No Man's Sky
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Kieran Campbell

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kiecam

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14 comments

  1. Odylarian
    Odylarian
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    Just curious why you created this mod when we have Vortex mod manager that does a great job. Does this do sumt'n that Vortex doesn't?
    1. kiecam
      kiecam
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      At the time of making this Vortex wasn't exactly stellar when it came to No Man's Sky.
  2. NiftyPower
    NiftyPower
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    I noticed that my mod folder is now empty after using this mod. Is it possible that this mod might accidentally purge a MODS folder?
    1. kiecam
      kiecam
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      The way its set up, you should have a folder to keep all of the mods you have that is separate from the game files, and then use the program to choose which mods you want. The program will clear you in game mods folder if you ran it without having any mods selected as that is telling it that you want to run a vanilla game. Hope this helps.
  3. SkyrimKnight2
    SkyrimKnight2
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    I've tried everything I could think of. I set the "external mod folder" path to a folder outside of the PCBANKS folder and amassed a collection of mods there. I've set the "PCBANKS mod folder" path to the \NMS\GAMEDATA\PCBANKS\MODS path. I also removed the DIABLEMODS txt file. Then I tried to put the mods from left box to the right box and tried to save as collection. Nothing happened. The error dialog box appeared "Error!". Did I do something wrong?
    1. hestenet
      hestenet
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      I'm having the same issue.
    2. kiecam
      kiecam
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      Sorry I didnt see this earlier, but did you put a name for the collection in the little text box above the active mods (right hand) box before hitting save?
  4. Spiritz666
    Spiritz666
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    Unsure if its me or not but for the life of me i cant seem to get this to work .
    Can we have more precise info on usage please as details are very sparse .
    1. kiecam
      kiecam
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      I'll give you the quick walkthrough in here..the readme should have most of the functionality but I'll add whatever I didnt cover in it from this reply. Essentially you'll want to create or use an existing folder that is separate from the game files..e.g c:/mymods, and then you want to set the pcbanks mod path to no mans sky/gamedata/pcbanks/mods. You may need to create this folder, and you will also want to ensure that the text file DISABLEMODS.txt is deleted. From here any .pak files that are in your external mod folder will show up in your left panel, and any mods that are currently in your pcbank/mods folder will show in the righthand panel. If you want to add a mod to the active (right hand) panel click on it in the left panel followed by the arrow pointing to the right in the center. This will move it to the active list, you can do the same from the active panel by clicking a mod and using the left pointing arrow. From there once you have your desired mods loaded you have two options. Option 1 is to enter a name inside the text box above the right hand panel and click save pack, this will create a folder inside of your external mod folder with the title you entered. Or option 2 (these arent in a specific order) is hit load mods in the bottom right folder, this will copy any of the mods in the active panel from your external mod folder into your game folder and then you can launch the game. You also have the ability to load a pack by choosing a folder that has been created, doing this will automatically load those mods into the active list, which can then be loaded into your mods by clicking load mods. Hopefully this helps, and I apologize in advance for any grammar errors as I typed this on my phone. If you have any more questions let me know and thanks for downloading my launcher :)
    2. Spiritz666
      Spiritz666
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      Ty , i`ll give that a try .
    3. kiecam
      kiecam
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      No problem, if theres anything else my discord is Kiecam#6968, just add me on there and let me know
  5. kiecam
    kiecam
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    Program has been updated and now actively shows which mods you have loaded, and which mods are available.

    -Bug for creating folders outside of set mod folder for modpacks fixed
    - Random errors
    - Program no longer crashes if no mod is selected when trying to move a mod from active to inactive and vise versa
    - slight ui changes
  6. ukmerlin
    ukmerlin
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    Are you proposing that this replaces Vortex? And if so could you also include an enable disable mod button so that we do not need to go into the game folder to edit it by hand? :)
    1. kiecam
      kiecam
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      Not entirely sure what you mean by that, however with the way it is currently set up, anything in the left box will be loaded when you click the load button in the bottom left. The load button in the bottom left takes what is in the left box (active mods box), clears anything currently in your mod folder, and then moves the selected mods into that folder that way when you launch the game, it will launch with those selected mods. I can add the ability for you to see mods that are currently in there on program load, that way you can take them out/add ones to it if thats what you were going for, thats atleast what I think is the next step.