No Man's Sky
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Mjjstral aka MetaIdea and Babscoole

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Mjjstral

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81 comments

  1. PainMasta
    PainMasta
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    It would be nice if this mod used the AUTO SAVE slot for its quick save button instead, otherwise i don't see any point in this mod as you can just as easily plop down a save beacon or enter and exit your ship!
    1. Babscoole
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      There's no control over that.  With NMS modding you can't do whatever you wish, have to use existing code in the game files.  This mod actually uses the code from save beacon to trigger the function in the exe.  It does still have it's uses though when your ship isn't handy, such as when underwater, for example.  Like all emote menu items, can hotkey, so single keyboard button will trigger.  No cost, unlike with building a save beacon.  Pure convenience.  :)
  2. PoVinDexterCarass
    PoVinDexterCarass
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    save key not showing up in emote menu. How to enable it? Coz reading your description it felt incomplete & unable to figure out.
    1. Babscoole
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      Things to check:
      1)  Mod .pak goes into NMS install\GAMEDATA\PCBANKS\MODS.  You have to create the MODS folder.  NOT GAMEDATA\MODS.
      2)  PCBANKS\DISABLEMODS.TXT, delete or rename this file
      3)  If you run any other mod that makes changes to the emote menu, then the mods are conflicting and only one will work.  You can use AMUMSS to do a conflict check and also to resolve conflicts by combining mods using their lua scripts.  See How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com) for installation and basic usage walkthrough.
  3. Reisser696
    Reisser696
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    With update from today the games crashes during loadsequence using this mod  :(
    1. Babscoole
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      Probably crashes with most mods.  This is normal and expected with NMS updates.  When modders get an updated version of MBINCompiler (can take anywhere from a day to two weeks), will be able to update.
    2. Babscoole
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      We did get an updated MBINCompiler today, but it's having issues with a small number of files, including the main one for this mod.  Being looked at and will hopefully get a fix update tonight or tomorrow, then can update the mod.
    3. mred1602
      mred1602
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      Thanks for the update.
      I started a fresh game with it today and it works great.
      It's a very convenient mod for those of us who like to save early and save often.

      (Hey Hello Games: making the game inconvenient does not make it increase the "DIFFICULTY", it just makes it more ANNOYING!)
    4. Babscoole
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      Nice, glad it helps.  I use frequently myself (and have the newer automatic save turned off).  Helps when I goof something off and want to revert back to a previous save, because I KNOW when that was.  :)
  4. INC3NSUS
    INC3NSUS
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    would love a update on this!
    1. Babscoole
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      I'm just waiting for 3.99 to go from experimental to release.  :)
  5. edgarox
    edgarox
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    Don't work with the ENDURANCE update
    1. Babscoole
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      Modders are waiting on the tool we use to decompile the game files into a readable/editable format, called MBINCompiler, to be updated for compatibility with Endurance.  As soon as MBINCompiler is updated, all your favorite mods will be too.
  6. jorhox
    jorhox
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    doesn't work rn
    1. Babscoole
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      Like most MODs.  This is normal after a big update for the game.  All modders are waiting for an update to MBINCompiler, a tool necessary to update and create MODs for the game.  When MBC is updated, giving access to the files this MOD makes changes to again, the MOD will be updated.  Be patient, out of my control.  
    2. mred1602
      mred1602
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      Never mind.
      There has been yet ANOTHER update today.
      I'm just reverting AGAIN to my last saved version where everything worked together.
      And I'm staying with it until the updates pause long enough for the mods (or at least the modding tools) catch up with the game.
    3. Babscoole
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      Good plan.  I'll get it fixed as soon as possible.
    4. Babscoole
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      Updated to 3.88
    5. bdubdrum
      bdubdrum
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      Thank you, one of my favorite MODS. Appreciate the update!
    6. Babscoole
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      Your welcome.  Appreciate it.  Sorry it took so long after Outlaws update, but was out of my control.
    7. bdubdrum
      bdubdrum
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      No problem. I've learned to be patient with MODers.
    8. Babscoole
      Babscoole
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      :)
  7. Babscoole
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    There an issue in the 2nd build of the 3.87 of MBINCompiler that causes mods that make changes to PCCHARACTER.ENTITY, like this one, crash the game.  Being worked on by the dev team.  As soon as a new build comes out and is tested as good, I can update.
  8. dtrail
    dtrail
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    I'm missing footstep and jetpck audio with this mod (new version).
    1. Babscoole
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      You mean the thing that's specified in the download notes, just above the download button?  lol

      Known issue.  Kind of a choice of "bugs", old version or new.  Side effect of changes HG has made over time.  I've spent lord knows how many hours over many months trying to find a fix or workaround, with nothing successful so far.  The code we're adding into playercharacter.entity is overwriting some vanilla stuff in memory.  I've tried tracing down every instance where a save is automatically triggered, getting out of your ship, buying/exchanging a capital ship, claiming a base, etc...every single one ends in the black hole which is the EXE, so no ability to emulate or replicate.  I'll keep trying different things to fix it, as time allows, but I stopped obsessing over it awhile back and have decided that it's a minor "price" to pay, losing a couple of sound effects, for the advantage of being able to save anywhere/anytime other than when in your ship. 
  9. PHANTOMHATE
    PHANTOMHATE
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    You can use Voice Attack and this mod to make a single key save your game and close to desktop, any time, any where, no mouse movement, no clicks, no menus, and no verification.

    Choose a key like END for "when I press"
    You can even make it long press only

    Tell VA to press the hotkey for saving
    Tell VA to wait 3 seconds
    Tell VA to close window NMS.exe

    "But then I have extra steps because I have to run Voice Attack?" No. I will explain.

    I have Voice Attack run on PC start. When I long press N (or say "I need my space") it launches No Man's Sky and switches to a NMS profile, no Steam menu, quick and simple. (it also kills about 20 processes like gamebar, textinputhost, OOBE) In that profile is my NMS save and close command. When I hotkey save and close I have voice attack switch to my default profile. This keeps the END key from doing things when I am not playing No Man's Sky.

    Because the save is in the emote menu it will always save you in 3rd person. If this was in it's own branch (or in utilities) of the quick menu it could save in 1st person. I do not know how to change that or how to remove 3rd person from the emote branch. This mod is a very useful tool, totally endorsed.
    1. Babscoole
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      Hey, I know you.  Thanks for the tip.

      The problem with the Quick Action menu is that it's controlled entirely from the exe and populated in-memory.  So, can't see what it's doing.  It's the reason why you don't see any MODs making changes to that.  Just not possible.  That's actually one of the routes I'm trying to figure out to fix the no jetpack or footsteps sounds issue with this and META-MOD.  Populating the PLAYERCHARACTER.ENTITY file with interactions has become quite buggy this year as HG has made changes.
  10. mred1602
    mred1602
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    Thanks for including the LUA files.
    I don't use the personal refiner and I don't play in Multiplayer.
    But I would miss the jetpack and footstep sounds.
    So I'll just update the original version to 3.73 when the MBINCompiler for 3.73 comes out.
    Meanwhile, I won't allow the game to update.
    1. Babscoole
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      My current thought is to offer updated
      versions of both the old and the new to give a choice of buggy behavior, lol.  Seriously, would love to resolve both issues, but can't control the changes which HG makes that is causing these side effects and in this specific case, I'm boxed in as far as the means available to call the SAVE function in the game.
    2. mred1602
      mred1602
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      Hey, great. That will save me some trouble.
      I appreciate your position. I've been caught between rock and hard place, too.
      Thanks for the continuing effort. Your "save button" (regardless of minor bugs) plugs a huge (intentional) hole in their UI.
    3. Babscoole
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      MBINCompiler was updated less than an hour ago.  Getting some IRL stuff done now, but after that I'll start getting MOD updates published.  Figure another hour or two.  :)
    4. mred1602
      mred1602
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      That was quick.
      But I'm in no hurry, I'll just stay with 3.72 until everyone updates their mods.
    5. Babscoole
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      Updates posted, enjoy