There is no need for this, the changes only affected one line in one file, and as of recently the mod system has been redesigned, so every update will be unable to break a mod consisting of a single line.
Привет. С новым патчем вылетает при вылете с планеты. жаль отличный мод, с учетом, включенных опций (быстрый сканер). Аналогичных модов на Нексусе нет, есть работающий tech_overload, но он заменяет всех nps на станциях на странников. Будем ждать обновления. Спасибо за твою работу и удачи!
Спасибо за отзыв :) Не знаю, вроде никто больше не жалуется, да и у меня самого нет вылетов что в новой игре что в 16-ти часовой. Возможно конфликт.И попробовать можно на том сохранении что вылетает загрузиться пораньше, с ручного например. В любом случае обновлю, но только с выходом патча 3.70, не раньше...
I believe I've seen a comment or two already, figured I'd just reiterate... This is not working with Prisms update. This is only Mod in folder and the game won't even load. Hopeing to get an update at some point here. Thank you very much for the efforts. Cheers,
It's affects distance(~40%) on which you can see the oxygen, sodium etc. icons through binoculars. The same effect when scanning with the C key. Affects starships too.
Thanks for the explanation! There is another mod that has not been updated for a while that changes:
... <- Changes not needed thanks to your existing mods! * Ship interaction radius increased from 50 to 2000 * Unknown buildings scan range increased from 600 to 5000 * Icon range increased from 1200 to 5000 * Max ship scan buildings increased from 2 to 3
Keep up the good work. Also, I posted a question above to get the specifics of the scan range increase. It's not clear to me exactly what is increased about it.
i have no conflicts when checking the NMS-MCDaMM program but this mod( specifically the ____ZV4X.TechOverload.FastRefine.FastScan.ShipDistance.3.35.pak file) causes crashes(tested with just that pack file).
edit: to clarify, the crash happens when i warp, but i can move around in a system fine. warping in any of my ships or my freighter cause the crash to happen.
edit #2: I modified the mod to have ?<Property name="MaxNumSameGroupTech" value="48" /> instead of ?<Property name="MaxNumSameGroupTech" value="2468" /> and now it works.
48 really should be the maximum needed here since the maximum size of the inventory is 8x6(48). 2468 is overkill since that would be saying you could have 2468 upgrades to a tech slotted in, and there isn't a way of having that much inventory space unless the game allowed for larger than 8x6 inventories.
Logical! Good job! But i don't have any crashes under the circumstances described by you. I don’t know what it’s connected with and i think it's an unique accident. That wasn't a problem at past and i supposed it's happend cos your version of game is 3.37 but mod is for 3.35.
Unfortunately, I'm updated to 3.37, and this is the only mod I have that doesn't work. Game crashes on load. While it may work for some, it obviously doesn't work for everyone.
EDIT: Oddly enough, the mod works as long as I use a save that has overloaded tech slots. My main save is pretty packed with tech, and it does work. Three others will not run with this mod installed. Just letting you know there is a compatibility issue of sorts.
70 comments
С новым патчем вылетает при вылете с планеты. жаль отличный мод, с учетом, включенных опций (быстрый сканер). Аналогичных модов на Нексусе нет, есть работающий tech_overload, но он заменяет всех nps на станциях на странников.
Будем ждать обновления.
Спасибо за твою работу и удачи!
p. s. Начал игру заново, пока вылетов не было!
The same effect when scanning with the C key. Affects starships too.
... <- Changes not needed thanks to your existing mods!
* Ship interaction radius increased from 50 to 2000
* Unknown buildings scan range increased from 600 to 5000
* Icon range increased from 1200 to 5000
* Max ship scan buildings increased from 2 to 3
LUA files are provided.
Files Modded:
GCGAMEPLAYGLOBALS.GLOBAL.MBIN
GCBUILDINGGLOBALS.GLOBAL.MBIN
Does your mod do any of these things and/or can they get added either individually or together?
That is all that needs to be said - we really appreciate the time you put into this mod.
Anyway thanx for da warn.
edit: to clarify, the crash happens when i warp, but i can move around in a system fine. warping in any of my ships or my freighter cause the crash to happen.
edit #2: I modified the mod to have
?<Property name="MaxNumSameGroupTech" value="48" />
instead of?<Property name="MaxNumSameGroupTech" value="2468" />
and now it works.48 really should be the maximum needed here since the maximum size of the inventory is 8x6(48). 2468 is overkill since that would be saying you could have 2468 upgrades to a tech slotted in, and there isn't a way of having that much inventory space unless the game allowed for larger than 8x6 inventories.
That wasn't a problem at past and i supposed it's happend cos your version of game is 3.37 but mod is for 3.35.
EDIT: Oddly enough, the mod works as long as I use a save that has overloaded tech slots. My main save is pretty packed with tech, and it does work. Three others will not run with this mod installed. Just letting you know there is a compatibility issue of sorts.