This is a visual mod this does not require frequent update like other mods. So if the mod breaks let it be know in the comments and I will update it.
Feedback is welcome, if you have any idea's or questions feel free to ask. If you encounter any bugs please let me know. Before posting any issues please read the description.
Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS For more information read this: (credits to GumskBF): NMS modding After 5.50
Just an FYI, for people using AMUMSS to create your own PAK file.
You need to take the TEXTURE folder, from inside the MEFTI folder in the zip file, and put it in the MODSCRIPT\GlobalMEFTI folder.
DO NOT drag the entire MEFTI folder from the zip into the GlobalMEFTI folder, because the path will be one too deep, just take the TEXTURES folder and put it in the GlobalMEFTI folder in the AMUMSS folder
Since the Interceptor update, this mod appears to be causing a weird issue where the screen will start filling with black pixellation until the entire screen is blacked out.
It's not an outright crash. The game still runs and you can interact with objects, you just can't see anything. Once it happens, the only way to restore the visuals is to exit to desktop and restart.
As best I can tell, the pixellation seems to start when entering a system where one or more of the planets has the new corrupted sentinel stuff on it (i.e. purple, etc.). It happens when leaving the local space station, the Anomoly, and freighter.
Oh, yeah you can find it in the pka, seems i forgot to add the lua. Will add it soon thx for mentioning. Probably didnt add it as visual mods barely need any updates
64 comments
I'll be taking over the maintenance of Methatronc mods to keep them up to date.
So if the mod breaks let it be know in the comments and I will update it.
Feedback is welcome, if you have any idea's or questions feel free to ask.
If you encounter any bugs please let me know.
Before posting any issues please read the description.
If you have more then one mod that change the same file do not forget to merge those mods
How To merge with AMUMSS
How to merge without AMUMSS
NMSMB
How to use NMSMB (pdf)
How to use AMUMSS (pdf)
Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS
For more information read this: (credits to GumskBF): NMS modding After 5.50
Love this MOD, that default purple filter of the scanner is pretty annoying.
Thank you
Pls update the Last Updated date if already updated, shows old date.
its so bright its like a camera flash in my face every time I start the scanner
You need to take the TEXTURE folder, from inside the MEFTI folder in the zip file, and put it in the MODSCRIPT\GlobalMEFTI folder.
DO NOT drag the entire MEFTI folder from the zip into the GlobalMEFTI folder, because the path will be one too deep, just take the TEXTURES folder and put it in the GlobalMEFTI folder in the AMUMSS folder
It's not an outright crash. The game still runs and you can interact with objects, you just can't see anything. Once it happens, the only way to restore the visuals is to exit to desktop and restart.
As best I can tell, the pixellation seems to start when entering a system where one or more of the planets has the new corrupted sentinel stuff on it (i.e. purple, etc.). It happens when leaving the local space station, the Anomoly, and freighter.