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WoodyMontana

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WoodyMontana

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112 comments

  1. WoodyMontana
    WoodyMontana
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    I see a lot of people asking for a performance improving mod on the discord.

    No Fade improves performance, sometimes by a lot depending on the situation or your hardware.

    It removes the fade in shader effect but does not affect draw distance in any way.

    Some (not all) objects will now instantly pop in instead of slowly fading in, that's it. This shader effect can be heavy on some systems, especially while moving fast.
  2. jacklul
    jacklul
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    This LUA script should work for people requesting it:

    Spoiler:  
    Show
    NMS_MOD_DEFINITION_CONTAINER = 
    {
    ["MOD_FILENAME"] = "No Fade 1.0.pak",
    ["MOD_AUTHOR"]= "WoodyMontana",
    ["NMS_VERSION"]= "3.62",
    ["MODIFICATIONS"]
    {
    {
    ["PAK_FILE_SOURCE"] = "NMSARC.59B126E2.pak",
    ["MBIN_CHANGE_TABLE"]

    {
    ["MBIN_FILE_SOURCE"] = "GCENVIRONMENTGLOBALS.GLOBAL.MBIN",
    ["EXML_CHANGE_TABLE"]
    {
    {
    ["VALUE_CHANGE_TABLE"]
    {
    {"TerrainFadeTime","0"},
    {"TerrainFadeTimeInShip","0"},
    {"CreatureFadeTime","0"},
    {"FloraFadeTimeMin","0"},
    {"FloraFadeTimeMax","0"},
    }
    }
    }
    }
    }
    }
    }
    }
    --NOTE: ANYTHING NOT in table NMS_MOD_DEFINITION_CONTAINER IS IGNORED AFTER THE SCRIPT IS LOADED
    --IT IS BETTER TO ADD THINGS AT THE TOP IF YOU NEED TO
    --DON'T ADD ANYTHING PASS THIS POINT HERE

    1. ncgaming2
      ncgaming2
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      Many thanks.
    2. deleted42202115
      deleted42202115
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      Very cool, thank you.
    3. quadraphone
      quadraphone
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      How would I use the LUA script?
    4. seppe314
      seppe314
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      The AMUMSS tool can be used to generate an updated version of the mod from the lua file, in case anyone else has this question
    5. deleted112569083
      deleted112569083
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      thnx .works for 3.87
    6. drolhcet
      drolhcet
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      Need to fix the script header but works thanks.
    7. ElPasoNoTexas
      ElPasoNoTexas
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      how do you fix the header?
    8. Babscoole
      Babscoole
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      This forum software gimps code.  Use the one here:
      nms-amumss-lua-mod-script-collection/__MOD_NO_FADE.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub

      Click on the raw button, right-click on page, choose Save as, save with extension .lua
  3. Babscoole
    Babscoole
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    The Lua at Github, linked in the sticky above has been checked again echoes version of the mod.
  4. xDaywalker
    xDaywalker
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    Sooo.... Vortex says there's an omega update, clicked it, and it points to this page.... with no files and zero explanation upon scanning the description. is this a dead mod?
    1. LordSoth01
      LordSoth01
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      Its being supported with Babscoole's  lua files for AMUMSS if you want an updated version.
      They listed the link in the sticky post above at the very bottom, but you can see it ( here ). 
      You will still need AMUMSS and know how to use it to create an updated file.
    2. xDaywalker
      xDaywalker
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      yea i have no idea what it is much less  how to use it...
  5. TheGreenFlame77
    TheGreenFlame77
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    This mod prevents saves from loading. Does not work as of posting this.
  6. cqueef
    cqueef
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    hey this doesnt work :) inf loading! posting for ppl to know <3
  7. WitherWilt
    WitherWilt
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    _Exo's Quick Scan with Range Boost
    1-FastShip_FastWarp_FastLanding
    More Suit Terminal Upgrades
    SnappyIndustry
    Better Scanning Icons 1.5
    EnhancedThirdPersonCamera_left-shoulder
    __MOD_NO_FADE

    按照以上MOD配置进行游戏,会卡在载入存档时的星图动画
    删除__MOD_NO_FADE后可正常进入游戏
    win11,steam,i7 127h,4050l,16G,非离电,网络正常,性能正常
    1. WitherWilt
      WitherWilt
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      “卡”在翻译过程中可能会出问题,在这里重新整理一下,装载这个MOD后载入存档会永远在加载。
      载入时会锁定帧数为30,载入完成后恢复60,可以通过这个变化判断载入是否完成。
      通常情况下载入时长不会超过30秒,但装载这个MOD之后,在帧数恢复60的情况下依旧没有进入世界。
    2. WitherWilt
      WitherWilt
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      哦草,我忽略了一个要点,载入的存档是远征存档,但是我没有时间测试是否与这个有关系,希望作者修复这个无限加载的bug
  8. Sinnikk
    Sinnikk
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    Update please. Causes neverending loading screen.
  9. scenoxamagad
    scenoxamagad
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    Will this be updated for worlds?
  10. calvinproclvn
    calvinproclvn
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    sorry but this mod causing forever loading in game
  11. GasconBrossard
    GasconBrossard
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    Does this work well with the latest version of NMS?
    1. WiseGuye
      WiseGuye
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      No, it needs to be updated or you will be in a forever loading screen like I was lol.
  12. KrysGShorty
    KrysGShorty
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    I am sorry to bother, but is it compatible with Fine Lod? Thank you for this mod, by the way!
    1. fennecer33
      fennecer33
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      One changes a .mbin file, while the other changes a .global file. Both have the same name, but different file type so I would assume yes.

      However, just in case you can download the FineLOD .lua file from here https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection/tree/main/Babscoole

      Afterwards, look directly above your comment here and you will then notice the author of the mod you are talking about, Babscoole, actually made a comment for this mod, NoFade. Follow the instructions in his comment to download a NoFade .lua file and can just merge the two if you are worried about compatibility. Also if you havent learned to merge yet, highly recommend it. Its very easy but really annoying to learn at first. I may make a video on it because I have yet to find any good tutorials for 2023. Most of the video versions are very longwinded and outdated. 
    2. AnnaLiebert
      AnnaLiebert
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      I tried merging mods, no fade doesn't seem to be working after the merge. according to amumss there is a conflict in the GCENVIRONMENTGLOBALS.GLOBAL.MBIN. I examined both the .lua files.

                                  ["VALUE_CHANGE_TABLE"] =
                                  {
                                      {"AnimationScale",        "10"},  -- Original "50"
                                      {"TerrainFadeTime",       "1"},   -- Original "2"
                                      {"TerrainFadeTimeInShip", "1"},   -- Original "2"
                                      {"CreatureFadeTime",      "0.7"}, -- Original "1.5"
                                      {"FloraFadeTimeMin",      "1"}, -- Original "0.6"
                                      {"FloraFadeTimeMax",      "1.5"}  -- Original "2.25"

      These are fine lods settings, while no fade has all of them set to 0 and doesn't change anything else from what I can see.

      Theoretically even though there is a conflict, wouldn't no fade just act as an overwrite for these settings and not really cause a crash since its just adjusting the values to 0?

      I checked and the file names are structured as follows: _Fine_LOD_433 and __MOD_NO_FADE.
      According to the nms mods wiki, alphabetically _ comes before __, meaning no fade would load after it

      I tried not merging them to see, but i am still seeing fade in. This seems to suggest to me that maybe no fade is not compatible with the most recent update, the fade is certainly less pronounced than before and stuff is instantly popping in instead of fading but some of it does still fade. This seems to me like fine lod is working as intended, while no fade is not
    3. WoodyMontana
      WoodyMontana
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      No fade only affects the global fade in values.
      Some objects have custom fade in values built in their spawn tables that will override the global ones.
  13. RyeonJ
    RyeonJ
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    Noob question. Sorry but is there a way to use this mod without using the AMUMMS thingy? Coz i'm having a problem using it. Thanks!