About this mod
This mod Fixes the reduced fire rate when using upgrade modules for Exocraft mounted cannons. This is now updated to work in NMS Expeditions!
- Permissions and credits
well... so was i... so i fixed it...
Ingame will show as a Negative % (EX -20% Fire Rate) but guns will now fire faster by the listed rate shown on the module..
This is a pretty simple fix... the % is applied to the ExoCrafts Delay between shots.. a internal value of 1.20 is possible on S rank cannon mods, equating 120% mathematically. this is applied additively to the Delay, resulting in 20% ADDITIONAL DELAY. this quick fix does not address that math, as i did not find it in my search, however i was able to alter the %s to be a less than 100%.
For example. S Rank mod with a new internal Value of 0.80 Max.. this translates to 80%.. when added to the shot delay additively, this reduces the delay by a resulting 20%, resulting in a increased rate of fire equal to the intended base value.
I do hope Hello Games fixes the math behind Cannon Upgrade Modules. it is a pretty simple mathematical error. in the mean time this mod will give the intended result of the fire rate they can give.
This mod alters the following files,
NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE
and is therefore not compatible with any other mods that affect the same table.
it is a pretty easy fix however, so if you do have a mod that already affects this table, simply use this mod to see how VEHICLE_GUNRATE was changed.
as of Expeditions, this issue is still not fixed.