Hi Guys, for convenience I have opened a Discord server with the various channels of my Mods, in order to manage the answers in the best way: https://discord.gg/JCJjWsB
I take it that the biofuel generator infinitely increasing its remaining time is normal? It went from 4 hours to 9 hours and is still increasing. I would rather prefer it to just last much longer - not be infinite. And I dont know if there would be a problem once the upper time cap is reached. Wouldnt that break the mechanics of it? Just wondering.
you do well to ask, I am pleased to have interaction with my mods The generator is infinite as instead of using fuel ( ex. carbon ), bypasses and increases its capacity, let’s say it has inverted operation: instead of using a carbon unit, give energy and decreasing the duration timer, do not use any units, give energy and increase the duration timer
I used this mod and it deleted my teleport from my freighter and removed the option from the build menu. When I deleted the mod they were still gone. Now I can't get the teleport back onto my freighter
EDIT: I had to get another player to board my freighter and add a teleport for it to show up. Option is still missing from the build menu though
EDIT 2: It would also appear that even though this mod has been deleted, my mineral and gas plants still instantaneously refill.
this mod no longer has inside the teleporter above the freighters, as with the Desolation update, hellogames has added the function in the vanilla version. If you read the description of the mod, you can no longer find the part related to the teleporter and in the changelog I explain it. Try to disable the mod and do some tests, if it doesn’t work yet write as well, I’ll be happy to help you
"It would also appear that even though this mod has been deleted, my mineral and gas plants still instantaneously refill." can I ask you to answer my answer, instead of modifying the comment by adding other problems (among other things by deleting my mod and therefore I don't understand why ask for explanations if you don't want to use it)? Thank you
I want to use this mod however it causes problems with freighter's. I put a teleport on my freighter via the desolation update. I then installed this mod and it deleted the teleport and I can no longer add it back as the option is not available in the build menu anymore. The reason why I deleted the mod is because I wanted to get my teleport back however deleting the mod did not restore my teleport and it is still missing from the build menu.
The only way I can get a teleport back onto my freighter is to get someone else to place one. This mod has made some sort of change that now prevents a teleport from being placed on a freighter.
I modified by original post BEFORE you gave me an answer. I did this so that you could have more information!!!!
If you have problems with the new update is normal, I recommend staying on the old version ( No Desolation) to use mods. I’m working on updating the mods. Follow me on Instagram for updates and news: "@onykron_" Thank you.
Strange after installing this mod. my camera in first person view became super zoomed, it like im using binocular with 100x zoom. in 3rd person view its normal
Really strange, also because the files modify only the machinery and not the visual. I don't have this problem, however I will try to verify. Thanks for the comment.
sorry that was not your mod at fault, it was faster scan and survey range mod, no idea how to fix so i had to delete that mod(though its still strange, everything was working fine this morning, but then at a day time faster scan mod died). but after i fixed zoom i notice that your mod Faster Refiner stopped to work. is it only Faster Industry or Faster Refiner? cant have both? or is it because there was Desolation Update?
If you have problems with the new update is normal, I recommend staying on the old version ( No Desolation) to use mods. I’m working on updating the mods. Thank you.
I had this in my test queue since version 1.0 but have yet to fully try every feature as I had them all covered by other mods but I see the 1.2 version now includes the No Fuel for Infinite Biogenerator. Looks like now I can shelve quite a few different mods and replace them with just this one!
Teleporters on freighters...that's great too, however I already have 3 of them...2 in the ships hangar bay and are self powered...one on the left the other the right. Those are reduced size (scaled down) and then have one normal size in a small cuboid room on one side of the main hall.
Funny but that normal sized one is hooked up to 2 batteries and one S-class EM Generator that gets 98 percent strength no matter where I park my freighter...even in deep space! I put that in using an older mod from 2018 which is no longer in service but everything continued to work throughout all the updates by HelloGames. I'm not sure why that is but not complaining. I did have to add the EM generator and batteries after the base power update. The only caveat was that if you removed any of it you couldn't put it back without a mod. Yep, save files are like old treasures. Glad to have that ability restored in case I want to do some remodeling hehe!
Great man! My goal is to make the mods more compact and with more features at a time, so that you only use one mod for various features. The infinite biogenerator is an addition that further improves the mod and I thank the user "nmsfreightersearch" for the advice to add it to the mod. If you like my mods and would like to help me, if you like I suggest you look at the link https://www.patreon.com/OnyKroN. Thank you very much.
This is another must have from OnyKron. Please bear in mind that this mod is also giving you the "ground base" items in the freighter, so teleport for those who want it, my one is working fine, love the mod!!
27 comments
The next two weeks I will not be available because I finally go on holiday.
I need a vacation after being forced home 3 months cause Covid-19
For those who want to ask for information there is always the Discord channel to talk.
update for 3.0.3?
x10 produces ~5000\h (spots А)
x100 ~10000\h (spots А) (must ~50000)
50 Mineral Extractor (spot A) - 21000\h :(
MaxHyperStack
21k\h
you do well to ask, I am pleased to have interaction with my mods
The generator is infinite as instead of using fuel ( ex. carbon ), bypasses and increases its capacity, let’s say it has inverted operation: instead of using a carbon unit, give energy and decreasing the duration timer, do not use any units, give energy and increase the duration timer
EDIT: I had to get another player to board my freighter and add a teleport for it to show up. Option is still missing from the build menu though
EDIT 2: It would also appear that even though this mod has been deleted, my mineral and gas plants still instantaneously refill.
this mod no longer has inside the teleporter above the freighters, as with the Desolation update, hellogames has added the function in the vanilla version.
If you read the description of the mod, you can no longer find the part related to the teleporter and in the changelog I explain it.
Try to disable the mod and do some tests, if it doesn’t work yet write as well, I’ll be happy to help you
The only way I can get a teleport back onto my freighter is to get someone else to place one. This mod has made some sort of change that now prevents a teleport from being placed on a freighter.
I modified by original post BEFORE you gave me an answer. I did this so that you could have more information!!!!
I’m working on updating the mods.
Follow me on Instagram for updates and news: "@onykron_"
Thank you.
I don't have this problem, however I will try to verify.
Thanks for the comment.
but after i fixed zoom i notice that your mod Faster Refiner stopped to work. is it only Faster Industry or Faster Refiner? cant have both?
or is it because there was Desolation Update?
I’m working on updating the mods.
Thank you.
Teleporters on freighters...that's great too, however I already have 3 of them...2 in the ships hangar bay and are self powered...one on the left the other the right. Those are reduced size (scaled down) and then have one normal size in a small cuboid room on one side of the main hall.
Funny but that normal sized one is hooked up to 2 batteries and one S-class EM Generator that gets 98 percent strength no matter where I park my freighter...even in deep space! I put that in using an older mod from 2018 which is no longer in service but everything continued to work throughout all the updates by HelloGames. I'm not sure why that is but not complaining. I did have to add the EM generator and batteries after the base power update. The only caveat was that if you removed any of it you couldn't put it back without a mod. Yep, save files are like old treasures. Glad to have that ability restored in case I want to do some remodeling hehe!
If you like my mods and would like to help me, if you like I suggest you look at the link https://www.patreon.com/OnyKroN.
Thank you very much.