Babscoole is currently the manager of Exosolar's mods.
You can post questions here on NexusMods, and both Babscoole and Exosolar check the boards enough that you will get an answer within a handful of days. But for the fastest response, you can contact us through Discord instead.
You can contact Babscoole on discord at Babscoole#6326 You can also contact Exosolar on discord at Exosolar#5120
No problem. Alrhough the mod didn't need updating for NMS 3.51 or 3.52, due to no change in the applicable game files, person made a content change request last night. The change made sense to roll it into the mod for everyone. :)
You'd want it to load after. Add one more underscore to the front of the .pak name than BPG's .pak has. So if the BPG .pak has 4 underscores (I've no idea how many there are, just an example) at the beginning of name, have 5 at the start of the grass fix .pak.
Actually, if BPG is still made the way it was last time I looked, These two mods won't cooperate at all. BPG and Grass Fix make different changes to many of the same files, so they will just defeat each other. I tried to get some cooperation with some other modders who were doing biome systems like BPG but only one of them even showed any interest, so that idea died. It was too much to ask anyway.
If you're clever, you could create a heavily modified LUA script for the job, though. You can use my Grass Fix mod as a reference for the grass parameters, and use the LUA to inject those parameters wherever BPG creates grass in its biome files. This would be far beyond a non-modder, though.
Again, You'd want it to load after. Add one more underscore to the front of the .pak name than BPG's .pak has. So if the BPG .pak has 4 underscores (I've no idea how many there are, just an example) at the beginning of name, have 5 at the start of the grass fix .pak. This way the Exo's Grass files would supersede the BPG ones, for those that conflict.
Hey guys so I am trying to mod No Man’s Sky Synthesis with the “Project Atlas” mods on here and I noticed that in the file archives of this mod there was a Synthesis version, however it is not able to be downloaded. If you could make it available to download, that would be amazing. Thank you.
Hey so for some reason, when I install either version that comes with the Synthesis version (like "Exessive Range") it completely removes the grass. I have seen videos of the exact mods I am currently using with this mod and it seems to work for other people just so you know.
So I've recently discovered mods for NMS and I downloaded a bunch. the ones that I currently have running are as follows.
Beyond Base Building Bioms Clouds Sun and Fog Deep Space Exo's Grass Exo's stratos Fine LOD Meat Abyss Coastal Waters
These mods are great and give it the look I've been wanting however Exo's Grass doesn't seem to be working. I know some mods aren't compatible with others so I'm wondering if any on the list would cause it to have problems.
If anyone can bring some insight into this I would greatly appreciate it cause I really want it to work, the grass in the game is ugly lol
(Also the Deep Space mod kinda works from what I can tell lighting wise but space itself is still bright and colorful so if anyone has any info on that please lmk)
Surprised Coastal Waters still works. Granted it's a shader mod, but even those have changed significantly since 2018. By running that, you are now probably missing a ridiculous amount of shader settings in that file. Your problem with Deep Space is it is years old. You're lucky it's not crashing the game. Vast majority of NMS mods MUST be updates to at least latest major version (currently NMS 4.40, with hotfixes to 4.45).Just can't use old abandoned mods with this game without serious side effects.
Grass Fix isn't set to apply for every planet/biome. You can see the list it does apply to on the description tab, under Modified Files. Will need to do some planet hopping.
alright thankyou for letting me know! when you say "you are probably missing shader settings in that file" for coastal waters could I just delete it out of the mods folder to fix that or would I have to Verify Game Files through steam to get them back.
I now gotta go back and check the versions for all the mods I downloaded lol, but do you know of any other good mods that are kept up with that are graphical? I want the game to look as crisp as possible.
The way that NMS mods work is that complete copies of the game files changed by the mod are within the mod .paks. These supersede the vanilla game files, with the same name, when loaded from your PCBANKS\MODS folder. You delete the .pak from MODS and there's no leftover residue. For water, another shader mod, but updated, go with ArghWater. :)
Yep. With NMS, mods don't mess with multiplayer, unless VERY incorrectly coded. All mods are essentially local and if you want friends to see what you do, they would need to install the same mods.
1) .pak in PCBANKS\MODS NOT GAMEDATA\MODS 2) PCBANKS\DISABLEMODS.TXT deleted or renamed 3) Not conflicting with other mods that make changes to the same files
You're right, i had some compatibility issues but none of them were related to grass fix. I ran AMUMSS to fix these issues anyays, it fixed the compat issues but the grass mod still not working, maybe i need to leave the planet im currently in or something? (every other mod is working)
(update: the mod is actually working, but it doesnt apply for every planet if someone needs this information)
I really like this, it makes a huge difference to the planet I'm on and no lag even though my PC is ancient I wonder, would you consider also making a swap of the ground texture that looks like flat grass to the old patchy grass? Then there would be no bald spots (apart from on rocky/sandy terrain ofc). It might be glitchy (grass in weird places) or it might be glorius Anyway, thanks for the mod Edit: I posted a photo of "flat" grass texture with little rocks in it. Almost any other grass texture would be better than this!
This mod sounds very interesting thanks for that. just one question Does this mod change the save file, or can I install and uninstall the mod at any time without hesitation without damaging the save file?
could you upload a side by side shot with the mod on and off? i dont really wanna download to test it if idk if its really better... its been a little while since i played NMS but i dont recall the grass being that bad
I don't know if it's just me, but while trying to make a patch file for this and a few other paks in AMUMSS, I always get warnings that the .lua for this mod "Failed decompiling" and I don't remember it being an issue before this last update.
EDIT: despite this the patch file appears to work in most circumstances, but there's one planet the game keeps crashing on and with those warnings it's hard to tell what the culprit is. also i might be slightly lazy and don't actually want to make 4 other patch files testing everything else while this decompiling failure persists.
I just ran it through AMUMSS with no issues. All components are latest version. AMUMSS v3.9.6.0W MBINCompiler v3.99.1.1 NMS 3.99.1
A decompile message comes from MBINCompiler, when attempting to decompile an MBIN to EXML. May want to read through the AMUMSS log.txt in more detail. My guess would be an issue decompiling and MBIN from one of the mod .paks that you are trying to make a patch for.
Uuhhh yep, just me. I don't know why I forgot to check the report log, I only spent silly amounts of time doing exactly that when I first started using AMUMSS. Thanks for reminding me, lol.
It's something with Better Planet Generation compiled with an older version of MBIN, looks like. Files pertaining to large objects in lush biomes. I can live with turning that off and back on occasionally.
I jinxed myself and ran into a whole lot more of those planets, which is apparently what I get for saying something about it and for being a picky bench with what living ship I get. whoops
Ouch. Last week I played through expedition 8. twice. First time was required to go to a specific system to complete a milestone and couldn't. Would crash every time I tried to warp to the system. Tried by ship, freighter, and even using portal (after finding the coordinates). Finally gave up and restarted the expedition with a new save. No issues the second time and got a different system for the same milestone. This is all without any mods running. Been seeing a few others people mention similar lately, so led to believe that there's some game bug, that was introduced with Endurance, that hasn't been fixed yet.
At first my file tried to send me to a blue star system. I did a bunch of dicking around and eventually it changed its mind and put me in a green one instead. after i, you know, did the absurd amounts of work getting the modules to learn the green hyperdrive for the freighter.
200 comments
You can post questions here on NexusMods, and both Babscoole and Exosolar check the boards enough that you will get an answer within a handful of days. But for the fastest response, you can contact us through Discord instead.
You can contact Babscoole on discord at Babscoole#6326
You can also contact Exosolar on discord at Exosolar#5120
If you're clever, you could create a heavily modified LUA script for the job, though. You can use my Grass Fix mod as a reference for the grass parameters, and use the LUA to inject those parameters wherever BPG creates grass in its biome files. This would be far beyond a non-modder, though.
There is now an LUA for BPG, which you could use to "combine" the two. nms-amumss-lua-mod-script-collection/Babscoole/WoodyMontana MODs at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub. Read the Instructions first. Be aware that extracted, it'll take up 2.5GB of drive space, due to BPG containing 34,000 custom files. Rename the Grass Fix Lua, so that it has one more underscore in front than the BPG one, when combining. This way the Grass Fix Lua will run after the BPG one and it's changes will have precedence. How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
Beyond Base Building
Bioms Clouds Sun and Fog
Deep Space
Exo's Grass
Exo's stratos
Fine LOD
Meat Abyss Coastal Waters
These mods are great and give it the look I've been wanting however Exo's Grass doesn't seem to be working.
I know some mods aren't compatible with others so I'm wondering if any on the list would cause it to have problems.
If anyone can bring some insight into this I would greatly appreciate it cause I really want it to work, the grass in the game is ugly lol
(Also the Deep Space mod kinda works from what I can tell lighting wise but space itself is still bright and colorful so if anyone has any info on that please lmk)
Anyway. Problems between mods are mostly caused by conflict. You can get a conflict checker and see for yourself. AMUMSS. How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com) . If conflicts are found, can use to merge those mods, so they can both work.
Grass Fix isn't set to apply for every planet/biome. You can see the list it does apply to on the description tab, under Modified Files. Will need to do some planet hopping.
I now gotta go back and check the versions for all the mods I downloaded lol, but do you know of any other good mods that are kept up with that are graphical? I want the game to look as crisp as possible.
2) PCBANKS\DISABLEMODS.TXT deleted or renamed
3) Not conflicting with other mods that make changes to the same files
Going to be one, or more, of these three
(update: the mod is actually working, but it doesnt apply for every planet if someone needs this information)
I wonder, would you consider also making a swap of the ground texture that looks like flat grass to the old patchy grass? Then there would be no bald spots (apart from on rocky/sandy terrain ofc). It might be glitchy (grass in weird places) or it might be glorius
Anyway, thanks for the mod
Edit: I posted a photo of "flat" grass texture with little rocks in it. Almost any other grass texture would be better than this!
This mod sounds very interesting thanks for that. just one question Does this mod change the save file, or can I install and uninstall the mod at any time without hesitation without damaging the save file?
EDIT: despite this the patch file appears to work in most circumstances, but there's one planet the game keeps crashing on and with those warnings it's hard to tell what the culprit is. also i might be slightly lazy and don't actually want to make 4 other patch files testing everything else while this decompiling failure persists.
AMUMSS v3.9.6.0W
MBINCompiler v3.99.1.1
NMS 3.99.1
A decompile message comes from MBINCompiler, when attempting to decompile an MBIN to EXML. May want to read through the AMUMSS log.txt in more detail. My guess would be an issue decompiling and MBIN from one of the mod .paks that you are trying to make a patch for.
It's something with Better Planet Generation compiled with an older version of MBIN, looks like. Files pertaining to large objects in lush biomes. I can live with turning that off and back on occasionally.
I jinxed myself and ran into a whole lot more of those planets, which is apparently what I get for saying something about it and for being a picky bench with what living ship I get. whoops
AND NOW FOR 4.0 EVERYTHING IS BROKEN, AAAAA