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RD

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RangerDulann

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41 comments

  1. RangerDulann
    RangerDulann
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    Hello Games just released patch 2.11, which increases the text speed amongst others.
    So sublight speed might be obsolete, but ludicrous is still faster.
  2. BandwidthWasted
    BandwidthWasted
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    Could you update this to work with the new modding system?
  3. crashingtingler
    crashingtingler
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    for what idiotic reason did you make it a .pak file
  4. RichardFox1990
    RichardFox1990
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    This still safe to use or is there an alternative. Cant find something else from my searches other than one that only effects shops.

    EDIT: use this: https://www.nexusmods.com/nomanssky/mods/1677
    1. rasmen
      rasmen
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      thank you for sharing, i somehow skipped that mod but already seen it :)
  5. Ansury
    Ansury
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    This seems to be working for normal NPCs but Atlas station "conversations" crash.
    1. TextCrab
      TextCrab
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      Crashes when you talk to a organic freighter too.
    2. paulzelman
      paulzelman
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      It crashes when you speak with a traveler in a space station.
    3. sigmaprojects
      sigmaprojects
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      Same issue with those sentinel nests on planets.

      I really hope @RangerDulann can fix this, the slow dialog speed on this game so is weirdly annoying
  6. TextCrab
    TextCrab
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    As of most recent update, this mod crashes the game when you speak to an NPC.
  7. Heisenheim
    Heisenheim
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    Hi!
    With the Echoes update it doesn't work anymore, can you please update your mod, it's so essential...
    Thanks!
  8. Odey555
    Odey555
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    Doesn't work. Tried the lua posted below but its ancient so no wonder that didn't work either. 
  9. diskdevl
    diskdevl
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    FYI, regenerated via the lua and it works fine with Fractal. =)
  10. Johnie69
    Johnie69
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    I'd love if this mod would work. But it doesn't. Running the Outlaw 3.88
    1. wout25
      wout25
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      Are you sure you applied it correctly?

      I still use _MOD.SpeedyDialogueLudicrous.pak and it works as intended.
  11. brauggi
    brauggi
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    LUA for anyone who wants it, based on the "Ludicrous" version of this mod, made with AMUMSS V3.9.5W.

    If you want faster dialogue change DESIRED_DELAY_SPEED = 0.0002 to a smaller number, I prefer changing it to 0 because I'm a horribly impatient man-baby who'd rather spend a day learning how to make this LUA (procrastinating) than sit and stare at Cronus for an hour while turning in hundreds of food items slowly, one. at. a. time (thanks Sean...).
    If you're as mad as a march hare and want SLOWER dialogue, make the number bigger, and may whatever heathen gods you worship show pity on your decrepit soul.

    I only have access to the Windows OS and GOG version of NMS, so that's what I've tested this on, and only on that one version, as a clean install, with no other mods; use at your own risk.
    Spoiler:  
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    DESIRED_DELAY_SPEED = 0.0002         -- Setup a variable to store our desired delay speed.
                                         -- A bigger number results in slower dialogue.
    NMS_MOD_DEFINITION_CONTAINER = 
    {
    ["MOD_FILENAME"] = "SpeedyDialogueLudicrous.pak",
    ["MOD_DESCRIPTION"]= "Reduces the delay between each character being displayed during dialogue.",
    ["MOD_AUTHOR"]= "RangerDulann",
    ["LUA_AUTHOR"]              = "brauggi",
    ["NMS_VERSION"]= "3.75_ExpeditionsRevisited_80652",  -- Made and tested on ONLY this specific GOG Version.
    ["MODIFICATIONS"]
    {
    {
    -- ["PAK_FILE_SOURCE"] = "NMSARC.515F1D3.pak",                  -- Obsolete
    ["MBIN_CHANGE_TABLE"]

    {
    ["MBIN_FILE_SOURCE"] = "METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN",
    ["EXML_CHANGE_TABLE"]
    {
    {
    ["REPLACE_TYPE"] = "ALL",                 -- All of the properties,
    ["VALUE_MATCH_TYPE"] = "NUMBER",              -- Who have a numberic value,
    ["VALUE_MATCH_OPTIONS"] = ">",                   -- That is greater than,
    ["VALUE_MATCH"]         = DESIRED_DELAY_SPEED,   -- Our desired delay speed,
    ["VALUE_CHANGE_TABLE"] =
    {
    {"Delay", DESIRED_DELAY_SPEED}               -- But only match on the "Delay" property and
                                                 -- finally set the new speed.
    }
    },
    {
    ["REPLACE_TYPE"] = "ALL",
    ["VALUE_MATCH_TYPE"] = "NUMBER",
    ["VALUE_MATCH_OPTIONS"] = ">",
    ["VALUE_MATCH"]         = DESIRED_DELAY_SPEED,
    ["VALUE_CHANGE_TABLE"] =
    {
    {"DefaultDelay", DESIRED_DELAY_SPEED}
    }
    }
    }
    }
    }
    }
    }
    }
    --NOTE: ANYTHING NOT in table NMS_MOD_DEFINITION_CONTAINER IS IGNORED AFTER THE SCRIPT IS LOADED
    --IT IS BETTER TO ADD THINGS AT THE TOP IF YOU NEED TO
    --DON'T ADD ANYTHING PAST THIS POINT HERE