I'll take a look at this during the week. From the sounds of it I'll have to recreate it from scratch...which is fine, considering I should know immediately exactly what file to change.
Sometimes theres a good reason that mods get abandoned - sometimes the creator stops playing , changes within the code can mean it needing to be redone from scratch or even code changes that actually kill the mod ( one problem ive hit with attempting to revive a few old mods - made the changes needed to the new file after 2.16 update and the changes are ignored GRRRRR!!!!! ) . Im new to making mods and to help myself learn i have (with permission granted from creators ) started to attempt to take over updating a few mods of interest to me which have been abandoned and i can say its a daunting task . From speaking to another modder who has decided to stick to making mods for Visions - Visions didnt seem to get the amount of code changes / extra code added in each update like Beyond has . I compared a file from 2.12 beyond and 2.16 and it may not seem a big amount but the 2.16 version has almost increased by 50kb . Please dont hate us modders but have some compassion instead - If you see a mod that seems abandoned - contact the author and ask about updating and even ask if it would be ok for someone else if found could do it - and best place to ask if anyone could do it is on the forum
Ive contacted ElysianMods asking for permission to attempt to update this mod to Beyond 2.16 . If granted i will work on a Galactic Trade Stocked for Beyond mod .
gettps - you are going to owe me for this ... plus maybe an apology for the modders out there - but that can wait till i get both permssion and mod done
Update - Permission has been granted for me to have a go at updating this mod to Beyond . It has not been abandoned and i am starting to work on it - please be patient and when done and tested it will be announced upon release . ( Make sure gettps is the last to know folks .... jk :) )
Just to confirm it doesn't work on beyond. Do you think you're gonna update it soon, or shall I learn to code ? Anyway thank you for the mod, that's weird that so few people seem to be bothered by the lack of items in the shops. Personnaly, I just want to be able to buy some tritium, because I am tired of shooting asteroids to get some fuel, so I hope this update will appear someday soon. Cheers.
Thanks for the mod! It works as advertised. However it seems as though all ships flying into the trading post become clones of the terminal. Is this because with this mod active, both terminal and ships now have everything possible, where before they only had a random selection from that same everything pool?
Go to "No Man's Sky\GAMEDATA\PCBANKS\MODS" and place the downloaded file in there. You may need to create the MODS folder. Rename DISABLEMODS.txt to ENABLEMODS.txt, or just delete it entirely. To disable mods again, re-add DISABLEMODS.txt.
DISABLEMODS.txt is a placeholder, as long as the game sees a file named "DISABLEMODS.txt" it won't load any mods.
15 comments
This one's yet another abandoned mod.
Please dont hate us modders but have some compassion instead - If you see a mod that seems abandoned - contact the author and ask about updating and even ask if it would be ok for someone else if found could do it - and best place to ask if anyone could do it is on the forum
gettps - you are going to owe me for this ... plus maybe an apology for the modders out there - but that can wait till i get both permssion and mod done
A version for BEYOND would be greatly appreciated.
Thanks.
Just to confirm it doesn't work on beyond. Do you think you're gonna update it soon, or shall I learn to code ? Anyway thank you for the mod, that's weird that so few people seem to be bothered by the lack of items in the shops. Personnaly, I just want to be able to buy some tritium, because I am tired of shooting asteroids to get some fuel, so I hope this update will appear someday soon. Cheers.
Go to "No Man's Sky\GAMEDATA\PCBANKS\MODS" and place the downloaded file in there. You may need to create the MODS folder.
Rename DISABLEMODS.txt to ENABLEMODS.txt, or just delete it entirely. To disable mods again, re-add DISABLEMODS.txt.
DISABLEMODS.txt is a placeholder, as long as the game sees a file named "DISABLEMODS.txt" it won't load any mods.