The tech doesn't appear in the ships inventory. I followed the installation precedure, and am drawing a blank. Any suggestions? I have another mod running as well, the jetpack one.
The tech is added to the tech install menu - not directly to your inventory. And if you use a mod that changes the jetpack it's likely you have a conflict and should merge the two mods.
I know that the update has made this mod somewhat obsolete but I hope you update if only because the teleport receiver and speed and maneuverability upgrade was so nice to have plus I'm sure the devs will forget about living ships in the future with new goodies.
The mod does not conflict with the new tech, so it'll stay as is for now. Right now, I'm waiting for the MBINCompiler - the essential tool for NMS modding - to be updated.
Any thoughts on making the new Flight Assist Override upgrade possible on living ships? Also is an update needed for this mod to work? New to NMS so no idea how much updates breaks mods are not.
Scanners still not available to install? I installed this via Vortex, and I also went and made sure the .pak file was correctly installed in the proper folder, and it was.
The changes to ship maneuverability do apply? You probably have another mod that makes changes to the technology file (NMS_REALITY_GCTECHNOLOGYTABLE.MBIN) loading after this one, overriding the mod's changes. You'd need to merge the conflicting mods to solve that.
That's doable, but not what I had in mind for this mod. However, space encounters chance is higher in colored systems, with blue being the highest. You might get an even higher chance in systems with an infested planet (haven't really tested this one).
Could you make an alternate that allows install of the other non-bio parts? There is a mod that does this but, it's not been updated in a long time and crashes the game.
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Right now, I'm waiting for the MBINCompiler - the essential tool for NMS modding - to be updated.
Thoughts?
However, space encounters chance is higher in colored systems, with blue being the highest.
You might get an even higher chance in systems with an infested planet (haven't really tested this one).