The mod doesn't work correctly for me either, I have the option to toggle the backpack in the emote menu but it doesn't do anything, which is strange because I have no mod which affects PLAYERCHARACTER.ENTITY
I've figured out that EXML for the PLAYERCHARACTER.ENTITY file is VERY flakey, at best. Works every time as MBIN, so may need to re-upload with that change.
For some reason i cant get my backpack to disappear. I've installed mod following new modding rules/directories and when i enter the game world i see the option to toggle my backpack in quick menu. However when i try to activate it my backpack isnt disappearing, rather one of 3 things happen: 1. If my character is standing still- nothing happens, backpack doesnt disappear, 2. If my character is moving- character just stutter steps and my backpack doesnt disappear. 3. After pressing backpack toggle few times in a row my character ends up in T-pose and its stuck that way till i use any emote to unstuck him.
Ive used Backpack+Armor toggle version of the mod with latest version of NMS on a completely fresh save
Nope, it's a built in function, within the exe, used to make visual changes to a model. Like when using the appearance modifier in a space station. Nothing like that for move speed. In that case, you're more looking at full blown programmatic dll injection. Find where speed resides in memory, as the game runs. Maybe cheat engine could help with this. Then create a DLL to change the value on the fly when a trigger of some sort happens.
With NMS, we can change values for existing properties and sometimes repurpose code, but we cannot add completely new functionality or introduce new logic. No functional available API exists for that.
Thank you for the insight! I believe Rayrod_TV is working on his API, but seems to still be in development for the most part. I'll look into dll injection and see what I can handle but may be beyond my current experience xD
I am not sure if this is what you are looking for but I have been using one called "RP Walk" Which alters the "GCPLAYERGLOBALS.GLOBAL.MBIN" with a setting of {"GroundWalkSpeed","2.2",}, {"GroundRunSpeed","6.5",}
Then just hit sprint when you want to run. It's working as of Aquarius. Merges and plays well with others. Mixes well with this mod. Combined with disabling auto center while walking, you can make some pretty good cinematic side shots. If I'm way off and this isn't what you're lookin for, mb
Thanks for the reply Khameleon! Sadly RP Walk is a different thing, as it just reduces the movespeed entirely by design (removes jogging, and nerfs sprinting).
I'm looking for the same functionality we get in other games where you jog by default, sprint with Shift, and walk with LCtrl or another hotkey. Sadly I think this is impossible to mod, and we've gotta hope that HG finally add a walk button before support for NMS ends!
Beautiful mod, been using it for like EVER. I ran it through ANUMSS today after Aquarius dropped and got this error. dont' knwo if this helps. Thanks again for this awesome addition. [[WARNING]] Could not EXTRACT MODELS\TESTS\EFFECTTEST.ANIM.MBIN DONE Decompiling [[WARNING]] Could not DECOMPILE MODELS\TESTS\EFFECTTEST.ANIM.MBIN [[WARNING]] Some MBIN files could not be found at all! [[WARNING]] File is EMPTY {>>> MODELS\TESTS\EFFECTTEST.ANIM.EXML [[ERROR]] file does not exist! See above for source... [[WARNING]] EMPTY MBIN file or does not exist! Check script...
Which version, regular or keep armor? You don't have the .paks from both version in mods, because that would cause issues. Do you have any other mods which add emote menu entries which could be conflicting? I'd suggest doing a conflict check. There's a conflict check feature in AMUMSS.
Check if one of the game patches has re-created DISABLEMODS.TXT in PCBANKS. That file gets recreated often, so have to check for it after game patches, both large and small. I just checked in-game and the mod .pak is working.
disabledmods.txt is renamed, as other version that only removes backpack still worked, just tested again, jetpack only with other mods worked, armor and jetpack still missing emote
ok, your last made zero sense to me. You specifically said there's no other mods installed, but now you say there are other mods. If there are others mods, you need to run a conflict check.
Ok, I just loaded BackpackToggleKeepArmor.pak, no other mods. Button was in the emote menu and worked, I toggled the backpack\armor several times. As it's not a DISABLEMODS.TXT thing, not a mod conflict thing, and you say the standard version is working for you, I've got nowhere else to go to troubleshoot this, as it's making no sense and I can't replicate what you're experiencing. From here, about the only thing you can do is a game file verification (this will recreate disablemods.txt), which I doubt will help at all, since the regular version is working. Either that or it's a game cache thing, which is only cleared by entering\exiting the game several times in a row. No way to manually trigger it. Or different version of NMS. Current public build is 126423, shows on the lower left of the screen where you choose single player or multiplayer.
Cool, let me know. Else, might be better to join the NMS Discord. Way easier to troubleshoot in real time and can share screenshots and such. The NMS Discord does have a modding channel.
141 comments
How does this work?
Thanks.
I've installed mod following new modding rules/directories and when i enter the game world i see the option to toggle my backpack in quick menu.
However when i try to activate it my backpack isnt disappearing, rather one of 3 things happen:
1. If my character is standing still- nothing happens, backpack doesnt disappear,
2. If my character is moving- character just stutter steps and my backpack doesnt disappear.
3. After pressing backpack toggle few times in a row my character ends up in T-pose and its stuck that way till i use any emote to unstuck him.
Ive used Backpack+Armor toggle version of the mod with latest version of NMS on a completely fresh save
Would it be possible to use this mod as a framework?
Is the backpack visibility just a variable that can be replaced with movespeed, toggling it between default and another value?
With NMS, we can change values for existing properties and sometimes repurpose code, but we cannot add completely new functionality or introduce new logic. No functional available API exists for that.
{"GroundRunSpeed","6.5",}
Then just hit sprint when you want to run. It's working as of Aquarius. Merges and plays well with others.
Mixes well with this mod. Combined with disabling auto center while walking, you can make some pretty good cinematic side shots.
If I'm way off and this isn't what you're lookin for, mb
I'm looking for the same functionality we get in other games where you jog by default, sprint with Shift, and walk with LCtrl or another hotkey. Sadly I think this is impossible to mod, and we've gotta hope that HG finally add a walk button before support for NMS ends!
Thanks again for this awesome addition.
[[WARNING]] Could not EXTRACT MODELS\TESTS\EFFECTTEST.ANIM.MBIN
DONE Decompiling
[[WARNING]] Could not DECOMPILE MODELS\TESTS\EFFECTTEST.ANIM.MBIN
[[WARNING]] Some MBIN files could not be found at all!
[[WARNING]] File is EMPTY
{>>> MODELS\TESTS\EFFECTTEST.ANIM.EXML
[[ERROR]] file does not exist! See above for source...
[[WARNING]] EMPTY MBIN file or does not exist! Check script...
Just to solidify my understanding...
Backpack Toggle - Working
Backpack Toggle - Keep Armor - Not Working
This sound correct?