No Man's Sky
0 of 0

File information

Last updated

Original upload

Created by

GumskBF

Uploaded by

GumskBF

Virus scan

Safe to use

Tags for this mod

96 comments

  1. heping4hao
    heping4hao
    • member
    • 0 kudos
    Is there a verion that doesn't have infinate minotaur jetpack? Or a way to edit the .lua so that it isn't infinate?
  2. Dadditude
    Dadditude
    • premium
    • 2 kudos
    I had a hard time wrapping my brain around what each version changes, so I threw all the values into a Google Spreadsheet so I could see all the changes together. I am sharing it here in case it might be of any use to anyone else out there with the same issue.
    1. GumskBF
      GumskBF
      • premium
      • 144 kudos
      Thank you!
    2. Dadditude
      Dadditude
      • premium
      • 2 kudos
      Happy to help!
  3. kalixsoul
    kalixsoul
    • supporter
    • 0 kudos
    Can't make it work :\
    I tried placing each of the versions in No Man's Sky\GAMEDATA\PCBANKS\MODS and also tried installing via file with vortex. game works fine with other mods but not this one. Any help?
    1. GumskBF
      GumskBF
      • premium
      • 144 kudos
      Need more details. Doesn't work means it doesn't do anything or it crashes? You are only installing one version at a time, right?
    2. kalixsoul
      kalixsoul
      • supporter
      • 0 kudos
      Yes. I tried 3 methods:
      Taking each pack file and trying it solely (placing in folder, running game, testing the mech for change), the 4412a crashes my game, the other files don't, but the mod doesn't work (while 30 other mods do).
      I also tried installing it via file through vortex after unpacking rar, and also tried repacking a singular file and installing that way, unfortunately didn't help.
    3. GumskBF
      GumskBF
      • premium
      • 144 kudos
      Are you on Public or Experimental branch of NMS?
    4. kalixsoul
      kalixsoul
      • supporter
      • 0 kudos
      idk what that means. I play the regular updated version of the game. single player.
      update; I downloaded cheat engine nms sheet and enabled infinite jetpack. That's enough for me. Thanks for trying :)
  4. sebdoom
    sebdoom
    • member
    • 0 kudos
    Which pak version has the ""no AI combat damage" ? 
    1. 0ptera
      0ptera
      • member
      • 0 kudos
      I've looked through all 4 provided lua files.
      None indicate any change to module damage.
    2. sebdoom
      sebdoom
      • member
      • 0 kudos
      Yes didn't see any change trying few of them. Hopefully an update including it will come
    3. GumskBF
      GumskBF
      • premium
      • 144 kudos
      They moved that to the tech damage combat difficulty setting, so it shouldn't be needed anymore.
    4. sebdoom
      sebdoom
      • member
      • 0 kudos
      With the ingame no tech damage option on, my mech still gets damaged slots during each fight. Had this "gMech Only No Damage" mod before that worked perfectly. I use couple mods that increase enemies damage, maybe that's what bypasses the no tech damage option. EDIT: even with no mods  and ingame no damage option on, mech still gets damaged slots
    5. GumskBF
      GumskBF
      • premium
      • 144 kudos
      Thank you for the information. They must not have enabled it for some reason. I'll see what I can do.
    6. sebdoom
      sebdoom
      • member
      • 0 kudos
      So I checked yes it was this mod that worked properly for getting no damage, one version called "gMech Only No Damage", like the 384c for exemple. Could it be possible to have this one back ? (Dunno if it made turning faster, but it didnt seem to change the speed walk nor jetpack, which felt better to me) 
    7. GumskBF
      GumskBF
      • premium
      • 144 kudos
      I just added it back in and updated the mod. Hopefully it still works.
    8. sebdoom
      sebdoom
      • member
      • 0 kudos
      Thanks for the quick reply. I tried it and unfortunately mech still gets damaged 
    9. GumskBF
      GumskBF
      • premium
      • 144 kudos
      Then apparently while they left the old property value in, it doesn't do anything. I'll do some more digging.
    10. GumskBF
      GumskBF
      • premium
      • 144 kudos
      Where they moved the setting is under damage received, not under tech damage, for some odd reason. I can fix it, but it's going to take a change in gameplayglobals, which will conflict with a lot of other stuff. I'll upload it as a separate mod and include the Lua so it can be merged.
    11. sebdoom
      sebdoom
      • member
      • 0 kudos
      Oh that explains why this situation then, makes no sense, they probably switched it by mistake and shall fix it in a coming patch. So I guess now either we play with no damaged slots AND no damage at all, or damaged AND damaged slots, meaning their tech damage does nothing anymore. Thank you if you can indeed include this fix, that hopefully won't be needed after patch.
    12. GumskBF
      GumskBF
      • premium
      • 144 kudos
      https://www.nexusmods.com/nomanssky/mods/2739/
    13. sebdoom
      sebdoom
      • member
      • 0 kudos
      Seems to work now so far, so thank you !
  5. areimanios
    areimanios
    • premium
    • 0 kudos
    What does "no AI combat damage" mean? That the mech is doing no damage in AI mode to keep up the challenge? Or does it receive no damage in AI mode?

    Also, is it feasible to get a version with the jetpack improvements but not the walking speed increase? The increased walking speed creates some wonky leg animations.

    And thanks for your work here! Glad to have you guys here to better the game. :-)
    1. h8rt3rmin8r
      h8rt3rmin8r
      • premium
      • 0 kudos
      Agreed RE: "wonky leg animations" - It's prohibitive in my opinion. Like I'd rather not use this mod for that single reason. I do hope we can get an update eventually.
    2. GumskBF
      GumskBF
      • premium
      • 144 kudos
      I just added jetpack only and jetpack no damage versions. No damage means the mech doesn't take tech damage from combat. The leg animations are the best I can do with increased speed, as the speed and animations are linked; any increase makes them start looking odd.
    3. scp4428
      scp4428
      • member
      • 0 kudos
      i remember once my mech was going ~13u/s and the legs sometimes flew around like two snakes slithering away.
  6. Demoness4
    Demoness4
    • member
    • 0 kudos
    Does this also affect sentinel mechs?
    1. GumskBF
      GumskBF
      • premium
      • 144 kudos
      I honestly don't remember. I think I recall a report that it does, but you'll need to test to find out.
  7. Cernwn
    Cernwn
    • member
    • 6 kudos
    deleted
  8. fembo420
    fembo420
    • member
    • 0 kudos
    na
  9. thingemiebob
    thingemiebob
    • supporter
    • 7 kudos
    Thankyou for the update !
  10. Eddie1768
    Eddie1768
    • member
    • 0 kudos
    The game has been updated, and many mods have failed, including this one..