Not currently, no. Sorry. HG update broke it. HG changed the files used and the settings in the new files. If you can tell me what you'd like subtle to look like (both the outer sleeve/wire and the inner core, I can work on recreating with the new files. I never really dogfooded the subtle version, only invisible, so wasn't really sure what the end effect should look like. Been waiting for someone who used subtle, before it broke, to say something so I could ask. :)
Thanks for response! I have not previously used either version-- just installed this morning. Invisible is fine... But I guess what I was hoping for was to be able to see the wires in build mode-- I need to play with it more, but I think they are invisible even when laying them down? It would be nice to see the wiring layout. Then again, maybe the layout doesn't matter anymore if they aren't visible? Like I said, I should play with it more before weighing in. ;) Thanks for you work on this!!! Those bright, glowing wires were ridiculous.
NP sir. Was on my todo list to see if I could get it to appear in build mode, with the wires being invisible, just hadn't looped back on it yet. Currently, you click on a device connector to place the first end, then do the same with the other device to set the other. Yes, would be nice if I could also get the build "ghost" to show, but still workable as is. Always 1000 things to do. :) I'll poke at it some more soon.
Definitely workable as-is. Especially if you can walk thru a wire that's running across a room-- not be blocked by it. I'm sure that's the case but haven't tested yet. Thanks again for this and your other mods, as well!
If you could please be so kind as to give this version a try for me. Remove original version from your MODS folder and replace with this one.
Wires should be invisible in normal view. For placement from the build menu, should show the green ghost line for the wire. When in edit mode, should see wires as black line when targetted.
ok, I think it's good, so published the update. Normal greenish for placement "ghost" of wire, will show as black in edit mode when you hover the reticle over a wire.
hhhmmm. Didn't accidentally leave an older version in MODS that would conflict? Had this same problem when I was first fixing for Waypoint. Myself and two others, worked perfectly, for one guy didn't work. Worst case, just go back to the 4.07 version which is still on the Files tab under Old files. Will lose display when placing again, but still workable, as you go from connector to connector. Could be a graphics driver thing or graphics settings. Almost impossible to diagnose when it works for me, but not for you and there's nothing obvious, like a file conflict to account for it.
I'll download the 4.08 version from here and try, maybe I accidentally uploaded one of my work in progress versions.
Besides looking for previous versions of the mod .pak in Game Install\GAMEDATA\PCBANKS\MODS, also check that DISABLEMODS.TXT in PCBANKS is deleted or renamed.)
Edit: I just downloaded 4.08 from the Files tab, placed the .pak into PCBANKS\MODS. Went in-game to my wire test base. All wires invisible. In placement mode, wire was green "ghost", and in edit mode it was black when the reticle was on it. Worked as expected.
Ok, thank you for looking! I did delete the older version first. Maybe a mod conflict... I'll let you know if I get it figured out in case it helps you or someone else. And good to know I can roll back to 4.07, as well.
If you don't already have a conflict checker, AMUMSS comes with one. If you go that route (also useful for updating mods and combining conflicting mods from lua scripts, there's a simple step by step guide to setup that helps to avoid potential pitfalls, How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com). Else there's an old standalone one, but still works at https://www.nexusmods.com/nomanssky/mods/746
FYI: The only difference between the 4.07 (no wire for placement) and 4.08 (green "ghost" wire for placement, is shader is disabled in the first and enabled in the second, in the file that handles the wire model. The other two files changed by the mod handle the blue or red electrical graphics.
Looking forward to hearing back and finding out if you find a conflict.
Hope you are updating this. After today's update I tried making the cloaking device and it seems that you have to pick it up and set it back down each time you log in? I mean, that's freakin' lame. This mod is a much better solution if they aren't going to bother fixing the cloaking device. Oh, and do you know if Pyronox is going to update his hidden teleporter wires mod? Those wires are showing all ugly after the update.
I'd assume Pyronox will be updating. Will check with him later today or tomorrow.
Going to be an unforeseen delay in updating Stealth Wires. For whatever reason, HG decided to move/rename the files this mod makes changes too. I need a bit of time to follow the trail and see what the new files are for the wires. Shouldn't be too terrible, just more time consuming than normally expected.
I'm assuming that you're using _Exosolar's Invisible Unpowered Wires and _Exosolar's Invisible Powered Wires. Yeah, I just found that HG had put files with the same names in a different folder, so applied the same changes to those. Obviously not working. I'll need to go back to the drawing board and dig in further. Please give me some time to see what's going on. :)
Also, checked with Pyronox. He's working on updates.
Quick status update. I found the correct files. They were renamed. Made changes to the mod to reflect this, BUT the one concern is of the four files that were previously changed by this mod, now there are only three...HG combined two of them into one. Going to take quite a bit of in and out of the game to test. :)
Yeah I know. This mod changes different files and makes different changes, especially because of the subtle version. Worst case scenario, I just do invisible and use the same methodology. Hopefully things will settle this afternoon and I can get some protective in-game time to test.
Yeah, the 4.03 version works. Tested myself in-game. Uploaded a short time ago. Remove any older versions from PCBANKS\MODS and place _Exosolar's Invisible Powered Wires.pak and _Exosolar's Invisible Unpowered Wires.pak from the downloaded .zip in there. Ensure PCBANKS\DISABLEMODS.TXT is deleted or renamed.
Wires will only show as a very faint, thin, steam of blue energy.
Well, I can't get it to work. I'm not sure what is going on. I removed it, did a clean save after removing the cloaking device, re-installed the new version and nothing. I just don't get what is going on.
I noticed you said that the 'invisible' versions would show a thin blue line, but shouldn't that version be invisible? The lines I'm seeing are core lines, bright. Just want to make sure you haven't made a change and that's what I'm seeing..
Ok, just tried both the "Subtle" and "Invisible" version and got the same screenshot.. so it's definitely not working. I'm sure it's my fault, just don't know why I suddenly don't know what i'm doing..
I'll work a little more to achieve complete invis. Shouldn't be too terrible. Are you on Discord? If you DM me, Babscoole#6326, I can give you test builds to try.
FYI for anyone else following the conversation. Got a test version to him that sets as completely invisible, as he wanted. Will clean it up, redo suble a bit and update as soon as possible.
Yep your right. Apparently some changes in MATs for Outlaws, combined with a game bug, where the game ignored the transparency setting. Will fix as soon as I can.
Got even more convoluted. HG changed the name and location of the electric wires AND left the old files in the game. Just need to test and I can upload a new version.
Edit: Tested both powered and unpowered Invisible wires and all looks good. Too tired to check subtle, but same files so all should be well there too. Updating shortly. Enjoy and thanks again for letting me know about the problem. Sorry it took a few days to get to, Outlaws was very much a nightmare release for the modding community.
I can imagine Outlaws made alot of changes to the core files and coding, from the sound of some of the new features, so I'd imagine updating mods would take a little more time than usual with Outlaw's release...don't sweat it yo! Take all the time you need (and that goes out to all mod authors too); you have your own life stuffs to do, aside from modding, and the wait is always worth it! I appreciate all your work and effort! Thank you for the update! <3 \o/
No problem. Another update coming up either next week or the week after. Hard to tell exactly, up to HG, but with the current expedition ending Tuesday, the next HG update will drop soon after.
87 comments
Wires should be invisible in normal view. For placement from the build menu, should show the green ghost line for the wire. When in edit mode, should see wires as black line when targetted.
Please let me know how it goes. :)
I'll download the 4.08 version from here and try, maybe I accidentally uploaded one of my work in progress versions.
Besides looking for previous versions of the mod .pak in Game Install\GAMEDATA\PCBANKS\MODS, also check that DISABLEMODS.TXT in PCBANKS is deleted or renamed.)
Edit: I just downloaded 4.08 from the Files tab, placed the .pak into PCBANKS\MODS. Went in-game to my wire test base. All wires invisible. In placement mode, wire was green "ghost", and in edit mode it was black when the reticle was on it. Worked as expected.
FYI: The only difference between the 4.07 (no wire for placement) and 4.08 (green "ghost" wire for placement, is shader is disabled in the first and enabled in the second, in the file that handles the wire model. The other two files changed by the mod handle the blue or red electrical graphics.
Looking forward to hearing back and finding out if you find a conflict.
Mod don't work for me at this time > 15h51.
Sorry for you !
Bravery and tenacity ! Light will come soon (maybe :) )
Going to be an unforeseen delay in updating Stealth Wires. For whatever reason, HG decided to move/rename the files this mod makes changes too. I need a bit of time to follow the trail and see what the new files are for the wires. Shouldn't be too terrible, just more time consuming than normally expected.
Also, checked with Pyronox. He's working on updates.
(seeing previous comments :) )
Babscoole, have you uploaded a working version yet or are you still testing?
Wires will only show as a very faint, thin, steam of blue energy.
Oh, and DISABLEMODS.TXT is long gone.
I noticed you said that the 'invisible' versions would show a thin blue line, but shouldn't that version be invisible? The lines I'm seeing are core lines, bright. Just want to make sure you haven't made a change and that's what I'm seeing..
Ok, just tried both the "Subtle" and "Invisible" version and got the same screenshot.. so it's definitely not working. I'm sure it's my fault, just don't know why I suddenly don't know what i'm doing..
I'll be waiting all time you need to update ... my life is not in danger :D
_Exosolar's Invisible Powered Wires.pak
_Exosolar's Subtle Unpowered Wires.pak
Both together at the same time. Then I tried each on their own. No other mods installed. The effects weren't showing with any combination I tried.
j _ j
Edit: Tested both powered and unpowered Invisible wires and all looks good. Too tired to check subtle, but same files so all should be well there too. Updating shortly. Enjoy and thanks again for letting me know about the problem. Sorry it took a few days to get to, Outlaws was very much a nightmare release for the modding community.