Thank you very much for this, now I won't go blind trying to burrow my way away from sentinels. I'll just get burried under giant rocks lmao (I prefer that for my eyes very much so haha). Jokes aside I really needed this, as I am photosensitive and terrain manipulator was really bothering me, endorsed!
Wow, that was fast. Now I see one of the many reasons why people love you so much Lo2k. And you are right, there isn't much change outside the rubble size, but I feel the bigger size is "appropriate" especially when mining items like Copper.
I really like this mod, thank you! Since I installed it, game crashes while mining have become much less frequent. I don't know what makes the graphics of mining crash the game but whatever you can do to reduce that is really appreciated! Thanks again
This mod is great, but as soon as you have the "Resources mined +50%" upgrade, the chunks become way too big. Is it possible to have the mod with only the removal of the bloody effect, or only having the rocks bigger when this upgrade is not present?
Is it possible Hide the RedBall is showing all time when using TerrainManipulator dont know its far away :-) but in older NMS version it was not present ? !
Hi Lo2k; would you consider a merged option with "Effects Overhaul" (/mods/808)? You both modify PLAYEREFFECTS.MBIN and both mods seem to solve the same kind of issue.
The same thing happens with EO and your amazing "Better Asteroid Explosions" (both modify SPACEEFFECTS.MBIN).
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And you are right, there isn't much change outside the rubble size, but I feel the bigger size is "appropriate" especially when mining items like Copper.
Since I installed it, game crashes while mining have become much less frequent. I don't know what makes the graphics of mining crash the game but whatever you can do to reduce that is really appreciated!
Thanks again
i play with HDR enabled and without your mod i needed sunglasses during mining ;)
with your mod it is MUCH better now!
The same thing happens with EO and your amazing "Better Asteroid Explosions" (both modify SPACEEFFECTS.MBIN).