@ hanowaal > Using it with a relative good 2 years old setup, RX 7900 XTX+12900K+NMS installed at m2 Gen4 nvme, and there's literally zero performance loss with mod enabled,no lag at all and not a single frame down, and when using such mods, always going to a super dense place to check. Look your mods if you are using any Creatures density mods, and/or mods that adds extra buildings, such as ReConstruct (which also zero performance issues, since everything is static). Used one Creature density mod (x10 version) before few months, and as soon as i opened Analysis Visor, there was massive lag+stuttering. Frames went down to 30s, from 100. Great mod btw BlindMatter , game looks much better with bigger trees, etc. +Endo.
Not working for me in Sep 24 - grass, plants, and rocks are totally invisible :( I have Aquarius update & Better Planet Generation installed. Putting this mod before or after BPG in load order didn't help. Would love an update to this mod!
Please consider adding a means to adjust "forest" density. Similar to how the old "Denser Forest" mod did it. Some of my fondest NMS memories are of BigThings + Denser Forests. Having to forge paths into sprawling forests of massive trees, or traversing along canopies. It added a real wilderness/adventure aspect to planet traversal.
Just thought I'd suggest it. BigThings is the one mod I won't even play without. So it seemed like a good a place as any to ask for the density mod, that would affect it directly.
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Great mod btw BlindMatter , game looks much better with bigger trees, etc. +Endo.
Thanks for Your work, could I use this mod with "denser forest"?
And, just for this, could You upload LUA file?
Just thought I'd suggest it. BigThings is the one mod I won't even play without. So it seemed like a good a place as any to ask for the density mod, that would affect it directly.
Thanks for your time and effort on BigThings!
I tested it last night myself and was working fine for me also.