Hi everyone, I'll be taking over the maintenance of Methatronc mods to keep them up to date.
Before posting: If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod. Feedback is welcome, if you have any idea's or questions feel free to ask. If you encounter any bugs please let me know. Before posting any issues please read the description.
Would it be too arrogant of me to suggest a different version of the resources used to create the modules? The current version in the mod uses only a few resources, mainly Pugneum, but there are a lot of resources in the game that are used extremely rarely. I've reworked the recipes so that they use a wide variety of resources, including rare ones - for which the player will need to collect much more than just pugneum and purchase quantum computers at stations. If anyone is interested in this and the author of the mod doesn’t mind, then this part of .lua script is here:
Awesome, definitely a good idea. Will certainly try it out and see. Always thought there was room for all sorts of resources as long as they are put to good use.
Pak made no problems. Will be a lil while before I can test it as I get everything updated (archive-wise) to 4.65 on my system and start testing.
Easy, by finding abandoned factories and solving their riddle, usually gives you 1 or 2. My scan mod literally upgrades your exocraft having capabilities that some consider unnatural. It includes scanning for crashed ships, factories etc
@HadToRegister Hello!! I used to get stuck on those as well but because of the info on this site, I have all the answers for the factories! https://nomanssky.fandom.com/wiki/Secure_Sites/Puzzles
And if you ever get stuck on the number ones, I have a site for that too! https://www.gosunoob.com/no-mans-sky/terminal-access-codes-nms/
Thanks, The Number puzzles are super easy, it's just figuring what the common operation is between each number, but I always do the wrong actions for the Factories.
The mod doesn't seem to be working unless I'm just a moron, I mean for the longest time I was stood there looking at the Synthesis Laboratory aboard The Space Anomaly and I did not see the recipes available for purchase I have even cycled through the various pages, So I am at least somewhat of a moron.
But when I finally saw the part in the description about going to a protected manufacturing facility so I tried that but still no options for your mods craftables in the menu for that interaction either..
I have both the normal PAK version and the LUA version installed via Nexis Mod Manager, I added the Lua one cause the Pak one didn't seem to be working.
Am I looking in the wrong place? Where do I go to purchase the recipes? Please help.
New update is out, will soon update. Also make sure you have no conflicts as that can interfere with it too. You only need the pak btw, the lua is if you want to recompile the mod yourself
Thanks, I hope it isn't a conflict, if it is then I think I (Might?) know what mod it's conflicting with, But I'm not sure.
do the recipes only show up in the menu you get from the secure sites or are they supposed to also show up in the craftables terminal onboard The Space Anomaly?
Also, I can't get ANY of my mods to work after the update (despite having updated every mod that had an update available)
First, the game was fine (it launched and played) but the mods weren't working so I relaunched it and that was when I started to have issues.
Then I tweaked a few things and the game started crashing for a while, After that I updated every mod that had updates available and the game started to spit out that classic old s#*! about the program "not responding" while it was in the initial loading screen.
after that, I verified the file integrity through Steam and the game ran again but no mods were having any effect.
Then I went through and removed/reinstalled every mod that had an update cause Vortex had some dropdown arrow next to them that showed both the old and new file versions, After that the game still launched and ran fine but still none of my mods are having any effect.
Any advice? I need my precious mods... Especially the QOL ones like yours and the one that makes refining happen instantly and such.
I figured out the situation with my mods not working, out of the 60 to 70+ mods I use it was a single mod that broke everything. the " Multi Pass 6.3 " mod It no longer works as of game update 4.50...
Just wanted to post that here so that others might avoid my fate... xD
I modified a relatively balanced version based on this mod. I feel that the production cost of this mod is too low, maybe around 100,000. In the version I modified, the material cost of making the cargo ship space is as high as 10 million, and the material cost of the spacecraft and weapons will be lower, but still several million. They do not simply increase the quantity, but involve a variety of rare products. You need to unlock and make them. These materials will drive you to unlock product production and try other ways of playing.
Some rare materials used: Walker Brain, Fusion Accelerant, Superconductor, Cryo-Pump, Quantum Processor, etc.
I have been trying to find the values, and maybe this isn't possible, but is there a way to change it so when you craft 1 salvage frigate module, it actually makes ten but without the cost? I changed it to where you make 10 at a time but it also multiplies the cost. Any help would be greatly appreciated.
256 comments
I'll be taking over the maintenance of Methatronc mods to keep them up to date.
Before posting: If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
Feedback is welcome, if you have any idea's or questions feel free to ask.
If you encounter any bugs please let me know.
Before posting any issues please read the description.
If you have more then one mod that change the same file do not forget to merge those mods
How To merge with AMUMSS
How to merge without AMUMSS
NMSMB
How to use NMSMB (pdf)
How to use AMUMSS (pdf)
NMSMB Releases
NewRequirementsArray =
{
{
["PRODUCTID"] = "BP_SALVAGE",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "SPECIAL_POOP" , ["REQUIREDAMOUNT"] = "50", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "EX_YELLOW" , ["REQUIREDAMOUNT"] = "200", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "ASTEROID3" , ["REQUIREDAMOUNT"] = "200", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "NAV_DATA",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "STELLAR2" , ["REQUIREDAMOUNT"] = "100", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "FUEL2" , ["REQUIREDAMOUNT"] = "100", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "CATALYST2" , ["REQUIREDAMOUNT"] = "50", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "FREI_INV_TOKEN",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "EX_BLUE" , ["REQUIREDAMOUNT"] = "200", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "ROBOT1" , ["REQUIREDAMOUNT"] = "400", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "SAND1" , ["REQUIREDAMOUNT"] = "800", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "SHIP_INV_TOKEN",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "CREATURE1" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "GAS3" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "ROBOT2" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "FRIG_TOKEN",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "LAVA1" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "LAUNCHSUB2" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "GAS2" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "REPAIRKIT",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "RED2" , ["REQUIREDAMOUNT"] = "100", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "GREEN2" , ["REQUIREDAMOUNT"] = "100", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "BLUE2" , ["REQUIREDAMOUNT"] = "100", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "WEAP_INV_TOKEN",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "GAS1" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "EX_RED" , ["REQUIREDAMOUNT"] = "300", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "CAVE2" , ["REQUIREDAMOUNT"] = "150", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "SUIT_INV_TOKEN",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "EX_GREEN" , ["REQUIREDAMOUNT"] = "250", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "HOT1" , ["REQUIREDAMOUNT"] = "250", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "RADIO1" , ["REQUIREDAMOUNT"] = "200", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
},
{
["PRODUCTID"] = "FACT_TOKEN",
["REQUIREMENTS"] =
{
{["REQUIREMENTID"] = "COLD1" , ["REQUIREDAMOUNT"] = "500", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "LUSH1" , ["REQUIREDAMOUNT"] = "500", ["REQUIREDTYPE"] = Types["SUBSTANCE"]},
{["REQUIREMENTID"] = "WATER1" , ["REQUIREDAMOUNT"] = "500", ["REQUIREDTYPE"] = Types["SUBSTANCE"]}
}
}
}
Will certainly try it out and see. Always thought there was room for all sorts of resources as long as they are put to good use.
Pak made no problems. Will be a lil while before I can test it as I get everything updated (archive-wise) to 4.65 on my system and start testing.
Thanks again!
Hopefully, it's possible
I don't even know how to earn them in the game lol
https://nomanssky.fandom.com/wiki/Secure_Sites/Puzzles
And if you ever get stuck on the number ones, I have a site for that too!
https://www.gosunoob.com/no-mans-sky/terminal-access-codes-nms/
Have a great day! ^u^
The Number puzzles are super easy, it's just figuring what the common operation is between each number, but I always do the wrong actions for the Factories.
But when I finally saw the part in the description about going to a protected manufacturing facility so I tried that but still no options for your mods craftables in the menu for that interaction either..
I have both the normal PAK version and the LUA version installed via Nexis Mod Manager, I added the Lua one cause the Pak one didn't seem to be working.
Am I looking in the wrong place? Where do I go to purchase the recipes? Please help.
You only need the pak btw, the lua is if you want to recompile the mod yourself
do the recipes only show up in the menu you get from the secure sites or are they supposed to also show up in the craftables terminal onboard The Space Anomaly?
Also, I can't get ANY of my mods to work after the update (despite having updated every mod that had an update available)
First, the game was fine (it launched and played) but the mods weren't working so I relaunched it and that was when I started to have issues.
Then I tweaked a few things and the game started crashing for a while, After that I updated every mod that had updates available and the game started to spit out that classic old s#*! about the program "not responding" while it was in the initial loading screen.
after that, I verified the file integrity through Steam and the game ran again but no mods were having any effect.
Then I went through and removed/reinstalled every mod that had an update cause Vortex had some dropdown arrow next to them that showed both the old and new file versions, After that the game still launched and ran fine but still none of my mods are having any effect.
Any advice? I need my precious mods... Especially the QOL ones like yours and the one that makes refining happen instantly and such.
Just wanted to post that here so that others might avoid my fate... xD
I modified a relatively balanced version based on this mod. I feel that the production cost of this mod is too low, maybe around 100,000. In the version I modified, the material cost of making the cargo ship space is as high as 10 million, and the material cost of the spacecraft and weapons will be lower, but still several million. They do not simply increase the quantity, but involve a variety of rare products. You need to unlock and make them. These materials will drive you to unlock product production and try other ways of playing.
Some rare materials used: Walker Brain, Fusion Accelerant, Superconductor, Cryo-Pump, Quantum Processor, etc.
lua file: https://gist.github.com/xiejiangzhi/a247f99eaf1e6d2fdbbb6a073ae7482b
You are free to publish this file with modifications.