Babscoole is currently the manager of Exosolar's mods.
You can post questions here on NexusMods, and both Babscoole and Exosolar check the boards enough that you will get an answer within a handful of days. But for the fastest response, you can contact us through Discord instead.
You can contact Babscoole on discord at Babscoole#6326 You can also contact Exosolar on discord at Exosolar#5120
Not a clue, that's a NexusMods issue, either with their API or Vortex. I last updated the mod on 21 March 2025.
As I don't use Vortex (and have no access to the source code) and don't have access to the API, can't assist with either. Only thing I can think of is to delete the mod from Vortex, then re-add fresh, as your screenshot shows version 5.58, while the latest version of the mod is 5.61. Recommend hitting up the applicable NexusMods forums folks, if that doesn't solve it.
Great mod. Unfortunately new purple stars are indisitgishable from blue stars, can you fix it? I've tried to tamper LUA file but it ended without decent effect as I'm just amateur in that matter.
I didn't have time to add the new purple stars to the mod yet. Just been trying to get initial updates (fixed for NMS 5.5x, but no new content) out for all my mods, 30-something left to go. Then I can loop back around to do any further tweaks or adds.
It is on my punchlist for things to take care of.. Possibly within the next week, will have to see how things go.
Edit: @maniekrate, can you DM me on Discord? Want you to try some color changes
There seems to be an issue in the LUA. AMUMSS complains that "MXML_CHANGE_TABLE" is not recognized, and there's no effect in-game. I changed it to "EXML" and it seems to work correctly now.
It was made for the next version of AMUMSS, which is due to be released any day now, where it'll be required to be MXML_CHANGE_TABLE. I'm jumping the gun a bit, but still have over 100 mods to update and knew I wouldn't have the bandwidth to loop back around to re-fix the Luas.
colorful starfield, does what some of this mod does, but not all. Black Space is unrelated, other than edits in the same file. Could always remove colorful starfield temporarily to try this one and see which you prefer, as for the star colors, we're both changing the same settings, but using different color values. Eye of the beholder.
That's what it means when one of mine hasn't been updated to a minor hotfix level.....that HG has made no changes to the modded file(s), so a mod update is not necessary. :)
No mods are still working after the update, until the mods are updated. We still don't have a fully functional MBINCompiler for NMS 5.0x. When we get that, I can update the mod. Give it a few more days.
I feel like the stars on my map are no easier to differentiate. Does this look right or is something not working? The control improvements seem to be functional though.
Do you have any other mod which makes changes to GCGALAXYGLOBALS.GLOBAL.MBIN? Another factor which comes into play is individual differences on systems, like monitor setting and graphics card drivers and settings. The mod simply tweaks the colors assigned to the stars, not massive difference. You'd want to compare with and without mod installed.
I'm assuming there is no way to make systems with a dissonant plant have a unique color in the galaxy map to make them easier to find? I assume that because I would think someone would of authored a mod for that by now.
Thanks for info. I don't think it would be worth it to just change the marker color. I had found a lua that changes the pirate star color when looking at the conflict galaxy map filter and it works. Was hoping to do something like that for dissonant star systems as well.
I've never modded NMS, but I tried just editing this file because it seemed simply enough. Problem was, I believe, that the game classifies a pirate system as pirate, so you can reference it in the PKW, but a dissonant system is not classified as dissonant so it wasn't working. That would be my guess anyway.
NMS_MOD_DEFINITION_CONTAINER = { ["MOD_FILENAME"] = "Distinct Pirate Systems.pak", ["MOD_AUTHOR"]= "Pixelyunkee", ["LUA_AUTHOR"]= "Lenni", ["NMS_VERSION"]= "4.45", ["MOD_DESCRIPTION"]= "Make pirate systems white on the galaxy map when the economy filter is active", ["MODIFICATIONS"] = { { ["MBIN_CHANGE_TABLE"] = { { ["MBIN_FILE_SOURCE"] = "GCGALAXYGLOBALS.GLOBAL.MBIN", ["EXML_CHANGE_TABLE"] = { { ["PKW"]= {"ConflictFilterDefaultColours", "Pirate"}, ["VALUE_CHANGE_TABLE"] = { {"R", "1"}, {"G", "1"}, {"B", "1"}, } }, } }, } } } }
Yeah, HG made a separate filter for Pirate systems, so can be changed. There is none for dissonant. We can't add one, as the exe would see something it doesn't recognize and freak out (crash). We're stuck with the properties HG provides. Sorry.
hi i am still having a really hard time seeing and finding blue planets. is there a way i can make an edit to make them dark blue something or is that really difficult?
Hopefully you mean blue stars, not planets. :) You'd want to edit this part of the Lua: { ["PRECEDING_KEY_WORDS"] = {"BaseStarDefaultColours", "Blue"}, ["VALUE_CHANGE_TABLE"] = { {"R", "0.42"}, {"G", "0.1"}, {"B", "1"}, {"A", "0.4"} } }, Can make whatever you want to, but has to be in the NMS RGBA format. NMS to standard RGB is *255, rounded. So the above would be 107,26,255. Conversely, standard RBG to NMS would be /255. A is alpha channel (opacity), so no conversion. Can use any online color picker that'll give RGB values to get the color that you want, then have to convert. Once you change the values, run the modified script through AMUMSS to generate a new .pak.
74 comments
You can post questions here on NexusMods, and both Babscoole and Exosolar check the boards enough that you will get an answer within a handful of days. But for the fastest response, you can contact us through Discord instead.
You can contact Babscoole on discord at Babscoole#6326
You can also contact Exosolar on discord at Exosolar#5120
As I don't use Vortex (and have no access to the source code) and don't have access to the API, can't assist with either. Only thing I can think of is to delete the mod from Vortex, then re-add fresh, as your screenshot shows version 5.58, while the latest version of the mod is 5.61. Recommend hitting up the applicable NexusMods forums folks, if that doesn't solve it.
It is on my punchlist for things to take care of.. Possibly within the next week, will have to see how things go.
Edit: @maniekrate, can you DM me on Discord? Want you to try some color changes
I feel like the stars on my map are no easier to differentiate. Does this look right or is something not working? The control improvements seem to be functional though.
I've never modded NMS, but I tried just editing this file because it seemed simply enough. Problem was, I believe, that the game classifies a pirate system as pirate, so you can reference it in the PKW, but a dissonant system is not classified as dissonant so it wasn't working. That would be my guess anyway.
NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = "Distinct Pirate Systems.pak",
["MOD_AUTHOR"]= "Pixelyunkee",
["LUA_AUTHOR"]= "Lenni",
["NMS_VERSION"]= "4.45",
["MOD_DESCRIPTION"]= "Make pirate systems white on the galaxy map when the economy filter is active",
["MODIFICATIONS"] =
{
{
["MBIN_CHANGE_TABLE"] =
{
{
["MBIN_FILE_SOURCE"] = "GCGALAXYGLOBALS.GLOBAL.MBIN",
["EXML_CHANGE_TABLE"] =
{
{
["PKW"]= {"ConflictFilterDefaultColours", "Pirate"},
["VALUE_CHANGE_TABLE"] =
{
{"R", "1"},
{"G", "1"},
{"B", "1"},
}
},
}
},
}
}
}
}
or is that really difficult?
{
Can make whatever you want to, but has to be in the NMS RGBA format. NMS to standard RGB is *255, rounded. So the above would be 107,26,255. Conversely, standard RBG to NMS would be /255. A is alpha channel (opacity), so no conversion. Can use any online color picker that'll give RGB values to get the color that you want, then have to convert. Once you change the values, run the modified script through AMUMSS to generate a new .pak.["PRECEDING_KEY_WORDS"] = {"BaseStarDefaultColours", "Blue"},
["VALUE_CHANGE_TABLE"] =
{
{"R", "0.42"},
{"G", "0.1"},
{"B", "1"},
{"A", "0.4"}
}
},