No Man's Sky
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1Monk

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1Monk

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66 comments

  1. dremen
    dremen
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    • 4 kudos
    thank you for update
  2. marsgodofwar
    marsgodofwar
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    Needs to be updated please. Does not work with recent Orbital patch.
  3. SLAPaper
    SLAPaper
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    Is it possible to add tech / inventory slots to living ships through mods? It's annoying that cannot install all the mods onto it
    1. 1Monk
      1Monk
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      The inventory token for bioships is the Spawning Sac. It's a part of the game - go look for them (and maybe there are also mods for that).
  4. Landshark1967
    Landshark1967
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    The tech doesn't appear in the ships inventory. I followed the installation precedure, and am drawing a blank. Any suggestions? I have another mod running as well, the jetpack one.
    1. 1Monk
      1Monk
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      The tech is added to the tech install menu - not directly to your inventory. And if you use a mod that changes the jetpack it's likely you have a conflict and should merge the two mods.
  5. Tormound
    Tormound
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    I know that the update has made this mod somewhat obsolete but I hope you update if only because the teleport receiver and speed and maneuverability upgrade was so nice to have plus I'm sure the devs will forget about living ships in the future with new goodies.
    1. Vagelis1608
      Vagelis1608
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      That's exactly what I came here to say.
    2. 1Monk
      1Monk
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      The mod does not conflict with the new tech, so it'll stay as is for now.
      Right now, I'm waiting for the MBINCompiler - the essential tool for NMS modding - to be updated.
  6. aoa2003
    aoa2003
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    Does this enable upgrading the living ship's storage? The old glitch with freighter upgrades doesn't work anymore
    1. 1Monk
      1Monk
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      It does not. But the Endurance update added a legit way to do that. No need for glitches.
  7. Tormound
    Tormound
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    Any thoughts on making the new Flight Assist Override upgrade possible on living ships? Also is an update needed for this mod to work? New to NMS so no idea how much updates breaks mods are not.
    1. 1Monk
      1Monk
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      This update broke a lot of things, this mod included (not a surprise). It'll be a few days before I can update it.
  8. RogueRunner1
    RogueRunner1
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    Scanners still not available to install? I installed this via Vortex, and I also went and made sure the .pak file was correctly installed in the proper folder, and it was.

    Thoughts?
    1. 1Monk
      1Monk
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      The changes to ship maneuverability do apply? You probably have another mod that makes changes to the technology file (NMS_REALITY_GCTECHNOLOGYTABLE.MBIN) loading after this one, overriding the mod's changes. You'd need to merge the conflicting mods to solve that.
  9. Graelock
    Graelock
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    Is there a way to increase space egg drop frequencies? I've found one in about 10 hours of gameplay. Horrible.
    1. 1Monk
      1Monk
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      That's doable, but not what I had in mind for this mod.
      However, space encounters chance is higher in colored systems, with blue being the highest.
      You might get an even higher chance in systems with an infested planet (haven't really tested this one).
  10. pottsalot2
    pottsalot2
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    Could you make an alternate that allows install of the other non-bio parts? There is a mod that does this but, it's not been updated in a long time and crashes the game.