I've noticed you can get expeditions that return with more loot than your freighter can store, can you fix this?
Or add an option for the loot to go to other inventories? Or just lose it? Maybe have versions that have different boosts (one that's just 2x the regular rewards, one for 5x, etc.)
Was looking for a mod that changes mission times to make them a bit quicker as I wasn't sure what file controls that. Thank you for this mod! Now off I go to make my ships move faster than octogenarians on a slow trek.
Alright, I seem to be stuck - could you tell me what line I should be looking for to change mission timers?
all frigate enhancement ideas are very welcome.thanks. just recieved 187 gek relics lol
EDIT: frigate missions have great potential to revive the end game while being mostly ignored now.some quick suggestions : _ 6x increase in frigates price.(those useless stasis farms might yet get a meaning - less A&S class lemon purchasing) _1.3x increased chance of getting damaged.( careful mission management) _5x repair costs.(careful mission management). _ when frigates remain idle for 4 in-game hours, crew mood changes.with every 8 crew mood change,frigate downgrades 1 class.(careful frigate purchasing and management). _frigate fuel cost 2x dihydrogen & 2x tritium.(careful mission's fuel management and frigate purchase and supporting frigates) _reducing mission completion time .1 to 18 hours in real time.(frigates are able to upgrade to S class faster) _navigator hands out 5 new missions every 16 hours. _given missions are more proportional to fleet strength. introducing more 4&5 star missions .fleet with 102 on main points and 50 on others are almost invulnerable . _6x cash reward and 3x item rewards for all mission types. _50%chance of recieving 200 to 400 nanite reward for all mission types. _rewards are proportional to mission difficulty and duration and undamaged frigates. _new rewards that can be put in practical use which are more mission type related : salvaged technology in explorations-platinum & pyrite & storm crystals in industrials-frigate fuel & freighter modules in combats-high value food & random blueprints in trades for example.less activated metals-less race relics-less things that you sell right away. these could get more adjusted and balanced of course. peace
Do you think you could extend the proximity I have to be in order to be notified of where one of my damaged frigates is located? It is currently very difficult to find them in a large fleet.
Sorry,no that is entirely unrelated. These changes are inside the frigate mission data table MBIN, where those would be elsewhere, likely space so would be an entirely different file and path if it is even controllable.
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Or add an option for the loot to go to other inventories? Or just lose it?
Maybe have versions that have different boosts (one that's just 2x the regular rewards, one for 5x, etc.)
Also, will you update this for Living Ships?
Alright, I seem to be stuck - could you tell me what line I should be looking for to change mission timers?
just recieved 187 gek relics lol
EDIT:
frigate missions have great potential to revive the end game while being mostly ignored now.some quick suggestions :
_ 6x increase in frigates price.(those useless stasis farms might yet get a meaning - less A&S class lemon purchasing)
_1.3x increased chance of getting damaged.( careful mission management)
_5x repair costs.(careful mission management).
_ when frigates remain idle for 4 in-game hours, crew mood changes.with every 8 crew mood change,frigate downgrades 1 class.(careful frigate purchasing and management).
_frigate fuel cost 2x dihydrogen & 2x tritium.(careful mission's fuel management and frigate purchase and supporting frigates)
_reducing mission completion time .1 to 18 hours in real time.(frigates are able to upgrade to S class faster)
_navigator hands out 5 new missions every 16 hours.
_given missions are more proportional to fleet strength. introducing more 4&5 star missions .fleet with 102 on
main points and 50 on others are almost invulnerable .
_6x cash reward and 3x item rewards for all mission types.
_50%chance of recieving 200 to 400 nanite reward for all mission types.
_rewards are proportional to mission difficulty and duration and undamaged frigates.
_new rewards that can be put in practical use which are more mission type related :
salvaged technology in explorations-platinum & pyrite & storm crystals in industrials-frigate fuel & freighter modules in combats-high value food & random blueprints in trades for example.less activated metals-less race relics-less things that you sell right away.
these could get more adjusted and balanced of course. peace