If i use your launcher, without disabling any mods, the game starts correctly with NMSE but in game i've not the values i've setted in the .ini of the stack mod.

      If i launch the game directly from NMSE like always, it works normally.

      It's like through your launcher the game starts with NMSE but doesn't read the parameters.
    4. cybercod
      cybercod
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      Its not just his launcher... the Stacker NMSE mod won't work with NMSLaucher either... not sure why
    5. Martanz
      Martanz
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      Not sure why that is happening since NMSE is run like a shortcut but I don't think there's much I can do about it. It's probably a bug with NMSE.

      I'll do some research anyway to see if I can find the cause.

      Would be great if after enabling/disabling the mods the shader folder was automatically deleted

      Do you know if deleting the shader folder has any impact on startup? If not, then I guess I could do that. But otherwise clicking the (...) button is quick to get access to it!
    6. steakhutzeee
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      @cybercod it works for me.

      @Martanz, yes, (...) is useful, but an automatic delete would be great.
      There is an impact on the startup because the shaderfolder is recreated, but it's minimum, at least for me. Think other things go extracted during the game, so we experience fps drop etc.
    7. Martanz
      Martanz
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      I'm currently working on an update I've added automatic removal of shadercache when you save and I'm also testing a save backup option that will ask every time you edit mods if you wanna backup the current save and if the game crashes withing 200 seconds it will also ask if you want to restore the backup. I experienced first hand how minor edits can mess up hours of gameplay so I hope it will be useful! (Luckily I managed to get my save back).

      Should be out later today or sometime tomorrow!
    8. steakhutzeee
      steakhutzeee
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      Great! Thank u!
    9. Martanz
      Martanz
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      New version up!