UPDATE: I edited Balzhur's excellent LUA and now have this mod working with Worlds Part 2. For interested players: Copy LUA text and paste into text editor, preferably Notepad++ Replace "PositionX" with "Position X" Save LUA Process in AMUMSS 5.0 Install created mod folder in NMS Gamedata\Mods
Applied the same fixes to original LUA, but coordinates failed to show correctly.
@MRM513 this is awesome! Are you cool if I publish this as a new mod? I'll credit both you and Balzhur. I'd just like to make it easier to install for those who don't want to muck about with AMUMSS
Here's the LUA for planet name fix. Does not swap coordinates and player name (because why?). ModAuthor = "Virtual Voyager" LuaAuthor = "Balzhur" Maintainer = "" ModName = "Ship HUD Fix" ModCategory = "Ship" ModDescription = "Fixes planet name position on Explorer type ships HUD" GameVersion = "4.0" ModVersion = "1.0" -- Original mod https://www.nexusmods.com/nomanssky/mods/1699
hey.in exotics,fighters and explorers ,the att. &alt. numbers are either hard to read in low speed or blocked by control stick, which ruins the living ship missions. .can it get fixed? thanks
Yes ,thanks . Im not near my pc to test this atm ,but id like to keep my FOV , & being forced to change the game settings for a mission ?... It also causes fps drops i cant afford. Moving numbers position a little bit solves this if technically possible, imo.
Implemented a fix, let me know how it works. Its in optional files. It basically moves the coordinate data to the top of the screen, and moves the character name down towards the center. The coordinate data is tied to a text label that also includes distance data, so that moves up as well.
great! its fixed now for exotics and explorers. in fighters, numers still get hidden in low speed. im very happy as it is though .thank you so much. you also might want to include this fix in the name ; read people were complaining about this in reddit too.
It might be possible to either change the zoom so it doesn't change when you go slow or move which screen the planet display is on. I'm moving though so no computer now for about a week, but I'll look into it when I'm done.
The readout is a nightmare, i only ever see my name and the altitude, even with this mod. The altitude is completely useless, but the lat/lon that you us for nearly every mission seems to be some mystical thing over at funcom.
Could an extra display be added somewhere at the top of the screen, heck even just text in the window?
In theory yes, but its beyond my ability because it would involve remodeling the interior of the ship. It *might* be possible to swap which screens are on which readouts, and the front/center screen could be placed to the side, and the side screen could be moved to front and center.
19 comments
I edited Balzhur's excellent LUA and now have this mod working with Worlds Part 2.
For interested players:
Copy LUA text and paste into text editor, preferably Notepad++
Replace "PositionX" with "Position X"
Save LUA
Process in AMUMSS 5.0
Install created mod folder in NMS Gamedata\Mods
Applied the same fixes to original LUA, but coordinates failed to show correctly.
Balzhur's LUA worked great tho :D
ModAuthor = "Virtual Voyager"
LuaAuthor = "Balzhur"
Maintainer = ""
ModName = "Ship HUD Fix"
ModCategory = "Ship"
ModDescription = "Fixes planet name position on Explorer type ships HUD"
GameVersion = "4.0"
ModVersion = "1.0"
-- Original mod https://www.nexusmods.com/nomanssky/mods/1699
NMS_MOD_DEFINITION_CONTAINER = {
["MOD_FILENAME"] = ModAuthor.." - "..ModCategory.." - "..ModName.."-"..ModVersion..".pak",
["MOD_DESCRIPTION"] = ModDescription,
["MOD_MAINTENANCE"] = Maintainer,
["MOD_AUTHOR"] = ModAuthor,
["LUA_AUTHOR"] = LuaAuthor,
["NMS_VERSION"] = GameVersion,
["MODIFICATIONS"] = {{
["MBIN_CHANGE_TABLE"] = {{
["MBIN_FILE_SOURCE"] = "UI\HUD\SHIP\SIDESCREENSOLARSYSTEM.MBIN",
["EXML_CHANGE_TABLE"] = {{
["SPECIAL_KEY_WORDS"] = {"ID", "PLANET"},
["PRECEDING_KEY_WORDS"] = "Layout",
["VALUE_CHANGE_TABLE"] = {
{"PositionX", "40"} -- Original "20"
}
}}
}}
}}
}
-- The END of mod definition container
UPD: Nexus corrupts visible code above, after copy/paste you need to manually replace the line
NMS_MOD_DEFINITION_Cjavascript-event-stripped {
with
NMS_MOD_DEFINITION_CONTAINER equal_sign {
Where' equal_sign' is '='. I cannot past it here in proper format, it gets replaced :(
I believe you can change your field of view in ship so you can see more of your screens. That might help.
Could an extra display be added somewhere at the top of the screen, heck even just text in the window?