the default is iris 6 yeah if anyone wants to replace a different type of iris, you can go change it as you desire by doing this: -Equip the iris type you want to change. -Enter hunting mod. -cycle through vertex buffer [Numpad / and *] until an eye is are gone. -copy the hash by pressing [Numpad -]. -Go to the eyes mod folder, open .ini files inside it and replace the hash in [TextureOverride] section with the new hash you just got. -Repeat for the other eyes.
I swear, that is all I want. Ever since I had the game on console, I wish my player had sharingan eyes. Would be one of the main reasons I get Ronin on PC.
Hey, thank you for the great work, really love your mod :) I saw you mention in a previous comment that if one wants to change something one could use paint.net. So I wanted Kakashis Mangekyou, I got a picture of it and used your mangekyou as a basis. But when I load it into the game all of the veins in the eyeball disappear and it's completely white. So my question is: Is it as simple as having the correct settings when saving it (DXT1,3,5 or else, Error Metric: Perceptual/Uniform, Cube Map on/off, Mip maps: Super sampling or else) or is it more complex than that? If it IS that simple I would really appreciate if you could write down the settings!
can you pack all this eyes mods in one single file? in other words: eyes retext all in one pack, also it will be a new mod of you this week (alpaca21 upload a new mod thats what i mean XD)?.
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if anyone wants to replace a different type of iris, you can go change it as you desire by doing this:
-Equip the iris type you want to change.
-Enter hunting mod.
-cycle through vertex buffer [Numpad / and *] until an eye is are gone.
-copy the hash by pressing [Numpad -].
-Go to the eyes mod folder, open .ini files inside it and replace the hash in [TextureOverride] section with the new hash you just got.
-Repeat for the other eyes.
Would love to have Sharingan added to Rise of Ronin!
eyes 2
[TextureOverrideEyesLF]
hash = fcbbe7e8
ps-t0 = ResourceEyes
[TextureOverrideEyesRF]
hash = c369544c
ps-t0 = ResourceEyes
eyes 3
[TextureOverrideEyesLF]
hash = 3127c8d2
ps-t0 = ResourceEyes
[TextureOverrideEyesRF]
hash = 7f2aba3a
ps-t0 = ResourceEyes
eyes 5
[TextureOverrideEyesLF]
hash = 15f9b5b6
ps-t0 = ResourceEyes
[TextureOverrideEyesRF]
hash = 6eccd8bd
ps-t0 = ResourceEyes
right eye. This version can be made separately