Ooh that looks nice. I admit I don't always think biomechanical fits, but this would add a lot more style variation to the game. I'm not sure I even knew you could swap specific biome textures.
Cheers! Sure... In this case, conflict, would mean seeing a biomechanical texture where doesn't belong (if the author of the other mod used one of this textures to colour something else)
As I said above, EUCLI-EA, for example, uses the Anomaly textures to create a new item to control storms... If you use both mods, the top ring of the machine would look biomechanical.
All my other mods are like this. None has extra "code"... just textures. So no "real" incompatibility conflicts can occur, other than. As such, this is only a cosmetic modification, safe to install or uninstall mid-game, but offers just some eye-candy.
Awesome, thanks for sharing! As a "retexture-only-mod" this one is safe to mix and match without danger... The last in alphabetical order, wins. At the time, nothing else touches this assets... But something like EUCLI-EA, that allows to place anomalies and such, get the modded textures, too.
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I have a question, for this one, would it be compatible with something like NMS Fantasy?
As I said above, EUCLI-EA, for example, uses the Anomaly textures to create a new item to control storms... If you use both mods, the top ring of the machine would look biomechanical.
All my other mods are like this. None has extra "code"... just textures. So no "real" incompatibility conflicts can occur, other than. As such, this is only a cosmetic modification, safe to install or uninstall mid-game, but offers just some eye-candy.
Regarding this particular mod: could you tell us which file it edits so that we could check for compatibility issues?
As a "retexture-only-mod" this one is safe to mix and match without danger... The last in alphabetical order, wins.
At the time, nothing else touches this assets... But something like EUCLI-EA, that allows to place anomalies and such, get the modded textures, too.