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Exosolar and Babscoole

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Exosolar

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24 comments

  1. Exosolar
    Exosolar
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    Babscoole is currently the manager of Exosolar's mods. 

    You can post questions here on NexusMods, and both Babscoole and Exosolar check the boards enough that you will get an answer within a handful of days. But for the fastest response, you can contact us through Discord instead.

    You can contact Babscoole on discord at Babscoole#6326
    You can also contact Exosolar on discord at Exosolar#5120
  2. Babscoole
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    If anyone cares to make a donation, can use the paypal links at this mod and it'll get to me.  Better Colorful Planet Rings at No Man's Sky Nexus - Mods and Community.  Or if you'd rather, there's a GoFundMe, Fundraiser for Scott Klassen by Britt Frey : Urgent: Help Babscoole (Scott) Survive Cancer
  3. Prometheon78
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    Will there be an update on this mod?    What I'm trying to do is make it easier to find Giant Paradise planets.   I've spent 50+ hours and never find any.  So was hoping this type of mod could help!
    1. Babscoole
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      Yes, when I can
  4. richardroundtree
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    Hello, this mod looks excellent, but I have a question. Does it only work for planets or also moons? I've been trying to find lush moons.  (hoping to find one with water, but I don't believe it exists)
    1. Babscoole
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      I've never tested, but should work with moons.  The game underpinings don't appear to differentiate.  A moon is just a small planet.
    2. richardroundtree
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      Ok well thank you for getting back to me so soon. I am going to test this very soon, but probably going to start a new save for it. I don't understand why I am so fascinated with moons. I'm obsessed with them. I usually don't travel to a system unless it has at least 2 moons. Looking forward to trying this mod!
    3. richardroundtree
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      I've been testing this mod for the past couple of days and this is what I found. Its a very POWERFUL mod. I repaired my ship and built a crappy base. Exited NMS, and I threw the Waterworld file in there. When I restarted it, I was in the middle of a huge ocean. I did not see my base or ship but didn't really look for them anyway.

      I exited and deleted my save. After this, I tested the Lush and Waterworld mods. I was able to get these moon types: Paradise, Tidal, and Waterlocked. The last two sound specifically like they have something to do with water. There was not a drop of water anywhere on these moons. I believe this indicates a bug with the base game! People have been saying for a long time that "moons have no water in NMS", but why would those specific types of moons not have any? Tidal and Waterlocked should have water. Paradise, maybe.

      But as far as this mod goes, it does exactly what the description says. This is a really fun mod to mess around with! I did see 2 planets that had the "Waterworld" label when I was using the Waterworld mod, so I know it works, and the planets had plenty of water. I did not mean to be so long-winded but just wanted to let you know what I've experienced.
    4. Babscoole
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      Thanks for the feedback on your experience.  :)
  5. Nathixo
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    Hello I have a question can mods be used with the vortex mod manager and if so how to use it because I understand that you have to modify the game files directly but I'm not sure and since I don't want to do anything stupid I prefer to as 

    kThanks in advance 
    1. Babscoole
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      Vortex can be used with some mods, but wouldn't work with this one because there are multiple variations in the downloadable zip file and can only use one at a time.  Just download the .zip, decide which version (planet type) you wish to use, and place that .pak into your NMS Install\GAMEDATA\PCBANKS\MODS folder.  If you don't already have it (not used NMS mods before), you'll need to create that MODS folder in PCBANKS.  Also in PCBANKS, if there's a file called DISABLEMODS.txt, delete or rename it.
  6. DaFlaminko
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    Is it possible to change the plants and creatures on the planet using this mod or another mod that works with it?
    1. Babscoole
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      This mod only changes the planet type.  Flora and fauna generation is still strictly vanilla.  You'd have to search around on Nexus Mods for another mod that affects these things.  
  7. nexusnookie
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    I guess I will never see a "Realistic Universe" mod where life (any kind beyond, non-visible to human eyes) is a 0.00000000001% possibility. 
    1. Babscoole
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      Got solution for you.  Not out yet, but Gumsk is almost done with his GLonely mod, should be released this weekend.  Not 0.00000000001%, BUT will greatly reduce the number of NPCs, among other lonely changes.  Bear in mind that if you want/need to buy stuff from vendors, you'll have to visit several stations/outposts to find one for what you need.  Combine that with his Life 0% mentioned below and you'll be quite close to achieving what you want.  A little editing of Life 0% on your part and you'll be there.  
    2. Babscoole
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      Chatted with Gumsk.  He'll do a version of GLonely with almost no life as well.  So, just have a wait a couple of days and it'll be posted to NexusMods.  Desolation awaits.
  8. nexusnookie
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    Is there a way to change it to 99% one type of planet?

    But really I want planets of all types (Just no Life of any type beyond the invisible bacteria-esq), sorta like the Universe currently seems to be.
    1. Babscoole
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      1)  Could by playing with the value.  Can edit one of the included LUAs and roll your own version with AMUMSS.  There's would be another means, by adjusting the chances in the BIOMELISTPERSTARTYPE file.
      As an example, for LUSH only, would look like this in LUA
      ["MBIN_CHANGE_TABLE"]
      {
      {
      ["MBIN_FILE_SOURCE"] = "METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BIOMELISTPERSTARTYPE.MBIN",
      ["EXML_CHANGE_TABLE"] =
      {
      {
      ["PRECEDING_KEY_WORDS"] = "",
      ["MATH_OPERATION"] = "", 
      ["REPLACE_TYPE"] = "ALL",
      ["VALUE_MATCH"] = "",    
      ["VALUE_MATCH_TYPE"] = "number",
      ["VALUE_CHANGE_TABLE"] =
      {
      { "Lush", "1" },
      { "Toxic", "0" },
      { "Scorched", "0" },
      { "Radioactive","0" },
      { "Frozen", "0" },
      { "Barren", "0" },
      { "Dead", "0" },
      { "Weird", "0" },
      { "Red", "0" },
      { "Green", "1" },
      { "Blue", "0" },
      { "Test", "0" },
      { "Swamp", "0" },
      { "Lava", "0" },
      { "Waterworld", "0" },
      { "All", "0" }
      }
      }
      }
      }
      }

      2)  If you want to get rid of Creatures, I have a MOD that will get rid of some.  Anti-Phobias at No Man's Sky Nexus - Mods and Community (nexusmods.com).  You can again edit one of the LUAs to add all the creature types to the DelCreature table, then roll your own in AMUMSS.  Alternately, try Life 0%  at gCreatures Life - Creature Density at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  9. DiegoVR
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    Somehow this mod is giving me trouble when I try to see the discovery page, everytime I go there it's starts to lag, I'm pretty sure is this one because when I erased it everyting went back to normal
  10. Babscoole
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    Hello all, I'll be maintaining and updating the mod moving forward, as needed.
  11. deleted108874758
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    This is cool but just wondering is it possible to make 99 percent of planets a certain type, reason being, I'd like to make solar system travel more of a lottery in finding a planet with stuff on it. So if I go to a 5 planet system then all of them could be barren. But then I travel to a 1 planet system and bingo a lush one out of no where.
    I just feel there's too much of every planet no matter where you go. Anyhow, I'll try this one out, cheers.
  12. Ditrazi
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    Am I the only one who sees the (higher chance) planet I generate or will my friends/others see it the same way too?