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Virtual Voyager

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VirtualVoyager

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  1. VirtualVoyager
    VirtualVoyager
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    • 7 kudos
    Sticky
    Updated for Waypoint
  2. MRM513
    MRM513
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    Any chance for a Worlds Part 2 update? Anybody?
    1. MRM513
      MRM513
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      UPDATE:
      I edited Balzhur's excellent LUA and now have this mod working with Worlds Part 2.
      For interested players:
      Copy LUA text and paste into text editor, preferably Notepad++
      Replace "PositionX" with "Position X"
      Save LUA
      Process in AMUMSS 5.0
      Install created mod folder in NMS Gamedata\Mods

      Applied the same fixes to original LUA, but coordinates failed to show correctly.
    2. kautau
      kautau
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      @MRM513 this is awesome! Are you cool if I publish this as a new mod? I'll credit both you and Balzhur. I'd just like to make it easier to install for those who don't want to muck about with AMUMSS
  3. malthemanden
    malthemanden
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    Causes crashing
  4. seyl0n
    seyl0n
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    Mod causes CTD in FRACTALS 4.12, needs an update.


    Balzhur's LUA worked great tho :D
    1. Dadditude
      Dadditude
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      The LUA included in the current download also works fine after compiling it with the current version.
  5. Balzhur
    Balzhur
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    Here's the LUA for planet name fix. Does not swap coordinates and player name (because why?).
    ModAuthor    = "Virtual Voyager"
    LuaAuthor    = "Balzhur"
    Maintainer    = ""
    ModName        = "Ship HUD Fix"
    ModCategory    = "Ship"
    ModDescription    = "Fixes planet name position on Explorer type ships HUD"
    GameVersion    = "4.0"
    ModVersion    = "1.0"
    -- Original mod https://www.nexusmods.com/nomanssky/mods/1699

    NMS_MOD_DEFINITION_CONTAINER = {
        ["MOD_FILENAME"]    = ModAuthor.." - "..ModCategory.." - "..ModName.."-"..ModVersion..".pak",
        ["MOD_DESCRIPTION"]    = ModDescription,
        ["MOD_MAINTENANCE"]    = Maintainer,
        ["MOD_AUTHOR"]        = ModAuthor,
        ["LUA_AUTHOR"]        = LuaAuthor,
        ["NMS_VERSION"]        = GameVersion,
        ["MODIFICATIONS"]    = {{
            ["MBIN_CHANGE_TABLE"] = {{
                ["MBIN_FILE_SOURCE"]    = "UI\HUD\SHIP\SIDESCREENSOLARSYSTEM.MBIN",
                ["EXML_CHANGE_TABLE"]    = {{
                    ["SPECIAL_KEY_WORDS"]    = {"ID", "PLANET"},
                    ["PRECEDING_KEY_WORDS"] = "Layout",
                    ["VALUE_CHANGE_TABLE"]    = {
                        {"PositionX",    "40"}    -- Original "20"
                    }
                }}
            }}
        }}
    }
    -- The END of mod definition container

    UPD: Nexus corrupts visible code above, after copy/paste you need to manually replace the line
    NMS_MOD_DEFINITION_Cjavascript-event-stripped {

    with
    NMS_MOD_DEFINITION_CONTAINER equal_sign {

    Where' equal_sign' is '='. I cannot past it here in proper format, it gets replaced :(
  6. EliotXII
    EliotXII
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    bug crash
  7. deleted79214503
    deleted79214503
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    hey.in exotics,fighters and explorers ,the att. &alt. numbers are either hard to read in low speed or blocked by control stick, which ruins the living ship missions. .can it get fixed? thanks
    1. VirtualVoyager
      VirtualVoyager
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      You mean the latitude/longitude readout? Like the -8.17, +51.85?

      I believe you can change your field of view in ship so you can see more of your screens. That might help.
    2. deleted79214503
      deleted79214503
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      Yes ,thanks . Im not near my pc to test this atm ,but id like to keep my FOV , & being forced to change the game settings for a mission ?... It also causes fps drops i cant afford. Moving numbers position a little bit solves this if technically possible, imo.
    3. VirtualVoyager
      VirtualVoyager
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      Ill look into it, if I can find the values I can do some testing on lower FOV and see whats possible
    4. deleted79214503
      deleted79214503
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      i use fov 75 & standard 16*9 monitor. even in max 100 still no good. thank you
    5. VirtualVoyager
      VirtualVoyager
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      Implemented a fix, let me know how it works. Its in optional files. It basically moves the coordinate data to the top of the screen, and moves the character name down towards the center. The coordinate data is tied to a text label that also includes distance data, so that moves up as well.
    6. deleted79214503
      deleted79214503
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      great! its fixed now for exotics and explorers. in fighters, numers still get hidden in low speed. im very happy as it is though .thank you so much. you also might want to include this fix in the name ; read people were complaining about this in reddit too.
    7. VirtualVoyager
      VirtualVoyager
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      It might be possible to either change the zoom so it doesn't change when you go slow or move which screen the planet display is on. I'm moving though so no computer now for about a week, but I'll look into it when I'm done.
    8. deleted79214503
      deleted79214503
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      theres a conflict in my game; can we also have the lua file please? thank you.
  8. Jimbodiah
    Jimbodiah
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    The readout is a nightmare, i only ever see my name and the altitude, even with this mod. The altitude is completely useless, but the lat/lon that you us for nearly every mission seems to be some mystical thing over at funcom.

    Could an extra display be added somewhere at the top of the screen, heck even just text in the window?
    1. VirtualVoyager
      VirtualVoyager
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      In theory yes, but its beyond my ability because it would involve remodeling the interior of the ship. It *might* be possible to swap which screens are on which readouts, and the front/center screen could be placed to the side, and the side screen could be moved to front and center.