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Exosolar and Babscoole

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Exosolar

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85 comments

  1. Exosolar
    Exosolar
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    Babscoole is currently the manager of Exosolar's mods. 

    You can post questions here on NexusMods, and both Babscoole and Exosolar check the boards enough that you will get an answer within a handful of days. But for the fastest response, you can contact us through Discord instead.

    You can contact Babscoole on discord at Babscoole#6326
    You can also contact Exosolar on discord at Exosolar#5120
  2. MindDoser
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    I hope for an update somehow. Great one, that makes games much better looking.
    1. Babscoole
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      Thanks.  This will be the last one to get updated, as HG COMPLETELY changed how water coloring is done, so will be a redo from scratch.
    2. MindDoser
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      Thank you very much for your response, and for keeping Exomods updated aswell.
  3. frvind
    frvind
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    Hi,
    Could You update this mod with World 2?
    (or HG have just raised the number of palettes for the seas?)

    Thanks
    1. Babscoole
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      When I can, will be updated
  4. frvind
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    It no longer works for me, even as the only mod... and I knew it well because I've always used it. The colors of the waters and abysses are always the same; in my opinion something broke with Worlds with the waters.
    1. ecohunting
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      I thought I was going insane. Not only with the water, but with the biome generation mods too. This seems to be a broader NMS issue that is affecting the mods.
    2. Babscoole
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      Thinking it might be the new palette weighting system.  Still trying to loop back on this.  Lots of issues to look at, limited time to do so.  :)
    3. ecohunting
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      Hey, take your time man! Don't rush, take all the time you need. Just know we really appreciate you very much for your hard work!
    4. Babscoole
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      If either of you guys are on Discord, come ping me.  Try a test version and see what happens.  I can usually be found at https://discord.gg/22ZAU9H.  Just let me know it's for the Abyss test.
    5. Babscoole
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      Pushed an updated version, we'll see how it goes.
    6. ecohunting
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      Hey man it works now. Much thanks! Sorry I didn't see the discord comment.
    7. Babscoole
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      No problem.  Glad it's better.  :)
  5. BlaikeQC
    BlaikeQC
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    Is there a way to get the fog underwater in close like the pictures?  Mine is way far out. The only other water mod I have is Arghwater
    1. BlaikeQC
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      Seems there's this but not sure what to make of it.

        {
                                  ["PRECEDING_KEY_WORDS"] = {"WaterFogColourNear"},
                                  ["VALUE_CHANGE_TABLE"] =
                                  {
                                      {"R", "0.02"},
                                      {"G", "0.02"},
                                      {"B", "0.02"},
                                  }
    2. Babscoole
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      That's for color, but sort of the default settings.  NMS RGB is normal RGB divided by 255.  Conversely to convert from NMS to normal RGB, multiply by 255.  You can try setting the values for WaterFogColourNear to the same as for WaterFogColourFar and see what happens.  The colors are VERY much impacted by the settings in the palette applied itself as well though.  In the script itself, the palette values are numbers in a table.  In the actual file, line 6 of the script looks like this: 

          <Property value="GcPlanetWaterColourData.xml">
            <Property name="WaterFogColourNear" value="Colour.xml">
              <Property name="R" value="0.1751" />
              <Property name="G" value="0.1751" />
              <Property name="B" value="0.1751" />
              <Property name="A" value="1" />
            </Property>
            <Property name="WaterFogColourFar" value="Colour.xml">
              <Property name="R" value="0.232752" />
              <Property name="G" value="0.232752" />
              <Property name="B" value="0.232752" />
              <Property name="A" value="1" />
            </Property>
            <Property name="WaterColourBase" value="Colour.xml">
              <Property name="R" value="0.003" />
              <Property name="G" value="0.003" />
              <Property name="B" value="0.003" />
              <Property name="A" value="1" />
            </Property>
            <Property name="WaterColourAdd" value="Colour.xml">
              <Property name="R" value="0.004" />
              <Property name="G" value="0.004" />
              <Property name="B" value="0.004" />
              <Property name="A" value="1" />
            </Property>
            <Property name="FoamColour" value="Colour.xml">
              <Property name="R" value="0" />
              <Property name="G" value="0" />
              <Property name="B" value="0" />
              <Property name="A" value="0" />
            </Property>
          </Property>
      So may only be like that on the current planets you're exploring and different on others, depending which palette is randomly assigned.
  6. nbtc971
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    I used the version that includes jasondude's mod since I had been running that one, however it changed the color of some of my ships. I'm guessing it's a conflict with True Color.
    1. Babscoole
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      I don't know what true color does, but Abyss only makes changes to METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS.MBIN and GCWATERGLOBALS.GLOBAL.MBIN, which ships don't use for color.  Could be another mod though, that makes changes to BASECOLOURPALETTES.  Do a conflict check with AMUMSS to find which mod .paks have that file.
    2. Babscoole
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      I checked Courtycats TrueColor.  It changes METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASECOLOURPALETTES.MBIN and METADATA\GAMESTATE\PLAYERDATA\CUSTOMISATIONCOLOURPALETTES.MBIN only.  Completely different files than Abyss.  You need to find which other mod(s) change one of those or both to find your ship color change culprit.  :)
  7. LisbethSAO
    LisbethSAO
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    Thank you for the update! \o/ <3
    1. Babscoole
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      Anytime.
  8. AlexMuseMatrix
    AlexMuseMatrix
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    Just the kind of mod i was looking for! since the LASAGNA biome generation mod retired , i have been trying to find some mods that do something similar, and lasagna had a water color changer, and since it is retried, i have been trying to find a water color changer mod, and this is perfect, if it does not work right off the bat, i will use the Lua to automatically update it, and i am waiting for better planet generation to be updated, so i will have the perfect mod combo! 
  9. itisiquinn
    itisiquinn
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    sadly this doesn't seem to be working right now in the fractal update? both mods just give every planet blank gray water
    1. Babscoole
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      I just checked and working fine on this end.  May be problematic if trying to combine with other water mods, such as ARGHWater or possibly use of ReShade.
    2. itisiquinn
      itisiquinn
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      thank you! i think i forgot to try disabling all other mods, i will go check!
    3. Babscoole
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      Sounds good, please let me know how it goes.
    4. Exosolar
      Exosolar
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      To clarify on Babscoole, Arghwater is fully compatible with Abyss but it's still possible that Arghwater itself is temporarily incompatible with a new version of NMS.
  10. Gueskogo
    Gueskogo
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    a versão 4.20 simplesmente remove a cor de todos os meus mundos
    1. Babscoole
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      Just the water?

      Abyss or Hybrid Abyss?

      Running any other mods that make changes to GCWATERGLOBALS.GLOBALS.MBIN or METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS.MBIN?
  11. Elalto55
    Elalto55
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    Help me, there is a bug that the seas are all white in the discovery interface, I already removed all my mods, I left only this one and the seas are still white. I use Jasondude version and Exosolar's Hybrid Abyss.
    1. Babscoole
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      Guessing it's better now, as initial release of Fractals had a bazillion bugs.