No Man's Sky
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Lo2k

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Lo2k

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38 comments

  1. Agitatio
    Agitatio
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    Emeril seems to still have original green background. Maybe other stellar resources affected too? Can't recall or check right now, but it sure wasn't in line with the coloring logic of this mod. Was that an oversight or intentional?
    1. Lo2k
      Lo2k
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      I was unsure about RGB metals (activated or not) so I kept their relative colors. It's intended in a way.
      A lot of resources and items were added in the latest game updates that might need reworked background but nothing major came before my eyes so far so I didn't change them, but surely one day, I will need to check everything and make it 100% coherent. 
  2. FiatPax
    FiatPax
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    Thanks a bunch for the update!!
  3. mogkutta
    mogkutta
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    I really like this mod. Having a neutral background color helps make the objects themselves more distinguishable!
  4. fienyx
    fienyx
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    Any chance you have an lua for this?
    1. Lo2k
      Lo2k
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      it's included
    2. fienyx
      fienyx
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      Oops, found it. Was looking in the unpacked folder, forgot to check the zip.
  5. Setekh79
    Setekh79
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    • 19 kudos
    Hoping for this one to be updated before I begin, is this mod still relevant as of 3.22?
    1. Lo2k
      Lo2k
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      I just updated it. Enjoy.
    2. Setekh79
      Setekh79
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      Thanks a lot!
  6. ManaWei
    ManaWei
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    Question: Would it be possible to persuade you to make a version with a slightly transparent icon background?? 

    EDIT: Made a comment in your True Icons Mod discussion as well, to catch your attention.. since I have no idea where it applies.. 
    1. Lo2k
      Lo2k
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      Hello, True Icons are just textures and they all already have a transparent background, so this mod was the best place :)

      Sadly I just tried but the alpha value used for transparency doesn't blend icon background with the actual inventory background but with a pure white. So the result are just "whiter" icons backgrounds...
    2. ManaWei
      ManaWei
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      Aw.. That's sad actually, would be a nice look.. thanks for trying though.. Happy new Year !!
    3. Lo2k
      Lo2k
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      Thanks, Happy new Year too ! :)
  7. LisbethSAO
    LisbethSAO
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    Thanks for the Desolation update! <3

    UPDATE: Thanks for the Origins update! \o/ <3
  8. VamPerL2
    VamPerL2
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    Id love to merge your mod with the Colourles Inventory mod but somehow i dont get an exml file out of your pak.
    It would be marvellous to use the two together!
    1. Lo2k
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      You can merge this mod with another if the other has a .lua file.
      Just put the .pak of the file along the .lua of the other mod and AMUMSS will merge the both.
    2. VamPerL2
      VamPerL2
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      oh, i wrote nonsense, i meant with the High Stacks mod. Unfortunately it doesn't have a .lua file, is there any other way? I'm trying to merge all my mods with MCDAMM(https://www.nexusmods.com/nomanssky/mods/565?tab=description), which works great for with all mods that can be decompiled into an .exml file^^
    3. Lo2k
      Lo2k
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      I see, but you can manualy unpak the file and convert the 2 MBIN files into EXML ones using MBINCompiler 2.51 pre1 if you just need the exml files
  9. LisbethSAO
    LisbethSAO
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    Thank you for the Exo Mech update!! <3
  10. LisbethSAO
    LisbethSAO
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    Woop woop, thanks for the update!! \o/